如何在播放过程中改变音频音调?(Swift 4)

4
我希望能够使用滑块或变量(即在声音播放时)实时更改Xcode,Swift 4中的某些音频的音高和播放速度。
目前,我正在使用AVAudioEngine,在播放开始之前可以设置这些值,但是我无法在音频实际播放时更改它们。
以下是相关代码:
func Play() {
    engine = AVAudioEngine()
    audioPlayer = AVAudioPlayerNode()
    audioPlayer.volume = 1.0

    let path = Bundle.main.path(forResource: "filename", ofType: "mp3")!
    let url = NSURL.fileURL(withPath: path)

    let file = try? AVAudioFile(forReading: url)
    let buffer = AVAudioPCMBuffer(pcmFormat: file!.processingFormat, frameCapacity: AVAudioFrameCount(file!.length))
    do {
        try file!.read(into: buffer!)
    } catch _ {
    }

    let pitch = AVAudioUnitTimePitch()
    let speed = AVAudioUnitVarispeed()

    pitch.pitch = speedIncrement * (-500)
    speed.rate = speedIncrement

    engine.attach(audioPlayer)

    engine.attach(pitch)

    engine.attach(speed)

    engine.connect(audioPlayer, to: speed, format: buffer?.format)

    engine.connect(speed, to: pitch, format: buffer?.format)

    engine.connect(pitch, to: engine.mainMixerNode, format: buffer?.format)

    audioPlayer.scheduleBuffer(buffer!, at: nil, options: AVAudioPlayerNodeBufferOptions.loops, completionHandler: nil)

    engine.prepare()
    do {
        try engine.start()
    } catch _ {
    }

    audioPlayer.play()

}

AVAudioEngine能否实现这一点?

如果AVAudioEngine无法实现这一点,还有哪些可能的解决方案?

2个回答

1

实际上,我从Reddit上得到了答案。我所要做的就是在Play()函数之外声明pitchspeed变量,以及pitch.pitch = speedIncrement * (-500)speed.rate = speedIncrement表达式。我知道我错过了一些简单的东西...


0

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