我在我的游戏中使用SKAudioNode()
播放背景音乐。 我有一个播放/暂停函数,一切正常,直到我插上耳机。 没有任何声音,当我调用暂停/播放功能时,我会收到以下错误消息:
AVAudioPlayerNode.mm:333: Start: required condition is false: _engine->IsRunning() com.apple.coreaudio.avfaudio', reason: 'required condition is false: _engine->IsRunning()
有人知道这是什么意思吗?
代码:
import SpriteKit
class GameScene: SKScene {
let loop = SKAudioNode(fileNamed: "gameloop.mp3")
let play = SKAction.play()
let pause = SKAction.pause()
var isPlaying = Bool()
override func didMoveToView(view: SKView) {
loop.runAction(play)
isPlaying = true
self.addChild(loop)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
_ = touches.first as UITouch!
for _ in touches {
if isPlaying {
loop.runAction(pause)
isPlaying = false
} else {
loop.runAction(play)
isPlaying = true
}
}
}
}