我希望在按住按钮时实现重复操作。例如:当用户点击并按住一个按钮时,它应该在固定时间间隔内反复调用类似的方法,直到用户松开按钮。
我希望在按住按钮时实现重复操作。例如:当用户点击并按住一个按钮时,它应该在固定时间间隔内反复调用类似的方法,直到用户松开按钮。
有多种方法可以实现这一点,但比较直接的一种方法是在 Handler
上发布一个带有一定延迟的 Runnable
。在其最基本的形式中,它看起来有些像这样:
Button button = (Button) findViewById(R.id.button);
button.setOnTouchListener(new View.OnTouchListener() {
private Handler mHandler;
@Override public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (mHandler != null) return true;
mHandler = new Handler();
mHandler.postDelayed(mAction, 500);
break;
case MotionEvent.ACTION_UP:
if (mHandler == null) return true;
mHandler.removeCallbacks(mAction);
mHandler = null;
break;
}
return false;
}
Runnable mAction = new Runnable() {
@Override public void run() {
System.out.println("Performing action...");
mHandler.postDelayed(this, 500);
}
};
});
Runnable
发布到Handler
上。之后,在“up”触摸动作经过之前不再发布Runnable
。只要“down”触摸动作仍在发生,Runnable
将会一直发布自己到Handler
上,直到被触摸的“up”动作移除 - 这就实现了“重复”的功能。postDelayed
替换为普通的 post
(无延迟)。 - MH.这是一种更为独立的实现方式,适用于任何视图,并支持触摸事件。
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;
/**
* A class, that can be used as a TouchListener on any view (e.g. a Button).
* It cyclically runs a clickListener, emulating keyboard-like behaviour. First
* click is fired immediately, next one after the initialInterval, and subsequent
* ones after the normalInterval.
*
* <p>Interval is scheduled after the onClick completes, so it has to run fast.
* If it runs slow, it does not generate skipped onClicks. Can be rewritten to
* achieve this.
*/
public class RepeatListener implements OnTouchListener {
private Handler handler = new Handler();
private int initialInterval;
private final int normalInterval;
private final OnClickListener clickListener;
private View touchedView;
private Runnable handlerRunnable = new Runnable() {
@Override
public void run() {
if(touchedView.isEnabled()) {
handler.postDelayed(this, normalInterval);
clickListener.onClick(touchedView);
} else {
// if the view was disabled by the clickListener, remove the callback
handler.removeCallbacks(handlerRunnable);
touchedView.setPressed(false);
touchedView = null;
}
}
};
/**
* @param initialInterval The interval after first click event
* @param normalInterval The interval after second and subsequent click
* events
* @param clickListener The OnClickListener, that will be called
* periodically
*/
public RepeatListener(int initialInterval, int normalInterval,
OnClickListener clickListener) {
if (clickListener == null)
throw new IllegalArgumentException("null runnable");
if (initialInterval < 0 || normalInterval < 0)
throw new IllegalArgumentException("negative interval");
this.initialInterval = initialInterval;
this.normalInterval = normalInterval;
this.clickListener = clickListener;
}
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
handler.removeCallbacks(handlerRunnable);
handler.postDelayed(handlerRunnable, initialInterval);
touchedView = view;
touchedView.setPressed(true);
clickListener.onClick(view);
return true;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
handler.removeCallbacks(handlerRunnable);
touchedView.setPressed(false);
touchedView = null;
return true;
}
return false;
}
}
使用方法:
Button button = new Button(context);
button.setOnTouchListener(new RepeatListener(400, 100, new OnClickListener() {
@Override
public void onClick(View view) {
// the code to execute repeatedly
}
}));
基于 Faisal Shaikh 的回答,提供与之兼容的 Kotlin 版本及示例:
package com.kenargo.compound_widgets
import android.os.Handler
import android.view.MotionEvent
import android.view.View
import android.view.View.OnTouchListener
/**
* A class, that can be used as a TouchListener on any view (e.g. a Button).
* It cyclically runs a clickListener, emulating keyboard-like behaviour. First
* click is fired immediately, next one after the initialInterval, and subsequent
* ones after the initialRepeatDelay.
*
* @param initialInterval The interval after first click event
* @param initialRepeatDelay The interval after second and subsequent click events
*
* @param clickListener The OnClickListener, that will be called
* periodically
*
* Interval is scheduled after the onClick completes, so it has to run fast.
* If it runs slow, it does not generate skipped onClicks. Can be rewritten to
* achieve this.
*
* Usage:
*
* someView.setOnTouchListener(new RepeatListener(400, 100, new OnClickListener() {
* @Override
* public void onClick(View view) {
* // the code to execute repeatedly
* }
* }));
*
* Kotlin example:
* someView.setOnTouchListener(RepeatListener(defaultInitialTouchTime, defaultRepeatDelayTime, OnClickListener {
* // the code to execute repeatedly
* }))
*
*/
class RepeatListener(
initialInterval: Int,
initialRepeatDelay: Int,
clickListener: View.OnClickListener
) : OnTouchListener {
private val handler = Handler()
private var initialInterval: Int
private var initialRepeatDelay: Int
private var clickListener: View.OnClickListener
private var touchedView: View? = null
init {
require(!(initialInterval < 0 || initialRepeatDelay < 0)) { "negative intervals not allowed" }
this.initialInterval = initialRepeatDelay
this.initialRepeatDelay = initialInterval
this.clickListener = clickListener
}
private val handlerRunnable: Runnable = run {
Runnable {
if (touchedView!!.isEnabled) {
handler.postDelayed(handlerRunnable, initialRepeatDelay.toLong())
clickListener.onClick(touchedView)
} else {
// if the view was disabled by the clickListener, remove the callback
handler.removeCallbacks(handlerRunnable)
touchedView!!.isPressed = false
touchedView = null
}
}
}
override fun onTouch(view: View, motionEvent: MotionEvent): Boolean {
when (motionEvent.action) {
MotionEvent.ACTION_DOWN -> {
handler.removeCallbacks(handlerRunnable)
handler.postDelayed(handlerRunnable, initialRepeatDelay.toLong())
touchedView = view
touchedView!!.isPressed = true
clickListener.onClick(view)
return true
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
handler.removeCallbacks(handlerRunnable)
touchedView!!.isPressed = false
touchedView = null
return true
}
}
return false
}
}
如果您使用普通视图点击,则可以采用另一种方法。在释放视图时,将调用单击侦听器。因此,我利用长按侦听器来执行第一部分。
button.setOnLongClickListener(new OnLongClickListener() {
private Handler mHandler;
@Override
public boolean onLongClick(View view) {
final Runnable mAction = new Runnable() {
@Override
public void run() {
//do something here
mHandler.postDelayed(this, 1000);
}
};
mHandler = new Handler();
mHandler.postDelayed(mAction, 0);
button.setOnTouchListener(new View.OnTouchListener() {
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
if (mHandler == null) return true;
mHandler.removeCallbacks(mAction);
mHandler = null;
button.setOnTouchListener(null);
return false;
}
return false;
}
});
return true;
}
});
虽然不是一个好主意,但可以通过在onKeyDown
上启动计时器,在移动光标一步并重新启动计时器的间隔期间触发计时器来实现。然后,您可以在onKeyUp
事件上取消计时器。在其他系统上,这种方法通常是在第一次按下键后移动,然后等待一段时间以确保用户肯定按住按钮...然后重复速度可以更快。想象一下键盘自动重复。这应该可以工作,并且不应对UI线程产生负面影响。
View.OnKeyListener
。请注意最好对这些回调进行去抖动处理,否则 - 如果您的方法执行的操作稍微有点“重” - UI 将不会很流畅。