Three.js中的透明背景

165

代码可以工作,但我在使用three.js设置画布的透明背景时遇到问题。我使用:

Background.renderer.setClearColor(0xffffff, 0);

但是背景变成了黑色。我该怎么将其改为透明?


代码:

   var camera, scene, renderer;
   var mouseX = 0, mouseY = 0;
   var p;

   var windowHalfX = site.Width / 2;
   var windowHalfY = site.Height / 2;

   Background.camera = new THREE.PerspectiveCamera( 35, site.Width / site.Height, 1, 2000 );
   Background.camera.position.z = 300;
   //camera.position.y = 200;

   // scene
   Background.scene = new THREE.Scene();

   // texture
   var manager = new THREE.LoadingManager();
   manager.onProgress = function ( item, loaded, total ) {
      console.log('webgl, twice??');
      //console.log( item, loaded, total );
   };


   // particles
   var p_geom = new THREE.Geometry();
   var p_material = new THREE.ParticleBasicMaterial({
      color: 0xFFFFFF,
      size: 1
   });

   // model
   var loader = new THREE.OBJLoader( manager );
   loader.load( site.base_url + '/assets/models/head.obj', function ( object ) {

      object.traverse( function ( child ) {

         if ( child instanceof THREE.Mesh ) {

            // child.material.map = texture;

            var scale = 6;

            $(child.geometry.vertices).each(function() {
               p_geom.vertices.push(new THREE.Vector3(this.x * scale, this.y * scale, this.z * scale));
            })
         }
      });

      Background.scene.add(p)
   });

   p = new THREE.ParticleSystem(
      p_geom,
      p_material
   );

   Background.renderer = new THREE.WebGLRenderer();
   Background.renderer.setSize( site.Width, site.Height );
   Background.renderer.setClearColor(0xffffff, 0);

   $('.particlehead').append(Background.renderer.domElement);
   $('#content').on('mousemove', onDocumentMouseMove);
   site.window.on('resize', onWindowResize);

   function onWindowResize() {
      windowHalfX = site.Width / 2;
      windowHalfY = site.Height / 2;
      //console.log(windowHalfX);

      Background.camera.aspect = site.Width / site.Height;
      Background.camera.updateProjectionMatrix();

      Background.renderer.setSize( site.Width, site.Height );
   }

   function onDocumentMouseMove( event ) {
      mouseX = ( event.clientX - windowHalfX ) / 2;
      mouseY = ( event.clientY - windowHalfY ) / 2;
      //console.log(mouseX)
   }

   Background.animate = function() { 

      //console.log('animate2');
      Background.ticker = TweenMax.ticker;
      Background.ticker.addEventListener("tick", Background.animate);

      render();
   }

   function render() {
      Background.camera.position.x += ( (mouseX * .5) - Background.camera.position.x ) * .05;
      Background.camera.position.y += ( -(mouseY * .5) - Background.camera.position.y ) * .05;

      Background.camera.lookAt( Background.scene.position );

      Background.renderer.render( Background.scene, Background.camera );
   }

   render();
3个回答

368
如果您想在three.js中使用透明背景,需要将alpha参数传递给WebGLRenderer构造函数。
var renderer = new THREE.WebGLRenderer( { alpha: true } );

您可以将清晰度颜色留在默认值。

renderer.setClearColor( 0x000000, 0 ); // the default

three.js r.71


1
@tfrascaroli 你看到了吗? - WestLangley
6
这被称为解决方案。“只需粘贴这行代码”。在three.js中很难经常找到这样简单的东西。谢谢,兄弟。 - messerbill
1
截至2020年8月,此答案已过时,似乎不适用于最新版本的Threejs。 - Kirk Sefchik
1
@KirkSefchik 在我的版本120中可以正常工作。也许你的版本有一个bug? - aggregate1166877
1
仍然有效,v138 - T S
显示剩余6条评论

17

对于 Three.js < v125
您还需要设置 scene.background = null;


3
这帮助我实现了期望的结果,连同被投票选中的答案。谢谢! - ggluta
3
这对我没有用(three.js r129)。 - BarryCap
不工作 v138 - T S

-7
可以使用以下代码实现透明背景。
scene.background = transparent;

4
这不可能是正确的,对吧?transparent只是指一个不存在的名称 - 它基本上等同于scene.background = undefined; - Will Chen

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