我需要使用滑动手势识别向下和向右的滑动手势。但是在 Swift 中,UISwipeGestureRecognizer 拥有预设的向右方向...而我不知道如何使用其他方向。
我需要使用滑动手势识别向下和向右的滑动手势。但是在 Swift 中,UISwipeGestureRecognizer 拥有预设的向右方向...而我不知道如何使用其他方向。
每个方向都需要一个UISwipeGestureRecognizer
手势识别器。这有点奇怪,因为UISwipeGestureRecognizer.direction
属性是一个选项式的位掩码,但每个手势识别器只能处理一个方向。如果你想的话,你可以把它们全部发送到同一个处理程序中,并在那里进行排序,或者将它们发送到不同的处理程序中。下面是一个实现示例:
override func viewDidLoad() {
super.viewDidLoad()
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(respondToSwipeGesture))
swipeRight.direction = .right
self.view.addGestureRecognizer(swipeRight)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(respondToSwipeGesture))
swipeDown.direction = .down
self.view.addGestureRecognizer(swipeDown)
}
@objc func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case .right:
print("Swiped right")
case .down:
print("Swiped down")
case .left:
print("Swiped left")
case .up:
print("Swiped up")
default:
break
}
}
}
Swift 3:
override func viewDidLoad() {
super.viewDidLoad()
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipeRight.direction = UISwipeGestureRecognizerDirection.right
self.view.addGestureRecognizer(swipeRight)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
swipeDown.direction = UISwipeGestureRecognizerDirection.down
self.view.addGestureRecognizer(swipeDown)
}
func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right:
print("Swiped right")
case UISwipeGestureRecognizerDirection.down:
print("Swiped down")
case UISwipeGestureRecognizerDirection.left:
print("Swiped left")
case UISwipeGestureRecognizerDirection.up:
print("Swiped up")
default:
break
}
}
}
我只是想贡献一下,最终看起来更优雅:
func addSwipe() {
let directions: [UISwipeGestureRecognizerDirection] = [.Right, .Left, .Up, .Down]
for direction in directions {
let gesture = UISwipeGestureRecognizer(target: self, action: Selector("handleSwipe:"))
gesture.direction = direction
self.addGestureRecognizer(gesture)
}
}
func handleSwipe(sender: UISwipeGestureRecognizer) {
print(sender.direction)
}
self.addGestureRecognizer(gesture)
对我来说引发了一个错误。解决方法是 self.view.addGestureRecognizer(gesture);
。 - ahitt6345UIView
子类中使用了我的代码,但如果你在一个 UIViewController
中,你是完全正确的! - Alexandre Cassagne从故事板开始:
从您的视图控制器开始:
@IBAction func rightGesture(sender: UISwipeGestureRecognizer) {
print("Right")
}
@IBAction func leftGesture(sender: UISwipeGestureRecognizer) {
print("Left")
}
@IBAction func upGesture(sender: UISwipeGestureRecognizer) {
print("Up")
}
@IBAction func downGesture(sender: UISwipeGestureRecognizer) {
print("Down")
}
看起来最近情况有所变化。在 XCode 7.2 中,以下方法有效:
override func viewDidLoad() {
super.viewDidLoad()
let swipeGesture = UISwipeGestureRecognizer(target: self, action: "handleSwipe:")
swipeGesture.direction = [.Down, .Up]
self.view.addGestureRecognizer(swipeGesture)
}
func handleSwipe(sender: UISwipeGestureRecognizer) {
print(sender.direction)
}
在iOS 8.4和9.2的模拟器上进行了测试并且在9.2的实际设备上进行了测试。
或者,可以使用mlcollard方便的扩展这里:
let swipeGesture = UISwipeGestureRecognizer() {
print("Gesture recognized !")
}
swipeGesture.direction = [.Down, .Up]
self.view.addGestureRecognizer(swipeGesture)
[UISwipeGestureRecognizerDirection.right, .left, .up, .down]
。 - Brent Faust以下是Alexandre Cassagne的方法:
let directions: [UISwipeGestureRecognizerDirection] = [.up, .down, .right, .left]
for direction in directions {
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(YourClassName.handleSwipe(gesture:)))
gesture.direction = direction
self.view?.addGestureRecognizer(gesture)
}
func handleSwipe(gesture: UISwipeGestureRecognizer) {
print(gesture.direction)
switch gesture.direction {
case UISwipeGestureRecognizerDirection.down:
print("down swipe")
case UISwipeGestureRecognizerDirection.up:
print("up swipe")
case UISwipeGestureRecognizerDirection.left:
print("left swipe")
case UISwipeGestureRecognizerDirection.right:
print("right swipe")
default:
print("other swipe")
}
}
在Swift 4.2和Xcode 9.4.1中
将动画委托CAAnimationDelegate添加到您的类中
//Swipe gesture for left and right
let swipeFromRight = UISwipeGestureRecognizer(target: self, action: #selector(didSwipeLeft))
swipeFromRight.direction = UISwipeGestureRecognizerDirection.left
menuTransparentView.addGestureRecognizer(swipeFromRight)
let swipeFromLeft = UISwipeGestureRecognizer(target: self, action: #selector(didSwipeRight))
swipeFromLeft.direction = UISwipeGestureRecognizerDirection.right
menuTransparentView.addGestureRecognizer(swipeFromLeft)
//Swipe gesture selector function
@objc func didSwipeLeft(gesture: UIGestureRecognizer) {
//We can add some animation also
DispatchQueue.main.async(execute: {
let animation = CATransition()
animation.type = kCATransitionReveal
animation.subtype = kCATransitionFromRight
animation.duration = 0.5
animation.delegate = self
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
//Add this animation to your view
self.transparentView.layer.add(animation, forKey: nil)
self.transparentView.removeFromSuperview()//Remove or hide your view if requirement.
})
}
//Swipe gesture selector function
@objc func didSwipeRight(gesture: UIGestureRecognizer) {
// Add animation here
DispatchQueue.main.async(execute: {
let animation = CATransition()
animation.type = kCATransitionReveal
animation.subtype = kCATransitionFromLeft
animation.duration = 0.5
animation.delegate = self
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
//Add this animation to your view
self.transparentView.layer.add(animation, forKey: nil)
self.transparentView.removeFromSuperview()//Remove or hide yourview if requirement.
})
}
如果您想从视图中删除手势,请使用以下代码
self.transparentView.removeGestureRecognizer(gesture)
示例:
func willMoveFromView(view: UIView) {
if view.gestureRecognizers != nil {
for gesture in view.gestureRecognizers! {
//view.removeGestureRecognizer(gesture)//This will remove all gestures including tap etc...
if let recognizer = gesture as? UISwipeGestureRecognizer {
//view.removeGestureRecognizer(recognizer)//This will remove all swipe gestures
if recognizer.direction == .left {//Especially for left swipe
view.removeGestureRecognizer(recognizer)
}
}
}
}
}
调用此函数的方式如下:
//Remove swipe gesture
self.willMoveFromView(view: self.transparentView)
像这样,您可以编写剩余的说明,请注意是否从底部到顶部或从顶部到底部具有滚动视图
如果有滚动视图,则在从上到下和相反方向手势中会发生冲突.
根据@Alexandre Cassagne的方法,使用Swift 5和XCode 11实现在视图或视图控制器中轻松切换视图,只需使用滑动手势即可。
override func viewDidLoad() {
super.viewDidLoad()
addSwipe()
}
func addSwipe() {
let directions: [UISwipeGestureRecognizer.Direction] = [.right, .left, .up, .down]
for direction in directions {
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipe))
gesture.direction = direction
self.myView.addGestureRecognizer(gesture)// self.view
}
}
@objc func handleSwipe(sender: UISwipeGestureRecognizer) {
let direction = sender.direction
switch direction {
case .right:
print("Gesture direction: Right")
case .left:
print("Gesture direction: Left")
case .up:
print("Gesture direction: Up")
case .down:
print("Gesture direction: Down")
default:
print("Unrecognized Gesture Direction")
}
}
Swift 5+
为一些UIView
添加所需的手势:
[UISwipeGestureRecognizer.Direction.up, .down, .left, .right].forEach {
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(swiped))
gesture.direction = $0
someView.addGestureRecognizer(gesture)
}
处理滑动操作:
@objc func swiped(_ gesture: UISwipeGestureRecognizer) {
switch gesture.direction {
case .up: print("up")
case .down: print("down")
case .left: print("left")
case .right: print("right")
default: break
}
}
Swift 5中的滑动手势
override func viewDidLoad() {
super.viewDidLoad()
let swipeLeft = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeLeft.direction = .left
self.view!.addGestureRecognizer(swipeLeft)
let swipeRight = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeRight.direction = .right
self.view!.addGestureRecognizer(swipeRight)
let swipeUp = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeUp.direction = .up
self.view!.addGestureRecognizer(swipeUp)
let swipeDown = UISwipeGestureRecognizer(target: self, action: #selector(handleGesture))
swipeDown.direction = .down
self.view!.addGestureRecognizer(swipeDown)
}
@objc func handleGesture(gesture: UISwipeGestureRecognizer) -> Void {
if gesture.direction == UISwipeGestureRecognizer.Direction.right {
print("Swipe Right")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.left {
print("Swipe Left")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.up {
print("Swipe Up")
}
else if gesture.direction == UISwipeGestureRecognizer.Direction.down {
print("Swipe Down")
}
}
UISwipeGestureRecognizer
有一个direction
属性,其定义如下:
var direction: UISwipeGestureRecognizerDirection
UISwipeGestureRecognizerDirection
符合OptionSet
,以下代码片段也会编译但不会产生任何预期的积极结果:// This compiles but does not work
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(gestureHandler))
gesture.direction = [.right, .left, .up, .down]
self.addGestureRecognizer(gesture)
UISwipeGestureRecognizer
。
map
方法为同一个 UIView
和相同的 selector
实现多个 UISwipeGestureRecognizer
。import UIKit
import PlaygroundSupport
class SwipeableView: UIView {
convenience init() {
self.init(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
backgroundColor = .red
[UISwipeGestureRecognizerDirection.right, .left, .up, .down].map({
let gesture = UISwipeGestureRecognizer(target: self, action: #selector(gestureHandler))
gesture.direction = $0
self.addGestureRecognizer(gesture)
})
}
func gestureHandler(sender: UISwipeGestureRecognizer) {
switch sender.direction {
case [.left]: frame.origin.x -= 10
case [.right]: frame.origin.x += 10
case [.up]: frame.origin.y -= 10
case [.down]: frame.origin.y += 10
default: break
}
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(SwipeableView())
}
}
let controller = ViewController()
PlaygroundPage.current.liveView = controller
UISwipeGestureRecognizerDirection(rawValue: 15)
。 - Johannes Knust
.Down
前面添加UISwipeGestureRecognizerDirection
。只需使用swipeDown.direction = .Down
即可。这是一个提示 =) - Paul Peelenswipe.direction = [.Right,.Down,.Up,.Left]
),识别器甚至不会被调用,这可能是 Swift 的一个问题,但就目前而言不起作用。 - Knight0fDragon