你可以直接使用x, y = pygame.mouse.get_pos()
,然后再print(x, y)
比方说我们想让一些方块从一个位置飞到另一个位置。我们可以像这样做:
import pygame
from pygame import *
import sys, random, math, fractions
pygame.init()
Screen_Width = 800
Screen_Height = 600
Total_Display = pygame.display.set_mode((Screen_Width, Screen_Height))
clock = pygame.time.Clock()
class Blocks(pygame.sprite.Sprite):
def __init__(self, width, height):
super().__init__()
all_sprite_list.add(self)
block_list.add(self)
self.image = pygame.Surface((32,32))
self.rect = self.image.get_rect()
self.change_y = 0
self.change_x = 0
def blockMove (self, cursor_pos_x, cursor_pos_y, player_pos_x, player_pos_y):
block_vec_x = cursor_pos_x - player_pos_x
block_vec_y = cursor_pos_y - player_pos_y
vec_length = math.sqrt(block_vec_x ** 2 + block_vec_y ** 2)
block_vec_y = (block_vec_y / vec_length) * 5
block_vec_x = (block_vec_x / vec_length) * 5
self.change_y += block_vec_y
self.change_x += block_vec_x
def update(self):
self.rect.y += self.change_y
self.rect.x += self.change_x
现在我们将制作一个简单的玩家类,只是为了将方块发射到鼠标位置。我们将把它放在窗口的正中间!
class Player(pygame.sprite.Sprite):
def __init__(self):
player_list.add(self)
self.rect = Rect(400,300,16,16)
self.image = pygame.surface((16,16))
all_sprite_list = pygame.sprite.Group()
player_list = pygame.sprite.Group()
block_list = pygame.sprite.Group()
block = Blocks(16,16)
player = Player()
running = True
while running:
clock.tick(60)
for e in pygame.event.get()
if e == pygame.Quit:
running = False
if e.type == pygame.KEYDOWN and e.type == pygame.K_ESCAPE:
running = False
我们在这里获取鼠标位置,设置Mouse_X和Mouse_Y = mouse.get_pos(),它会输出(x,y)或Mouse_X =鼠标位置x和Mouse_Y =鼠标位置y。您还可以通过添加print(Mouse_x&" "&Mouse_y)来输出鼠标位置。
Mouse_x, Mouse_y = pygame.mouse.get_pos()
key = pygame.key.get_pressed()
if key[pygame.K_SPACE]:
block = Blocks(16,16)
block.blockMove(Mouse_x, Mouse_y, player.rect.x, player.rect.y)
block.rect.x = player.rect.x
block.rect.y = player.rect.y
block.update()
Total_Display.fill((255,0,0))
for sprite in all_sprite_list:
pygame.draw.rect(Total_Display,(0,0,0), sprite)
for blocks in block_list:
pygame.draw.rect(Total_Display, (0,0,0), block)
pygame.display.flip()
我可能有点过头了,但是希望这可以帮助到某个人!
import pygame
from pygame import *
import sys, random, math, fractions
pygame.init()
Screen_Width = 800
Screen_Height = 600
Total_Display = pygame.display.set_mode((Screen_Width, Screen_Height))
clock = pygame.time.Clock()
class Blocks(pygame.sprite.Sprite):
def __init__(self, width, height):
super().__init__()
all_sprite_list.add(self)
block_list.add(self)
self.image = pygame.Surface((32,32))
self.rect = self.image.get_rect()
self.change_y = 0
self.change_x = 0
def blockMove (self, cursor_pos_x, cursor_pos_y, player_pos_x, player_pos_y):
block_vec_x = cursor_pos_x - player_pos_x
block_vec_y = cursor_pos_y - player_pos_y
vec_length = math.sqrt(block_vec_x ** 2 + block_vec_y ** 2)
block_vec_y = (block_vec_y / vec_length) * 5
block_vec_x = (block_vec_x / vec_length) * 5
self.change_y += block_vec_y
self.change_x += block_vec_x
def update(self):
self.rect.y += self.change_y
self.rect.x += self.change_x
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
player_list.add(self)
all_sprite_list.add(self)
self.rect = Rect(400,300,16,16)
self.image = pygame.Surface((16,16))
all_sprite_list = pygame.sprite.Group()
player_list = pygame.sprite.GroupSingle()
block_list = pygame.sprite.Group()
block = Blocks(16,16)
player = Player()
running = True
while running:
clock.tick(60)
for e in pygame.event.get():
if e == pygame.QUIT:
Running = False
if e.type == pygame.KEYDOWN and e.type == pygame.K_ESCAPE:
running = False
Mouse_x, Mouse_y = pygame.mouse.get_pos()
key = pygame.key.get_pressed()
if key[pygame.K_SPACE]:
block = Blocks(16,16)
block.update()
block.blockMove(Mouse_x, Mouse_y, player.rect.x, player.rect.y)
block.rect.x = player.rect.x
block.rect.y = player.rect.y
block.update()
Total_Display.fill((255,0,0))
for sprite in all_sprite_list:
pygame.draw.rect(Total_Display,(0,0,0), sprite)
for blocks in block_list:
pygame.draw.rect(Total_Display, (0,0,0), block)
pygame.display.flip()