如何在安卓系统中检测倒置方向?

6

在我的 Android 应用中,我有一个全景图像,并使用 TYPE_ORIENTATION 传感器根据手机的运动旋转该图像。无论是横屏还是竖屏,它都能正常工作。以下是旋转逻辑的代码。

@Override
public void onSensorChanged(SensorEvent event) {
  switch (event.sensor.getType()) {
  case Sensor.TYPE_ORIENTATION:

    float[] insideval = getValPoints();
    event.values[1]=(float) (event.values[1]*2.8);
    event.values[2]=(float) (event.values[2]*2.8);
    setValPoints(event.values.clone());
        if (insideval != null) {
            float check= insideval[0] - event.values[0];            
            if (-1<=check && check <=1) {
                //Animation stoped      
                this.stopAnimation();
            }else{
                if (getdefaltDeviceOrientation() == ORENTATION_LANDSCAPE) {
                     // Natural Orientation is landscape
                      if (getcurrentDeviceOrientation() == 1) {
                        //ORIENTATION_PORTRAIT
                        startPoint = CGPoint.CGPointMake(insideval[2], insideval[1]);
                                if (insideval[0] < event.values[0]) {
                                    endPoint = CGPoint.CGPointMake(insideval[2]+ event.values[2], insideval[1]);
                                } else if (insideval[0] > event.values[0]) {
                                    endPoint = CGPoint.CGPointMake(insideval[2]- event.values[2], insideval[1]);
                                }
                            } else if (getcurrentDeviceOrientation() == 2) {
                                //Log.i(TAG, "ORIENTATION_LANDSCAPE");
                                startPoint = CGPoint.CGPointMake(insideval[1], insideval[2]);
                                if (insideval[0] < event.values[0]) {
                                    endPoint = CGPoint.CGPointMake(insideval[1]- event.values[1], insideval[2]);
                                } else if (insideval[0] > event.values[0]) {
                                    endPoint = CGPoint.CGPointMake( insideval[1]+event.values[1] ,insideval[2]);                    
                                }
                            }
                        } else if (getdefaltDeviceOrientation() == ORENTATION_PROTRAIT) {
                            // Natural Orientation is portrait

                            if (getcurrentDeviceOrientation() == 1) {
                                //Log.i(TAG, "ORIENTATION_PORTRAIT");
                                startPoint = CGPoint.CGPointMake(insideval[1], insideval[2]);
                                if (insideval[0] < event.values[0]) {
                                    endPoint = CGPoint.CGPointMake(insideval[1]+ event.values[1], insideval[2]);
                                } else if (insideval[0] > event.values[0]) {
                                    endPoint = CGPoint.CGPointMake(insideval[1]- event.values[1], insideval[2]);
                                }
                            } else if (getcurrentDeviceOrientation() == 2) {
                                //Log.i(TAG, "ORIENTATION_LANDSCAPE");
                                startPoint = CGPoint.CGPointMake(insideval[2], insideval[1]);
                                if (insideval[0] < event.values[0]) {
                                    endPoint = CGPoint.CGPointMake(insideval[2]- event.values[2], insideval[1]);
                                } else if (insideval[0] > event.values[0]) {
                                    endPoint = CGPoint.CGPointMake(insideval[2]+event.values[2],insideval[1]);
                                }
                            }
                        }
                        this.drawView();
                    }
                }

                break;
}
}

我的问题是,如果设备的方向颠倒改变,图像会旋转到错误的方向(完全相反的方向)。我该如何解决这个问题?当设备的方向颠倒时,实际上会发生什么?
谢谢。

2个回答

6

0

Yoah的回答是正确的,但从链接的文档中并不明显如何获取Display。

您无法从资源/配置中获取此信息。相反,您应该使用:

int rotation = getWindowManager().getDefaultDisplay().getRotation();

网页内容由stack overflow 提供, 点击上面的
可以查看英文原文,
原文链接