我正在使用Swing制作一款游戏,并使用KeyBindings从键盘获取输入。但我遇到了KeyBindings停止响应的问题。每次运行应用程序时都会发生这种情况,但据我所知,它并不是在某个特定事件链发生时发生的。KeyBindings只是停止接收来自键盘的输入。我还使用鼠标输入,它继续工作,因此我知道这与一般输入无关。
我尝试过以下一些方法:
- 确保我的对象未被垃圾回收
- 查找某些原因导致问题发生(例如:在按下一定数量的按键组合后,一段时间后),但我找不到任何答案。
- 尝试使用
KeyListener
但这些方法都没有起作用。
然后,我将项目复制到Windows机器上(未更改任何代码),经过测试,我无法再次出现该问题。我没有在此处粘贴代码,因为我有99%的把握认为这与我的代码无关,而与运行它的操作系统有关。
这是macOS的问题、还是Mac的JDK的问题,或者是其他我不知道的问题?
我正在使用JDK版本8更新112,计算机正在运行macOS Sierra版本10.12.2。
似乎有人曾经遇到同样的问题,但他们没有得到答案。
编辑
这里有一个代码示例,其中出现了问题:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
//an example of the problem where the keyboard stops receiving input randomly
public class ProblemExample extends JPanel {
private static final long serialVersionUID = 1L;
private int xPos = 200, yPos = 200;
private boolean wKey, aKey, sKey, dKey;
private BufferedImage image; //sprite
public ProblemExample() {
JFrame frame = new JFrame();
frame.add(this);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
//makes the sprite a red square
image = new BufferedImage(50, 50, BufferedImage.TYPE_INT_ARGB);
int[] redPixels = new int[50 * 50];
for (int i = 0; i < redPixels.length; i++) {
redPixels[i] = 0xffff0000;
}
image.setRGB(0, 0, 50, 50, redPixels, 0, 50);
initializeKeys();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(800, 600);
}
//sets up Key Bindings
private void initializeKeys() {
final String W = "W",
A = "A",
S = "S",
D = "D",
PRESSED = "PRESSED",
RELEASED = "RELEASED";
InputMap inputMap = this.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = this.getActionMap();
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, false), W + PRESSED);
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, false), A + PRESSED);
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, false), S + PRESSED);
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, false), D + PRESSED);
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, true), W + RELEASED);
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, true), A + RELEASED);
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, true), S + RELEASED);
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, true), D + RELEASED);
Action wActionPressed = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
wKey = true;
}
};
Action aActionPressed = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
aKey = true;
}
};
Action sActionPressed = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
sKey = true;
}
};
Action dActionPressed = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
dKey = true;
}
};
Action wActionReleased = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
wKey = false;
}
};
Action aActionReleased = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
aKey = false;
}
};
Action sActionReleased = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
sKey = false;
}
};
Action dActionReleased = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
dKey = false;
}
};
actionMap.put(W + PRESSED, wActionPressed);
actionMap.put(A + PRESSED, aActionPressed);
actionMap.put(S + PRESSED, sActionPressed);
actionMap.put(D + PRESSED, dActionPressed);
actionMap.put(W + RELEASED, wActionReleased);
actionMap.put(A + RELEASED, aActionReleased);
actionMap.put(S + RELEASED, sActionReleased);
actionMap.put(D + RELEASED, dActionReleased);
}
public void loop() {
if (wKey) yPos -= 5;
if (aKey) xPos -= 5;
if (sKey) yPos += 5;
if (dKey) xPos += 5;
repaint();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, xPos, yPos, null);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
ProblemExample example = new ProblemExample();
Timer timer = new Timer(60, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
example.loop();
}
});
timer.start();
}
});
}
}