我对Java比较陌生。我想做一个游戏。经过了很多的研究,我还是不太明白什么是缓冲策略。
我知道一些基础知识,就是它能创建一个离屏图像,你可以把它放到你的窗口对象中,这一点我已经理解了。
public class Marco extends JFrame {
private static final long serialVersionUID = 1L;
BufferStrategy bs; //create an strategy for multi-buffering.
public Marco() {
basicFunctions(); //just the clasics setSize,setVisible,etc
createBufferStrategy(2);//jframe extends windows so i can call this method
bs = this.getBufferStrategy();//returns the buffer strategy used by this component
}
@Override
public void paint(Graphics g){
g.drawString("My game",20,40);//some string that I don't know why it does not show
//guess is 'couse g2 overwrittes all the frame..
Graphics2D g2=null;//create a child object of Graphics
try{
g2 = (Graphics2D) bs.getDrawGraphics();//this new object g2,will get the
//buffer of this jframe?
drawWhatEver(g2);//whatever I draw in this method will show in jframe,
//but why??
}finally{
g2.dispose();//clean memory,but how? it cleans the buffer after
//being copied to the jframe?? when did I copy to the jframe??
}
bs.show();//I never put anything on bs, so, why do I need to show its content??
//I think it's a reference to g2, but when did I do this reference??
}
private void drawWhatEver(Graphics2D g2){
g2.fillRect(20, 50, 20, 20);//now.. this I can show..
}
}
我不知道...我一直在研究这个问题很长时间了..但是毫无进展..也许答案就在那里,很明显很简单,只是我太蠢了看不到..
感谢所有的帮助.. :)
bs.show()
的语句可以移动到try
块内部。但是没有特别的理由这样做,及时释放系统资源是一个好习惯。 - Ted Hopp