在switch/case语句中嵌套使用switch/case语句

5

以下代码出现在我的 WinProc:

if(message == WM_CREATE)
{
//Do WM_CREATE stuff
}

else
{
    switch(message)
    {
        case WM_KEYDOWN:
        {
            switch(wParam)
            {
                case VK_LEFT:
                {
                //declare new variable here
                D2D1_RECT_F bounds;
                HRESULT hr = pDemoApp->mpGeometryGroup->GetBounds(pDemoApp->mTransform, &bounds);
                }
             }
         }
    }
}

这种声明和使用变量的方式有问题吗?

我在声明和使用bounds之后设置了断点(仍在作用域内),但是在调试器的“Locals”窗口中似乎找不到它。出了什么问题?

我不想在帖子中发布一堆无关的代码,但这是完整的WinProc。

LRESULT CALLBACK DemoApp::WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT result = 0;

if (message == WM_CREATE)
{
    LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
    DemoApp *pDemoApp = (DemoApp *)pcs->lpCreateParams;

    ::SetWindowLongPtrW(
        hwnd,
        GWLP_USERDATA,
        PtrToUlong(pDemoApp)
        );

    result = 1;
}
else
{
    DemoApp *pDemoApp = reinterpret_cast<DemoApp *>(static_cast<LONG_PTR>(
        ::GetWindowLongPtrW(
        hwnd,
        GWLP_USERDATA
        )));

    bool wasHandled = false;

    if (pDemoApp)
    {
        switch (message)
        {
        case WM_SIZE:
            {
                UINT width = LOWORD(lParam);
                UINT height = HIWORD(lParam);
                pDemoApp->OnResize(width, height);
            }
            result = 0;
            wasHandled = true;
            break;

        case WM_DISPLAYCHANGE:
            {
                InvalidateRect(hwnd, NULL, FALSE);
            }
            result = 0;
            wasHandled = true;
            break;

        case WM_PAINT:
            {
                pDemoApp->OnRender();
                ValidateRect(hwnd, NULL);
            }
            result = 0;
            wasHandled = true;
            break;

        case WM_KEYDOWN:
            {
                D2D1_SIZE_F rtSize = pDemoApp->mpRenderTarget->GetSize();
                static float angle = 0.0f;

                switch(wParam)
                {
                case VK_LEFT:
                    {

                        angle -= 90;

                        if(angle < -360)
                            angle = 0;

                        D2D1_RECT_F bounds;
                        HRESULT hr = pDemoApp->mpGeometryGroup->GetBounds(pDemoApp->mTransform, &bounds);

                            pDemoApp->mTransform = D2D1::Matrix3x2F::Rotation(
                            angle,
                            D2D1::Point2F((bounds.right + bounds.left)/2, (bounds.bottom + bounds.top)/2)
                            );

                            hr = hr;


                        InvalidateRect(hwnd, NULL, FALSE);
                        break;
                        }

                case VK_RIGHT:
                    {
                        angle += 90;

                        if(angle > 360)
                            angle = 0;

                        D2D1_RECT_F bounds;
                        pDemoApp->mpGeometryGroup->GetBounds(pDemoApp->mTransform, &bounds);

                            pDemoApp->mTransform = D2D1::Matrix3x2F::Rotation(
                            angle,
                            D2D1::Point2F((bounds.right + bounds.left)/2, (bounds.bottom + bounds.top)/2)
                            );


                        InvalidateRect(hwnd, NULL, FALSE);
                        break;
                    }

                case VK_DOWN:
                    {
                        pDemoApp->mTransform = pDemoApp->mTransform * D2D1::Matrix3x2F::Translation(
                            0.0f,
                            5.0f);

                        InvalidateRect(hwnd, NULL, FALSE);
                        break;
                    }
                }
            }
            result = 0;
            wasHandled = true;
            break;

        case WM_LBUTTONDOWN:
            {
                FLOAT xPos, yPos;

                xPos = LOWORD(lParam);
                yPos = HIWORD(lParam);

                BOOL contains = false;

                pDemoApp->mpGeometryGroup->FillContainsPoint(
                    D2D1::Point2F(xPos, yPos),
                    pDemoApp->mTransform,
                    &contains);

                if(contains)
                    MessageBoxA(hwnd, "Hooray!", NULL, NULL);

                D2D1_GEOMETRY_RELATION relation;

                pDemoApp->mpGeometryGroup->CompareWithGeometry(
                    pDemoApp->mpSecondGeometryGroup,
                    pDemoApp->mTransform,
                    0.001f,
                    &relation);

                if(relation == D2D1_GEOMETRY_RELATION_CONTAINS ||
                    relation == D2D1_GEOMETRY_RELATION_IS_CONTAINED ||
                    relation == D2D1_GEOMETRY_RELATION_OVERLAP)
                {
                    MessageBoxA(hwnd, "overlap or contains.", 0, 0);
                }


            }
            result = 0;
            wasHandled = true;
            break;

        case WM_DESTROY:
            {
                PostQuitMessage(0);
            }
            result = 1;
            wasHandled = true;
            break;
        }
    }

    if (!wasHandled)
    {
        result = DefWindowProc(hwnd, message, wParam, lParam);
    }
}

return result;

}


还在哪个范围内?即使调试器假装仍在完成该行的操作,但只要 GetBounds 返回,它可能会跳出包含边界的“范围”。请在此行后面加上 hr = hr; 并查看是否有所帮助。 - Mooing Duck
我把它放在后面,但出于某些原因它仍然没有显示出来。我不想用其他细节拖累帖子,但我将在上面发布整个代码(删除其他WM消息)。请稍等片刻再查看。 - Kyle
唯一的问题是变量没有出现在本地窗口吗?你是否处于发布版本构建中? - Mooing Duck
调试构建。唯一奇怪的是,在本地窗口中,如果我展开hwnd,有时会看到一个红色感叹号,旁边写着“CXX0030: 错误:无法评估表达式。”当我刚刚看到这个时,断点设置在GetBounds()行上。程序中没有得到预期的结果,但我不确定是代码的问题还是对Direct2D的理解不足。 - Kyle
糟糕,我本来想说的是堆栈(stack)。虽然通常比你所描述的任何东西更明显。 - Mooing Duck
显示剩余5条评论
1个回答

1

这种方式声明变量没有问题,因为您已经为VK_LEFT情况指定了新的作用域。如果您没有声明一个单独的作用域,那么变量可能是可见但未初始化的,这将是一个问题。顺便提一下,您错过了几个breaks


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