在画布上拖动和移动一个绘制的圆形

16

我正在开发一款Android应用程序,该程序应允许用户在画布上绘制圆形并拖动它。我已经能够在画布上绘制线条和圆形。但是我似乎无法将其拖动。

在Android中,是否有可能拖动绘制在画布上的对象?例如,如果我检测到圆形内触摸事件,如何从先前位置删除圆形并将其移动到当前位置?我尝试了invalidate(),但如果用户绘制了多个圆形并希望移动它们所有,则无法运行。


你如何存储关于绘制圆的信息?它是由drawCircle()准确绘制的圆吗? - sandrstar
创建了一个豆类(Bean Class)来存储圆形的X、Y坐标和半径。 - Shravz
1
一些代码可能会有用。我假设您有某种绘图视图,该视图在onDraw()方法中存储和绘制这些“圆”。如果是这样,那么invalidate()应该可以工作(就像在这个单圆问题中一样http://stackoverflow.com/q/17289576/657487)。我是对的吗?这是多点触摸指针的问题吗? - sandrstar
1个回答

46

看起来你可能在处理多点触控/绘图时遇到了问题。在Android Developer网站Android Blog上有一些有用的教程。

基于这个,我能够创建一个示例,我认为它与您试图实现的非常相似(没有完整的圆形绘制-圆由单一触摸生成):

public class CirclesDrawingView extends View {

    private static final String TAG = "CirclesDrawingView";

    /** Main bitmap */
    private Bitmap mBitmap = null;

    private Rect mMeasuredRect;

    /** Stores data about single circle */
    private static class CircleArea {
        int radius;
        int centerX;
        int centerY;

        CircleArea(int centerX, int centerY, int radius) {
            this.radius = radius;
            this.centerX = centerX;
            this.centerY = centerY;
        }

        @Override
        public String toString() {
            return "Circle[" + centerX + ", " + centerY + ", " + radius + "]";
        }
    }

    /** Paint to draw circles */
    private Paint mCirclePaint;

    private final Random mRadiusGenerator = new Random();
    // Radius limit in pixels
    private final static int RADIUS_LIMIT = 100;

    private static final int CIRCLES_LIMIT = 3;

    /** All available circles */
    private HashSet<CircleArea> mCircles = new HashSet<CircleArea>(CIRCLES_LIMIT);
    private SparseArray<CircleArea> mCirclePointer = new SparseArray<CircleArea>(CIRCLES_LIMIT);

    /**
     * Default constructor
     *
     * @param ct {@link android.content.Context}
     */
    public CirclesDrawingView(final Context ct) {
        super(ct);

        init(ct);
    }

    public CirclesDrawingView(final Context ct, final AttributeSet attrs) {
        super(ct, attrs);

        init(ct);
    }

    public CirclesDrawingView(final Context ct, final AttributeSet attrs, final int defStyle) {
        super(ct, attrs, defStyle);

        init(ct);
    }

    private void init(final Context ct) {
        // Generate bitmap used for background
        mBitmap = BitmapFactory.decodeResource(ct.getResources(), R.drawable.up_image);

        mCirclePaint = new Paint();

        mCirclePaint.setColor(Color.BLUE);
        mCirclePaint.setStrokeWidth(40);
        mCirclePaint.setStyle(Paint.Style.FILL);
    }

    @Override
    public void onDraw(final Canvas canv) {
        // background bitmap to cover all area
        canv.drawBitmap(mBitmap, null, mMeasuredRect, null);

        for (CircleArea circle : mCircles) {
            canv.drawCircle(circle.centerX, circle.centerY, circle.radius, mCirclePaint);
        }
    }

    @Override
    public boolean onTouchEvent(final MotionEvent event) {
        boolean handled = false;

        CircleArea touchedCircle;
        int xTouch;
        int yTouch;
        int pointerId;
        int actionIndex = event.getActionIndex();

        // get touch event coordinates and make transparent circle from it
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                // it's the first pointer, so clear all existing pointers data
                clearCirclePointer();

                xTouch = (int) event.getX(0);
                yTouch = (int) event.getY(0);

                // check if we've touched inside some circle
                touchedCircle = obtainTouchedCircle(xTouch, yTouch);
                touchedCircle.centerX = xTouch;
                touchedCircle.centerY = yTouch;
                mCirclePointer.put(event.getPointerId(0), touchedCircle);

                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_POINTER_DOWN:
                Log.w(TAG, "Pointer down");
                // It secondary pointers, so obtain their ids and check circles
                pointerId = event.getPointerId(actionIndex);

                xTouch = (int) event.getX(actionIndex);
                yTouch = (int) event.getY(actionIndex);

                // check if we've touched inside some circle
                touchedCircle = obtainTouchedCircle(xTouch, yTouch);

                mCirclePointer.put(pointerId, touchedCircle);
                touchedCircle.centerX = xTouch;
                touchedCircle.centerY = yTouch;
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_MOVE:
                final int pointerCount = event.getPointerCount();

                Log.w(TAG, "Move");

                for (actionIndex = 0; actionIndex < pointerCount; actionIndex++) {
                    // Some pointer has moved, search it by pointer id
                    pointerId = event.getPointerId(actionIndex);

                    xTouch = (int) event.getX(actionIndex);
                    yTouch = (int) event.getY(actionIndex);

                    touchedCircle = mCirclePointer.get(pointerId);

                    if (null != touchedCircle) {
                        touchedCircle.centerX = xTouch;
                        touchedCircle.centerY = yTouch;
                    }
                }
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_UP:
                clearCirclePointer();
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_POINTER_UP:
                // not general pointer was up
                pointerId = event.getPointerId(actionIndex);

                mCirclePointer.remove(pointerId);
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_CANCEL:
                handled = true;
                break;

            default:
                // do nothing
                break;
        }

        return super.onTouchEvent(event) || handled;
    }

    /**
     * Clears all CircleArea - pointer id relations
     */
    private void clearCirclePointer() {
        Log.w(TAG, "clearCirclePointer");

        mCirclePointer.clear();
    }

    /**
     * Search and creates new (if needed) circle based on touch area
     *
     * @param xTouch int x of touch
     * @param yTouch int y of touch
     *
     * @return obtained {@link CircleArea}
     */
    private CircleArea obtainTouchedCircle(final int xTouch, final int yTouch) {
        CircleArea touchedCircle = getTouchedCircle(xTouch, yTouch);

        if (null == touchedCircle) {
            touchedCircle = new CircleArea(xTouch, yTouch, mRadiusGenerator.nextInt(RADIUS_LIMIT) + RADIUS_LIMIT);

            if (mCircles.size() == CIRCLES_LIMIT) {
                Log.w(TAG, "Clear all circles, size is " + mCircles.size());
                // remove first circle
                mCircles.clear();
            }

            Log.w(TAG, "Added circle " + touchedCircle);
            mCircles.add(touchedCircle);
        }

        return touchedCircle;
    }

    /**
     * Determines touched circle
     *
     * @param xTouch int x touch coordinate
     * @param yTouch int y touch coordinate
     *
     * @return {@link CircleArea} touched circle or null if no circle has been touched
     */
    private CircleArea getTouchedCircle(final int xTouch, final int yTouch) {
        CircleArea touched = null;

        for (CircleArea circle : mCircles) {
            if ((circle.centerX - xTouch) * (circle.centerX - xTouch) + (circle.centerY - yTouch) * (circle.centerY - yTouch) <= circle.radius * circle.radius) {
                touched = circle;
                break;
            }
        }

        return touched;
    }

    @Override
    protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        mMeasuredRect = new Rect(0, 0, getMeasuredWidth(), getMeasuredHeight());
    }
}

Activity中只包含setContentView(R.layout.main),其中main.xml的内容如下:

<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_height="match_parent"
    android:layout_width="match_parent"
    android:id="@+id/scroller">
    <com.example.TestApp.CirclesDrawingView
        android:layout_width="match_parent"
        android:layout_height="match_parent" />
</RelativeLayout>

我一直被困在类似的问题中,我也在尝试去实现它。希望能成功。 - Salman Khakwani
@SiKni8 抱歉,我在度假,但似乎已经有人回答了。 - sandrstar
如何在 action_up 时移除圆圈。请帮忙,谢谢。 - Sanket990
@Sanket990,你可以清除mCircles数组,这样就不会绘制了。 - sandrstar
1
@Behzad 是的,通过跟踪应该重新绘制哪个圆并仅清除该圆区域(通过使用透明颜色重新绘制它),可以改善性能。可能 drawBitmap 很快,因此我们只需重新绘制现有的圆形,这不太昂贵,并且适用于任何数量的圆形而无需额外的逻辑。我建议检查是否真的从这种方法中获得了性能提升。 - sandrstar
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