我想要从已弃用的“CharacterControl”转向“BetterCharacterControl”,用于我在JMonkeyEngine3中制作的3D游戏。以下是我已经编写的初始化它们的代码:
public void initPlayer(){
// We set up collision detection for the player by creating
// a capsule collision shape and a CharacterControl.
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
player = new CharacterControl(capsuleShape, 0.05f);
player.setJumpSpeed(20);
player.setFallSpeed(30);
player.setGravity(30);
player.setPhysicsLocation(new Vector3f(-10, 10, 10));
bulletAppState.getPhysicsSpace().add(player);
}
public void initBetterPlayer(){
CapsuleCollisionShape betterCapsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
betterPlayer = new BetterCharacterControl(2f,6f,1f);
// set basic physical properties:
betterPlayer.setJumpForce(new Vector3f(0,5f,0));
betterPlayer.setGravity(new Vector3f(0, 1f ,0));
betterPlayer.warp(new Vector3f(-10, 10, 10));
bulletAppState.getPhysicsSpace().add(betterPlayer);
在initBetterPlayer()中,我也遇到了将CapsuleCollisionShape连接到betterPlayer的问题。
而这里是在simpleUpdate()方法中使用位置:
player.setWalkDirection(walkDirection);
cam.setLocation(player.getPhysicsLocation());
问题在于,BetterCharacterControl 没有像 getPhysicsLocation() 这样的方法,只有一个叫做“location”的受保护字段。
非常感谢您的关注。