如果我只是简单地调用push方法,并传入:
[self.navigationController pushViewController:viewController animated:YES];
然后它使用一个推送动画。我怎样才能将其更改为使用交叉溶解动画,就像我可以使用模态分界线一样?
如果我只是简单地调用push方法,并传入:
[self.navigationController pushViewController:viewController animated:YES];
然后它使用一个推送动画。我怎样才能将其更改为使用交叉溶解动画,就像我可以使用模态分界线一样?
我使用一个扩展程序以便轻松地进行重复利用:
extension UINavigationController {
func fadeTo(_ viewController: UIViewController) {
let transition: CATransition = CATransition()
transition.duration = 0.3
transition.type = CATransitionType.fade
view.layer.add(transition, forKey: nil)
pushViewController(viewController, animated: false)
}
}
注意动画属性为false;当你将其设置为true时,你仍然会看到标准的“推”动画(从右到左)。
您可以使用CATransition
,如此答案所示:
CATransition* transition = [CATransition animation];
transition.duration = 0.5;
transition.type = kCATransitionFade;
[self.navigationController.view.layer addAnimation:transition forKey:nil];
[self.navigationController pushViewController:viewController animated:NO];
UINavigationControllerDelegate协议有一个方法,可以返回一个自定义的UIViewControllerAnimatedTransitioning对象,该对象将控制涉及过渡的两个视图控制器之间的动画。
创建一个名为Animator的类以控制交叉溶解过渡:
class Animator: NSObject, UIViewControllerAnimatedTransitioning {
let animationDuration = 0.25
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return animationDuration
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let toVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to)
toVC?.view.alpha = 0.0
let fromVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from)
transitionContext.containerView.addSubview(fromVC!.view)
transitionContext.containerView.addSubview(toVC!.view)
UIView.animate(withDuration: animationDuration, animations: {
toVC?.view.alpha = 1.0
}) { (completed) in
fromVC?.view.removeFromSuperview()
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
}
}
并在您的UINavigationControllerDelegate中提供它:
func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationControllerOperation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return Animator()
}
这里有一篇更深入的教程:https://web.archive.org/web/20191204115047/http://blog.rinatkhanov.me/ios/transitions.html
containerView
中添加fromVC!.view
并不是必须的。相关文章似乎证实了这一说法。 - Iulian OnofreiSWIFT 3, 4.2 -- as of October, 2019
let transition = CATransition()
transition.duration = 0.5
transition.type = kCATransitionFade
self.navigationController?.view.layer.add(transition, forKey:nil)
pushViewController
中将 animated
设置为 false
,对吗? - Crashalotanimated
设置为false
。 - Mateusz CATransition* transition = [CATransition animation];
transition.duration = 0.4;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
transition.type = kCATransitionFade;
[self.navigationController.view.layer addAnimation:transition forKey:@"kCATransition"];
[self.navigationController pushViewController:readerViewController animated:false];
CATransition* transition = [CATransition animation];
transition.duration = 0.4;
transition.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionEaseOut];
transition.type = kCATransitionFade;
[self.navigationController.view.layer addAnimation:transition
forKey:@"kCATransition"];
[self.navigationController popViewControllerAnimated:false];
更新 Swift 5
使用prepare(for segue:)
替代pushViewController:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// other preparations
let transition: CATransition = CATransition()
transition.duration = 0.3
transition.type = CATransitionType.fade
navigationController?.view.layer.add(transition, forKey: nil)
}
根据michaels的回答,您可以使用UINavigationController扩展...就像这样
/// Create an animatied fade push with default duration time.
/// - Parameters:
/// - controller: Which controller are we pushing...?
/// - animationDuration: What's the animation duration - has a default
func pushViewControllerWithFade(_ controller: UIViewController, animationDuration: TimeInterval = .Animation.defaultAnimationTime) {
let transition: CATransition = .init()
transition.duration = animationDuration
transition.type = .fade
pushViewController(controller, withTransition: transition)
}
/// Custom transition animation for pushing view contorller
/// - Parameters:
/// - controller: Which controller are we presenting now?
/// - transition: The transition for the push animation
func pushViewController(_ controller: UIViewController, withTransition transition: CATransition) {
view.layer.add(transition, forKey: nil)
pushViewController(controller, animated: false)
}