我正在创建我的第一个SpriteKit游戏,以下是我想要做的:
1. 删除默认的Main_iphone和Main_ipad故事板
- 从
info.plist
中删除Main_iphone
和Main_ipad
列表。 - 在
deployment info
下的Main Interface
中删除Main_iPhone.storyboard
。
2. 在AppDelegate.m的didFinishLaunchingWithOptions
下添加以下代码
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.viewController = [[CMViewController alloc] init];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
3. Configuring SKScene in viewController.m
-(void)viewWillLayoutSubviews{
[super viewWillLayoutSubviews];
//Configure the view.
SKView* skView = (SKView*)self.view;
//Create and configure the scene.
SKScene* scene = [CMHomeScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
//Present the scene.
[skView presentScene:scene];
}
运行时错误
-[UIView presentScene:]: 无法识别的选择器发送到实例0x155854d0
*** 因未捕获异常“NSInvalidArgumentException”而终止应用程序,原因:“-[UIView presentScene:]: unrecognized selector sent to instance 0x155854d0”
**** First throw call stack: (0x2c3eac1f 0x39b95c8b 0x2c3f0039 0x2c3edf57 0x2c31fdf8 0x10883d 0x2f8a7433 0x2f2cfa0d 0x2f2cb3e5 0x2f2cb26d 0x2f2cac51 0x2f2caa55 0x2fb0b1c5 0x2fb0bf6d 0x2fb16379 0x2fb0a387 0x32b770e9 0x2c3b139d 0x2c3b0661 0x2c3af19b 0x2c2fd211 0x2c2fd023 0x2f90e3ef 0x2f9091d1 0x10c2d1 0x3a115aaf) libc++abi.dylib: 抛出NSException之类的未捕获异常 (lldb)
备注:
- 当我没有删除storyboards且未修改info.plist时,所有场景均工作正常。
- 我正在通过编程方式创建所有场景和视图控制器。
- 我已尝试在
-(void)loadView
下初始化self.view = [[SKView alloc]initWithFrame:self.view.frame]