Socket.io安卓Java客户端接收消息和发送文件示例

4

有没有人有示范Java客户端在socket.io上接收消息的样例代码?

另外,有没有从同一个socket.io Java客户端发送文件/二进制/图片的示例(基本上是来自Java而不是JavaScript客户端的示例代码)?

可以在这里获取Android Java客户端版本(此版本声称可以与socket.io 1.0及更高版本一起使用)(似乎是最新版本) https://github.com/nkzawa/socket.io-client.java

目前,示例代码只允许我初始化连接,服务器能够获得我的传入连接事件,并且Java socket.io客户端能够发送基本的发射消息。然而,没有简单的示例可以从服务器广播或其他网站用户的发射中获得消息更新。

仅供参考的示例代码:

package com.sample.d10132014a;

import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.URISyntaxException;

import org.json.JSONException;
import org.json.JSONObject;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;

import com.github.nkzawa.socketio.client.*; // java socket io client
import com.github.nkzawa.socketio.client.Socket;
import com.github.nkzawa.emitter.Emitter;
import com.github.nkzawa.engineio.client.*; // java engine io client
import com.github.nkzawa.engineio.client.transports.*;


public class MainActivity extends Activity {

    public static String internalPath; // internal storage path
    public static String fileName; // the file name
    private Socket socket; // socket object
    @Override
    protected void onCreate(Bundle savedInstanceState) 
    {
        super.onCreate(savedInstanceState);
        try 
        {
            socket = IO.socket("http://YOURSERVERIP:3000");
            socket.connect();  // initiate connection to socket server
            socket.emit("chat message",  "From Android to server: 1st outgoing message");
        } 
        catch (URISyntaxException e) 
        {
            e.printStackTrace();
        }


      socket.on(Socket.EVENT_CONNECT, new Emitter.Listener() 
      {

          @Override
          public void call(Object... args) {
              Log.d("socketio", "socket connected");
              socket.emit("chat message", "even connect: message sent from android to socketio server");
              //socket.disconnect(); // why is there a disconnect here?
          }
      }).on("chat message", new Emitter.Listener() {

        @Override
        public void call(Object... arg0) {
            // TODO Auto-generated method stub
            JSONObject obj = (JSONObject)arg0[0];
            Log.d("socketio", "message back: "+obj.toString());
            Log.d("socketio", "incomming chat message: " + obj.toString() + arg0 + arg0[0] + arg0[1]); // trying to test which variable holds the message
        }
        }).on(Socket.EVENT_MESSAGE, new Emitter.Listener() {

            @Override
            public void call(Object... arg0) {
                // TODO Auto-generated method stub
                Log.d("socketio", "socket event message" + arg0);
                socket.emit("chat message", "android to server from event message");
            }
        });




      // 2nd segment test without connecting to 1 long method
      socket.on(Socket.EVENT_CONNECT_ERROR, new Emitter.Listener() 
      {
        @Override
        public void call(Object... arg0) {
            // TODO Auto-generated method stub
            Log.d("socketio", "socket event connect error");
            socket.emit("chat message",  "android to server: socket event connect error");
        }
      });

      socket.on(Socket.EVENT_MESSAGE, new Emitter.Listener() {

        @Override
        public void call(Object... arg0) {
            // TODO Auto-generated method stub
            Log.d("socketio", "socket event message" + arg0);
            socket.emit("chat message", "android to server from event message");
        }
    });
    setContentView(R.layout.activity_main);


    } // ending onCreate method

} // ending class

感谢阅读。

你找到解决问题的方法了吗?我目前也正遇到完全相同的问题。 - Markus
3个回答

7
嗨,我不确定这是否完全符合您的要求,也有可能您已经解决了它,但我仍然想回答一下。当我在浏览如何解决自己的问题时,我看到了您的问题,但很遗憾没有找到任何答案。由于我已经解决了我的问题,所以我想分享一下我是如何做到的。
我的问题是我从Node.js服务器接收消息,但我只能在logcat中看到该消息,并且我真正遇到的问题是将该消息打印到我的Android应用程序的主UI线程中。
比方说,我们希望在列表视图中显示从服务器接收到的消息。
try {
        socket = IO.socket("http://192.168.1.10:3000");
    } catch (URISyntaxException e) {
        e.printStackTrace();
    }

    socket.on(Socket.EVENT_CONNECT, new Emitter.Listener() {

        @Override
        public void call(Object... args) {
            Log.d("ActivityName: ", "socket connected");

            // emit anything you want here to the server
            socket.emit("login", some);
            //socket.disconnect();
        }

   // this is the emit from the server
    }).on("someFunction", new Emitter.Listener() {

        @Override
        public void call(Object... args) {
            // this argas[0] can have any type you send from the server
            JSONArray obj = (JSONArray) args[0];
              String message = obj.toString();

            // runOnUiThread is needed if you want to change something in the UI thread
            runOnUiThread(new Runnable() {
                public void run() {
                    // do something
                    //mListData is the array adapter
                        mListData.add("Serversays" + " : " + " " + message);
                        mListData.notifyDataSetChanged();
                        lvList.setSelection(mListData.getCount() -1);
                }
            });
        }
    }).on(Socket.EVENT_DISCONNECT, new Emitter.Listener() {

        @Override
        public void call(Object... args) {
            Log.d("ActivityName: ", "socket disconnected");
        }

    });
    socket.connect();

我们只能从主线程更新视图。您必须将更新ui的后台任务部分移动到主线程中。因此,我们需要添加以下内容,并在其中执行所需任务。

runOnUiThread(new Runnable(){

                    @Override
                    public void run() {
//do something
}
}

希望这能为某人节省时间。


2

你好,希望以下实现能够帮到你。下面是管理类,它跟踪所有事件注册、传递回调函数、创建连接等。

public class  NetworkManager {
    private static NetworkManager mInstance;
    private Socket mSocket;
    private int RECONNECTION_ATTEMPT = 10;
    private long CONNECTION_TIMEOUT = 30000;
    private static NetworkInterface mNetworkInterface;

    public static NetworkManager getInstance(Context context, NetworkInterface interfaces) {
        mNetworkInterface = interfaces;
        if (mInstance == null) {
            mInstance = new NetworkManager();
        }
        return mInstance;
    }

    /**
     * The purpose of this method to create the socket object
     */
    public void connectToSocket() {
        try {
            IO.Options opts = new IO.Options();
            opts.timeout = CONNECTION_TIMEOUT;
            opts.reconnection = true;
            opts.reconnectionAttempts = RECONNECTION_ATTEMPT;
            opts.reconnectionDelay = 1000;
            opts.forceNew = true;
            mSocket = IO.socket(NetworkConstant.SOCKET_CONNECTION_URL, opts);
           /*mSocket = IO.socket(NetworkConstant.SOCKET_CONNECTION_URL);
            mSocket.io().timeout(CONNECTION_TIMEOUT);
            mSocket.io().reconnection(true);
            mSocket.io().reconnectionAttempts(RECONNECTION_ATTEMPT);*/
            makeConnection();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of the method is to return the instance of socket
     *
     * @return
     */
    public Socket getSocket() {
        return mSocket;
    }

    /**
     * The purpose of this method is to connect with the socket
     */

    public void makeConnection() {
        if (mSocket != null) {
            mSocket.connect();
            if (mSocket.connected())
                registerConnectionAttributes();
        }
    }

    /**
     * The purpose of this method is to disconnect from the socket interface
     */
    public void disconnectFromSocket() {
        unregisterConnectionAttributes();
        mSocket.disconnect();
        mSocket = null;
        mInstance = null;
    }

    public void registerConnectionAttributes() {
        try {
            if(mSocket.connected()) {
                mSocket.on(Socket.EVENT_CONNECT_ERROR, onConnectionError);
                mSocket.on(Socket.EVENT_CONNECT_TIMEOUT, onConnectionTimeOut);
                mSocket.on(Socket.EVENT_DISCONNECT, onServerDisconnect);
            }} catch (Exception e) {
            e.printStackTrace();
        }

    }

    public void unregisterConnectionAttributes() {
        try {
            mSocket.off(Socket.EVENT_CONNECT_ERROR, onConnectionError);
            mSocket.off(Socket.EVENT_CONNECT_TIMEOUT, onConnectionTimeOut);
            mSocket.off(Socket.EVENT_DISCONNECT, onServerDisconnect);
        } catch (Exception e)
        {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of this method is to get the call back for any type of connection error
     */
    private Emitter.Listener onConnectionError = new Emitter.Listener() {
        @Override
        public void call(Object... args) {
            Logger.error("Response", "onConnectionError");
            mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_CONNECTION_ERROR);
        }
    };

    /**
     * The purpose of this method to get the call back for connection getting timed out
     */
    private Emitter.Listener onConnectionTimeOut = new Emitter.Listener() {
        @Override
        public void call(Object... args) {
            Logger.error("Response", "onConnectionTimeOut");
            mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_CONNECTION_TIMEOUT);
        }
    };
    /**
     * The purpose of this method is to receive the call back when the server get disconnected
     */
    private Emitter.Listener onServerDisconnect = new Emitter.Listener() {
        @Override
        public void call(Object... args) {
            Logger.error("Response", "onServerDisconnection");
            mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_DISCONNECTED);
        }
    };

    /**
     * The purpose of this method is register a method on server
     *
     * @param methodOnServer
     * @param handlerName
     */
    public void registerHandler(String methodOnServer, Emitter.Listener handlerName) {
        try {
            if(mSocket.connected())
            mSocket.on(methodOnServer, handlerName);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of this method is to unregister a method from server
     *
     * @param methodOnServer
     * @param handlerName
     */
    public void unRegisterHandler(String methodOnServer, Emitter.Listener handlerName) {
        try {
            mSocket.off(methodOnServer, handlerName);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    /**
     * The purpose of this method is to send the data to the server
     *
     * @param methodOnServer
     * @param request
     */
    public void sendDataToServer(String methodOnServer, JSONObject request) {
        Logger.error("JSON ", request.toString());
        try {
            if(mSocket.connected())

            {
                mSocket.emit(methodOnServer, request);
            }
            else
                {
                    mNetworkInterface.networkCallReceive(NetworkConstant.SERVER_CONNECTION_ERROR);
                }
            } catch (Exception e) {
            e.printStackTrace();
        }

    }

    public interface NetworkInterface {
        public void networkCallReceive(int responseType);
    }

}

-1

尝试了很多次,以下代码对我有用:

IO.Options opts = new IO.Options();
opts.transports = new String[]{"websocket"};
Socket socket = IO.socket(SERVER_NAME, opts);

socket.on("MY MESSAGE", args -> runOnUiThread(() -> {
    Log.d("Received Message", ((JSONObject) args[0]).toString());
    JSONObject json = new JSONObject();
    
    try {
        json.put("author", "Android");
        json.put("message", "Hello!");
        socket.emit("SERVER SEND", json);
    } catch(Exception e) {
        Log.d("ERROR", e.getMessage());
    }
}));

socket.connect();

特别感谢这个答案:https://dev59.com/Novda4cB1Zd3GeqPd8dL#31187321


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