将IntPtr转换为int的C#方法

9
我正在动态调用Windows API。我在网上找到了一些可以做到这一点的代码,我对此非常感兴趣。这个想法本身至少是很棒的。然而,我似乎无法让它在我的代码中运作。动态调用的参数类型为 stringstringint[],我想使用 API GetThreadContext,并传入参数 pInfo.hThredref ctx(如下所示)。 API 调用
GetThreadContext(pInfo.hThread, ref ctx);

上述代码将调用GetThreadContext API(假设它在我的项目中已声明) - 并且可以完美运行。然而,动态调用的优点在于不需要声明。因此,我尝试进行动态调用:

ctx = new CONTEXT {ContextFlags = 0x10007};
PROCESS_INFORMATION pInfo;

CInvokeAPI.Invoke("kernel32","GetThreadContext",pInfo.hThread, ctx);

这里的问题在于我不知道如何将结构体类型的参数ctx作为int类型进行传递。请参见下面的附加代码。
    [StructLayout(LayoutKind.Sequential)]
    struct CONTEXT
    {
        public uint ContextFlags;
        unsafe fixed byte unused[160];
        public uint Ebx;
        public uint Edx;
        public uint Ecx;
        public uint Eax;
        unsafe fixed byte unused2[24];
    }

    [StructLayout(LayoutKind.Sequential)]
    struct PROCESS_INFORMATION
    {
        public IntPtr hProcess;
        public IntPtr hThread;
        public int dwProcessId;
        public int dwThreadId;
    }

动态调用 API 类

using System;
using System.Runtime.InteropServices;
using System.Text;

/* 
 * Title: CInvokeAPI.cs
 * Description: Call API by name implementation in purely managed C# (no 'unsafe' mess here).
 * 
 * Developed by: affixiate 
 * Comments: If you use this code, I require you to give me credits. 
 */

public static class CInvokeAPI
{
    /// <summary>
    /// Generates a new, non-garbage collectable string in memory. Use this with Unicode "W" API.
    /// </summary>
    /// <param name="theString">A Unicode string.</param>
    /// <returns>Address of newly allocated string in memory. Remember to free it after use.</returns>
    public static int StringToPtrW(string theString)
    {
        return StringToPtr(Encoding.Unicode.GetBytes(theString));
    }

    /// <summary>
    /// Generates a new, non-garbage collectable string in memory. Use this with ANSI "A" API.
    /// </summary>
    /// <param name="theString">An ANSII string.</param>
    /// <returns>Address of newly allocated string in memory. Remember to free it after use.</returns>
    public static int StringToPtrA(string theString)
    {
        return StringToPtr(Encoding.ASCII.GetBytes(theString));
    }

    /// <summary>
    /// Internal method used to allocate memory.
    /// </summary>
    /// <param name="buf">A byte buffer.</param>
    /// <returns>Address of newly allocated memory. Remember to free it after use.</returns>
    private static int StringToPtr(byte[] buf)
    {
        return (int)GCHandle.Alloc(buf, GCHandleType.Pinned).AddrOfPinnedObject();
    }

    /// <summary>
    /// Invokes the specified Windows API.
    /// </summary>
    /// <param name="libraryName">Name of the library.</param>
    /// <param name="functionName">Name of the function.</param>
    /// <param name="args">The arguments.</param>
    /// <returns>True if function succeeds, otherwise false.</returns>
    public static bool Invoke(string libraryName, string functionName, params int[] args)
    {
        /* Sanity checks. */
        IntPtr hLoadLibrary = LoadLibrary(libraryName);
        if (hLoadLibrary == IntPtr.Zero) return false;

        IntPtr hGetProcAddress = GetProcAddress(hLoadLibrary, functionName);
        if (hGetProcAddress == IntPtr.Zero) return false;

        // Allocates more than enough  memory for an stdcall and the parameters of a WinAPI function
        IntPtr hMemory = VirtualAlloc(IntPtr.Zero, 1024 * 1024, MEM_COMMIT | MEM_RESERVE, MEM_EXECUTE_READWRITE);
        if (hMemory == IntPtr.Zero)
            return false;

        IntPtr hMemoryItr = hMemory;

        // Prepends the stdcall header signature
        Marshal.Copy(new byte[] {0x55, 0x89, 0xE5}, 0, hMemoryItr, 0x3);
        hMemoryItr = (IntPtr)((int)hMemoryItr + 0x3);

        // Loop through the passed in arguments and place them on the stack in reverse order
        for (int i = (args.Length - 1); i >= 0; i--) 
        {
            Marshal.Copy(new byte[] {0x68}, 0, hMemoryItr, 0x1); 
            hMemoryItr = (IntPtr)((int)hMemoryItr + 0x1);
            Marshal.Copy(BitConverter.GetBytes(args[i]), 0, hMemoryItr, 0x4);
            hMemoryItr = (IntPtr)((int)hMemoryItr + 0x4);
        }

        Marshal.Copy(new byte[] {0xE8}, 0, hMemoryItr, 0x1);
        hMemoryItr = (IntPtr)((int)hMemoryItr + 0x1);
        Marshal.Copy(BitConverter.GetBytes((int)hGetProcAddress - (int)hMemoryItr - 0x4), 0, hMemoryItr, 0x4);
        hMemoryItr = (IntPtr)((int)hMemoryItr + 0x4);

        // Cleaning up the stack
        Marshal.Copy(new byte[] {0x5D, 0xC2, 0x4, 0x0 /* <= I made a LOL. */}, 0, hMemoryItr, 0x4);
        // Don't forget to increment if you are adding more ASM code here: hMemoryItr = (IntPtr)((int)hMemoryItr + 0x4);

        try
        {
            var executeAsm = (RunAsm) Marshal.GetDelegateForFunctionPointer(hMemory, typeof (RunAsm));
            executeAsm();
        }
        catch { return false; }

        // Clean up the memory we allocated to do the dirty work
        VirtualFree(hMemory, 0, MEM_RELEASE);
        return true;
    }

    // ReSharper disable InconsistentNaming
    private const uint MEM_RELEASE = 0x8000;
    private const uint MEM_COMMIT = 0x1000;
    private const uint MEM_RESERVE = 0x2000;
    private const uint MEM_EXECUTE_READWRITE = 0x40;
    // ReSharper restore InconsistentNaming

    // My own sexy delegate:
    [UnmanagedFunctionPointer(CallingConvention.StdCall, SetLastError = true)]
    private delegate void RunAsm();

    // WinAPI used:
    [DllImport("kernel32.dll", SetLastError = true)]
    private static extern bool VirtualFree(IntPtr lpAddress, UInt32 dwSize, uint dwFreeType);

    [DllImport("kernel32.dll", SetLastError = true)]
    private static extern IntPtr VirtualAlloc(IntPtr lpAddress, UInt32 dwSize, uint flAllocationType, uint flProtect);

    [DllImport("kernel32.dll", SetLastError = true)]
    private static extern IntPtr LoadLibrary(string lpFileName);

    [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
    private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
}

你能提供一下 myVoid 在非托管端所期望的真实参数吗?它确实是一个 HANDLE 和一个 CONTEXT* 吗?如果是,你需要为此分配一些非托管内存,并将 CONTEXT 实例复制到其中。如果你需要的不是句柄而是 PROCESS_INFORMATION*,那么你需要对该参数执行相同的操作。请参阅 http://msdn.microsoft.com/en-us/library/system.runtime.interopservices.marshal.structuretoptr.aspx。 - Julien Roncaglia
使用32位机器。谢谢不过。 - user725913
1个回答

6

你是否可以使用 IntPtr.ToInt32 方法?这应该适用于第一个参数。但是对于结构体转换不确定。

也许可以参考这篇文章,获得将结构体转换为整数的想法。

更新:

C#中没有VarPtr的直接等效项,但我找到了一份手动文档(以及它所做的解释......听起来类似于这篇文章中的VarPtr的解释)。以下是代码摘录,可能对你有用:

public static int VarPtr(object e)
{
    GCHandle GC = GCHandle.Alloc(e, GCHandleType.Pinned);
    int gc = GC.AddrOfPinnedObject().ToInt32();
    GC.Free();
    return gc;
}

注意:这个功能存在一些潜在的缺陷,正如这篇帖子中提到的。


也许对于第一个被传递的对象来说是可行的,但对于上下文对象而言则不起作用。 - user725913
@Evan: 我添加了一个链接,可能会帮助你朝着正确的方向迈出第一步(关于结构体转换)。 - Jason Down
@Evan:也许明天早上我可以提供更多帮助……现在很累。 - Jason Down
@Evan:不幸的是,在C#中没有VarPtr的直接替代品。我更新了我的答案,并提供了一个函数,可能足够接近您的需求,并附有一些链接以进一步解释事情。 - Jason Down
我在第一个参数上使用了Convert.ToInt32(),在第二个参数(Ctx)上使用了VarPtr,但仍然没有成功。不过你可能有所发现。 - user725913

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