目标是将base64字符串转换为可发送的jpg文件,无法使用html输入类型文件,但必须以相同格式提供。我在文件生成方面有一些困惑(我在客户端移动应用程序上)。以下是我拥有的内容:
file = "data:image/jpg;base64,#{imageData}"
imageData是base64编码字符串。
有一种方法可以将其转换为有效的文件吗?
file = "data:image/jpg;base64,#{imageData}"
imageData是base64编码字符串。
有一种方法可以将其转换为有效的文件吗?
免责声明:产生了一个无效结果(接近但无效)
上周我做了相反的事情,即将图像作为二进制数据加载(以规避在本地主机上运行文件的要求)。
在此过程中,我:
这个方法完全可行。读完你的问题后,我尝试简单地反向这个过程。然而,在某个地方我失败了。确实正确地从图像中提取了数据,但在之后的某个地方(我认为是在调用atob解码时)数据被破坏了。
保存的文件大小不符合预期,在“%PNG”前面添加了一个额外的字符,并且文件中间缺少一些数据。说实话,我感到非常困惑。
无论如何,以下是我尝试过的代码:
1. 读取文件并将数据放入一个element中的代码
// fileVar is an object as returned by <input type='file'>
// imgElem is an <img> element - (doesn't need to be added to the DOM)
function loadImgFromFile(fileVar, imgElem)
{
var fileReader = new FileReader();
fileReader.onload = onFileLoaded;
fileReader.readAsBinaryString(fileVar);
function onFileLoaded(fileLoadedEvent)
{
var result,data;
data = fileLoadedEvent.target.result;
result = "data:";
result += fileVar.type;
result += ";base64,";
result += btoa(data);
imgElem.src = result;
}
}
<!doctype html>
<html>
<head>
<script>
function byId(e){return document.getElementById(e)}
function newEl(tag){return document.createElement(tag)}
window.addEventListener('load', onPageLoaded, false);
function onPageLoaded(evt)
{
var imgElem = byId('srcImg');
imgElem.onload = function(){saveImgAsFile( byId('srcImg'), "myImage.png" );};
// simple result of canvas.toDataURL() called on a 5x5 pixel image of a '+'
imgElem.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHklEQVQIW2NkQID/QCYjiAsmoABFEMRBAThVYmgHAAhoBQWHhfyYAAAAAElFTkSuQmCC";
// use the below line instead of the one above, if you wish to assign an actual image file, rather than the result of call to canvas.toDataURL()
// the base64 string allows me to keep it all in the one file, also, to run if opened via a double-click, rather than having to run from localhost
// imgElem.src = "img/1x1.png";
}
function saveImgAsFile(imgElem, fileName)
{
// get a base64 encoded string from an image element
var srcElem = imgElem;
var dstCanvas = newEl('canvas');
dstCanvas.width = srcElem.naturalWidth;
dstCanvas.height = srcElem.naturalHeight;
var ctx = dstCanvas.getContext('2d');
ctx.drawImage(srcElem,0,0);
var imgSrcStr = dstCanvas.toDataURL();
// extract the image type
var colonPos = imgSrcStr.indexOf(":");
var semiColonPos = imgSrcStr.indexOf(";");
var imgType = imgSrcStr.slice(colonPos+1, semiColonPos);
console.log("image type: " + imgType);
// extract the image data
var commaPos = imgSrcStr.indexOf(',');
var base64ImgString = imgSrcStr.slice(commaPos + 1);
console.log("Data: " + base64ImgString);
// holds the data that is actually written to disk for this image
//** I think the error occurs during this step **//
var unencodedImage = atob(base64ImgString);
var imgFileAsBlob = new Blob( [unencodedImage], {type: imgType} );
var fileNameToUse = fileName;
var downloadLink = newEl('a');
downloadLink.download = fileNameToUse;
downloadLink.innerHTML = "Download File";
if (window.webkitURL != null)
{
// Chrome allows the link to be clicked
// without actually adding it to the DOM.
downloadLink.href = window.webkitURL.createObjectURL(imgFileAsBlob);
}
else
{
// Firefox requires the link to be added to the DOM
// before it can be clicked.
downloadLink.href = window.URL.createObjectURL(imgFileAsBlob);
downloadLink.onclick = destroyClickedElement;
downloadLink.style.display = "none";
document.body.appendChild(downloadLink);
}
downloadLink.click();
}
/*
function saveTextAsFile()
{
var textToWrite = "This is just some random content";
var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'})
var fileNameToSaveAs = "myFile.txt";
var downloadLink = document.createElement("a");
downloadLink.download = fileNameToSaveAs;
downloadLink.innerHTML = "Download File";
if (window.webkitURL != null)
{
// Chrome allows the link to be clicked
// without actually adding it to the DOM.
downloadLink.href = window.webkitURL.createObjectURL(textFileAsBlob);
}
else
{
// Firefox requires the link to be added to the DOM
// before it can be clicked.
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
downloadLink.onclick = destroyClickedElement;
downloadLink.style.display = "none";
document.body.appendChild(downloadLink);
}
downloadLink.click();
}
*/
function destroyClickedElement(event)
{
document.body.removeChild(event.target);
}
</script>
</head>
<body>
<img id='srcImg'/>
</body>
</html>