React Native生成签名APK错误

3
我正在尝试为我的React Native应用程序生成已签名的apk文件。
我遇到了以下错误:
“执行任务':app:validateSigningRelease'失败。未设置密钥库文件以进行发布签名配置”
运行“sudo ./gradlew assembleRelease”时出现此错误(否则会出现权限错误)。
我复制粘贴了以下内容来创建它:
keytool -genkey -v -keystore my-release-key.keystore -alias my-key-alias -keyalg RSA -keysize 2048 -validity 10000

然后将my-release-key.keystore文件移动到项目中的android/app目录中,然后复制并粘贴以下内容:

MYAPP_RELEASE_STORE_FILE=my-release-key.keystore
MYAPP_RELEASE_KEY_ALIAS=my-key-alias
MYAPP_RELEASE_STORE_PASSWORD=*****
MYAPP_RELEASE_KEY_PASSWORD=*****

在上面的星号处添加我的密码。
android/app/build.gradle:
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"]
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 23
    buildToolsVersion "23.0.1"

    defaultConfig {
        applicationId "com.vepo"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    signingConfigs {
        release {
            if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
                storeFile file(MYAPP_RELEASE_STORE_FILE)
                storePassword MYAPP_RELEASE_STORE_PASSWORD
                keyAlias MYAPP_RELEASE_KEY_ALIAS
                keyPassword MYAPP_RELEASE_KEY_PASSWORD
            }
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            signingConfig signingConfigs.release
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-vector-icons')
    compile project(':react-native-maps')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

问题可能出在哪里?

编辑:

当我删除if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {这行代码,以确保它进入该代码块时,它会显示:

A problem occurred evaluating project ':app'.
> Could not get unknown property 'MYAPP_RELEASE_STORE_FILE' for SigningConf
ig_Decorated{name=release, storeFile=null, storePassword=null, keyAlias=nul
l, keyPassword=null, storeType=null, v1SigningEnabled=true, v2SigningEnable
d=true} of type com.android.build.gradle.internal.dsl.SigningConfig.

然后将my-release-key.keystore文件移动到项目中的android/app文件夹中,然后复制粘贴此内容: 您能检查keystore文件(包含该文件的文件夹)的权限吗? - Zakir
@Zakir 是的,我对那个文件拥有读写权限。 - BeniaminoBaggins
@Zakir,我甚至无法执行sudo ./gradlew clean,因为它显示Cannot create directory /Users/Ben/Development/Projects/vepo/fronte nd/node_modules/react-native-vector-icons/android/build/intermediates/incre mental/packageDebugAndroidTest/zip-cache,可能是权限问题。 - BeniaminoBaggins
想知道是不是根本原因..是权限问题吗? - Zakir
@Zakir 可能是的,因为现在我似乎必须针对每个命令键入sudo。我不知道发生了什么,但以前我并不需要这样做。我从未修复过它。 - BeniaminoBaggins
2个回答

1
创建名为:gradle.propreties 的文件,存储在路径中。

~/.gradle/

然后粘贴这个:

MYAPP_RELEASE_STORE_FILE=my-release-key.keystore
MYAPP_RELEASE_KEY_ALIAS=my-key-alias
MYAPP_RELEASE_STORE_PASSWORD=*****
MYAPP_RELEASE_KEY_PASSWORD=*****

回到你的项目中,在Android中输入以下内容:
$ cd android

执行此命令:

./gradlew assembleRelease

在gradle.build文件中最后一件事情是:

signingConfig signingConfigs.release

把它的位置改为像这样:
release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }

这是一个很好的解决方案,可以让你的代码摆脱明文密码和认证凭据。 - Stefano Cremona

0
在我的情况下,是在gradle.properties文件中删除末尾的分号。
例如:

APP_RELEASE_STORE_FILE=example.keystore;

删除末尾的分号。

(或者)

在行末可能还有尾随空格。


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