我试图设计一个适当的算法,让机器从起点到终点穿过迷宫,但是一直没有头绪。
值得注意的是,这个迷宫是矩形的,大小不超过500x500,理论上可以通过DFS和一些分支限界技巧解决...
10 3 4
7 6
3 3 1 2 2 1 0
2 2 2 4 2 2 5
2 2 1 3 0 2 2
2 2 1 3 3 4 2
3 4 4 3 1 1 3
1 2 2 4 2 2 1
Output:
5 1 4 2
解释:
我们的代理每走一步就会失去能量,他只能向上、下、左、右移动。此外,如果代理到达时剩余能量为零或更少,他就会死亡,因此我们会打印出类似“不可能”的东西。
因此,在输入中,10是初始代理的能量,3 4是起点位置(即第3列,第4行),我们有一个7x6的迷宫。把它看作一种迷宫,我想找到给代理留下更好剩余能量(最短路径)的出口。
如果有通往相同剩余能量的路径,我们选择步数较小的那个,当然。
我需要知道是否可以在这些限制下使用DFS来处理500x500的迷宫,并如何做到这一点,存储每一步剩余的能量和已经走过的步数。
输出意味着代理以剩余能量=5到达了2步的出口位置1 4。仔细观察,我们也可以在位置3 1(第3列,第1行)以相同的能量但需要3步的方式退出,所以我们选择更好的那个。
考虑到这些,有人能帮我写一些代码或伪代码吗?我在使用二维数组和如何存储剩余能量、路径(或已经走过的步数)方面遇到了麻烦...
编辑:
Larry,正如我所说,我对这段代码感到有些困惑。到目前为止,我只尝试确定从起点到终点的最短路径,同时固定终点...
public class exitFromMaze {
int energy, startY, startX, xMax, yMax;
int adjMatrix[][];
boolean visited[][];
ArrayList<Cell> neighbours;
//ArrayList<Cell> visited;
Cell start;
Stack<Cell> stack;
public exM() {
Scanner cin = new Scanner(System.in);
int nrTests = cin.nextInt();
for (int i = 0; i < nrTests; i++) {
energy = cin.nextInt();
startY = cin.nextInt()-1; //start at columnstartY
startX = cin.nextInt()-1; //start at line startX
xMax = cin.nextInt();//7 cols
yMax = cin.nextInt(); //8 rows
adjMatrix = new int[yMax][xMax];
visited = new boolean[yMax][xMax];
//visited = new ArrayList<Cell>();
this.stack = new Stack<Cell>();
for (int r = 0; r < yMax; r++) { // yMax linhas
for (int c = 0; c < xMax; c++) { // xMax colunas
adjMatrix[r][c] = cin.nextInt();
visited[r][c] = false;
//System.out.println("matrix["+r+"]["+c+"] = "+adjMatrix[r][c]);
}
}
start= new Cell(startX, startY, 0);
//adiciona a pos actual à pilha de celulas/nos
stack.push(start);
//printArray(yMax, xMax);
findBestExit();
}//end_of_test_Cases
}
private void findBestExit() {
// BEGINNING OF DEPTH-FIRST SEARCH
Cell curCell;
while (!(stack.empty())) {
curCell = (Cell) (stack.pop());
//just fix an exit point ...for now (if it works for one, it has to work for all the other possible exits)
if (curCell.row==0 && curCell.col== 4) {
System.out.println("Arrived at pos: "+curCell.row+","+curCell.col+" with E= "+(energy-curCell.getEnergy())+" with "+curCell.getSteps()+" steps");
//finish = curCell;
break;
} else {
visited[curCell.row][curCell.col] = true;
}
this.neighbours = (ArrayList<Cell>) curCell.getNeighbours(this.xMax, this.yMax);
for (Cell neighbourCell: neighbours) {
//1- I think something's missing here and it would be here the point to cut some cases...isn't it?
if ( curCell.getEnergy() + neighbourCell.getEnergy() < this.energy && !visited[neighbourCell.row][neighbourCell.col]){
neighbourCell.energy+= curCell.energy;
neighbourCell.setSteps(curCell.getSteps()+1);
neighbourCell.setPrevious(curCell);
stack.push(neighbourCell);
}
// ...
}
}
// END OF DEPTH-FIRST SEARCH and DIJKSTRA?
}
class Cell {
int row;
int col;
int energy;
int steps;
Cell previous;
//Node next;
public Cell(int x, int y, int steps) {
this.row = x;
this.col = y;
this.energy = adjMatrix[x][y];
this.steps = steps;
//this.next = null;
this.previous = null;
}
public Cell(int x, int y, Cell prev) {
this.row = x;
this.col = y;
this.steps = 0;
this.energy = adjMatrix[x][y];
this.previous = prev;
}
@Override
public String toString() {
return "(,"+this.getRow()+","+this.getCol()+")";
}
public int getEnergy() {
return energy;
}
public void setEnergy(int energy) {
this.energy = energy;
}
public Cell getPrevious() {
return previous;
}
public void setPrevious(Cell previous) {
this.previous = previous;
}
public int getRow() {
return row;
}
public void setRow(int x) {
this.row = x;
}
public int getCol() {
return col;
}
public void setCol(int y) {
this.col = y;
}
public int getSteps() {
return steps;
}
public void setSteps(int steps) {
this.steps = steps;
}
public Cell south(int verticalLimit) {
Cell ret = null;
if (row < (verticalLimit - 1)) {
ret = new Cell(row+1, col, this);
//ret.previous = this;
}
return ret;
}
/**
* Gives the north to our current Cell
* @return the Cell in that direction, null if it's impossible
* to go in that direction
*/
public Cell north() {
Cell ret = null;
if (row > 0) {
ret = new Cell(row-1, col ,this);
//ret.previous = this;
}
return ret;
}
/**
* Gives the west (left) to our current Cell
* @return the Cell in that direction, null if it's
* impossible to go in that direction
*/
public Cell west() {
Cell ret = null;
if (col > 0) {
ret = new Cell(row, col-1,this);
//ret.previous = this;
}
return ret;
}
/**
* Gives the east direction(right) to our current Cell
* @return the Cell in that direction, null if it's
* impossible to go in that direction
*/
public Cell east(int horizontalLimit) {
Cell ret = null;
//if it's inside the number max of collumns
if (col < (horizontalLimit - 1)) {
ret = new Cell(row , col+1, this);
}
return ret;
}
public List getNeighbours(int xlimit, int ylimit) {
ArrayList<Cell> res = new ArrayList<Cell>(4);
Cell n;
n = south(ylimit);
if (n != null) {
res.add(n);
}
n = north();
if (n != null) {
res.add(n);
}
n = east(xlimit);
if (n != null) {
res.add(n);
}
n = west();
if (n != null) {
res.add(n);
}
return res;
}
}
private void printArray(int h, int w) {
int i, j;
// print array in rectangular form
System.out.print(" ");
for (i = 0; i < w; i++) {
System.out.print("\t" + i);
}
System.out.println();
for (int r = 0; r < h; r++) {
System.out.print(" " + r);
for (int c = 0; c < w; c++) {
System.out.print("\t" + adjMatrix[r][c]);
}
System.out.println("");
}
System.out.println();
}
public static void main(String args[]) {
new exM();
}
}
对于输入:
1
40 3 3
7 8
12 11 12 11 3 12 12
12 11 11 12 2 1 13
11 11 12 2 13 2 14
10 11 13 3 2 1 12
10 11 13 13 11 12 13
12 12 11 13 11 13 12
13 12 12 11 11 11 11
13 13 10 10 13 11 12
它应该打印出以下内容:
12 5 1 8
即代理在更好的出口(0,4)处退出,剩余能量为12,仅用8步。
有了我的想法和你的帮助,指出我的错误或纠正它们是不是太过分了? 我已经厌烦了这个...因为我总是把简单的东西复杂化...
更多输入/输出(当无法以Energy>0的状态安全离开时,请打印该事实)。
3
40 3 3
7 8
12 11 12 11 3 12 12
12 11 11 12 2 1 13
11 11 12 2 13 2 14
10 11 13 3 2 1 12
10 11 13 13 11 12 13
12 12 11 13 11 13 12
13 12 12 11 11 11 11
13 13 10 10 13 11 12
8 3 4
7 6
4 3 3 2 2 3 2
2 5 2 2 2 3 3
2 1 2 2 3 2 2
4 3 3 2 2 4 1
3 1 4 3 2 3 1
2 2 3 3 0 3 4
10 3 4
7 6
3 3 1 2 2 1 0
2 2 2 4 2 2 5
2 2 1 3 0 2 2
2 2 1 3 3 4 2
3 4 4 3 1 1 3
1 2 2 4 2 2 1
Output
12 5 1 8
Goodbye cruel world!
5 1 4 2