在watchOS 3中使用SpriteKit时,如何处理触摸事件?我正在将SpriteKit游戏从iOS移植过来,下面的代码不起作用。或者你必须以某种方式控制WKInterfaceController?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {}