在iOS上创建实时房间后,Google Play游戏服务崩溃

3
我正在使用Google Play游戏服务为Android和iOS开发实时多人游戏。 我正在使用Cocos2d-x和它的C++ API。按照Google文档中的说明实现了GPG,这在Android上运行良好。但是,在iOS上,在实时房间拥有足够的玩家后,游戏会崩溃。未启用快照,并且我正在使用Google的UI进行实时房间设置。其他功能都很好,已经测试过的功能包括邀请朋友、邀请好友、排行榜以及显示成就UI。当登录G+时记录如下:
cocos2d: [LUA-print] Loading game
Signing in to GPG
cocos2d: [LUA-print] Entered background
2014-10-14 15:32:34.539 MYAPP iOS[10716:1633086] VERBOSE: Cancelling event timer
cocos2d: [LUA-print] Entered foreground
Signed in to GPG
MYAPP iOS[10716:1633086] ERROR: Attempting to get name of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get avatar URL of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get id of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get title of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get current xp of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get last level up timestamp of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get current level of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get level number of an invalid PlayerLevel
MYAPP iOS[10716:1633086] ERROR: Attempting to get minimum xp of an invalid PlayerLevel
MYAPP iOS[10716:1633086] ERROR: Attempting to get maximum xp of an invalid PlayerLevel
MYAPP iOS[10716:1633086] ERROR: Attempting to get next level of an invalid Player
MYAPP iOS[10716:1633086] ERROR: Attempting to get level number of an invalid PlayerLevel
MYAPP iOS[10716:1633086] ERROR: Attempting to get minimum xp of an invalid PlayerLevel
MYAPP iOS[10716:1633086] ERROR: Attempting to get maximum xp of an invalid PlayerLevel

CreateRealTimeRoom()运行后的日志:

MYAPP iOS[10716:1633236] VERBOSE: ProcessedInState is not implemented.
MYAPP iOS[10716:1633236] VERBOSE: OnConnectNetworkStart is not implemented.
MYAPP iOS[10716:1633236] INFO: Connect with retry.getRetryAuthToken(): 1
MYAPP iOS[10716:1633236] INFO: Token expired.  Refreshing.
MYAPP iOS[10716:1633236] Trying to refresh token; old token is: XXX
MYAPP iOS[10716:1633086] Auth updated!  ... maybe.  New token is: XXX
MYAPP iOS[10716:1633236] Token refresh success!
MYAPP iOS[10716:1633236] INFO: Trying to connect with returned auth token.
MYAPP iOS[10716:1633236] VERBOSE: ProcessedInState is not implemented.
MYAPP iOS[10716:1633236] VERBOSE: OnConnectNetworkDone is not implemented.
MYAPP iOS[10716:1633236] VERBOSE: ProcessedInState is not implemented.
MYAPP iOS[10716:1633236] VERBOSE: OnEnterRoomStart is not implemented.
MYAPP iOS[10716:1633236] VERBOSE: OnEnterRoomEnd is not implemented.
MYAPP iOS[10716:1633393] INFO: mPlayerId: 112816036638541164521 Enter room: ChoKCQilzeL2rgQQAhABGAAg____________ARCA1Jb6uNOCgrsB
MYAPP iOS[10716:1633393] VERBOSE: RtmpDcmLog is not implemented.

created a room 1

[RTMP] (Error) +[GPGRealTimeRoomMaker performPreCheck:checkDelegate:]:[main] Sign in to the Google Play Games Service before using the multiplayer functions

当房间中有足够的玩家时,应该调用ShowWaitingRoomUI的回调函数,但实际上没有被调用:

MYAPP iOS[10716:1633236] ERROR:  - unhandledMessage: message.type=48
MYAPP iOS[10716:1633393] ERROR: Attempting to get participant for invalid participant id.
MYAPP iOS[10716:1633393] INFO: Waiting for connection from p_CJXeyNKXhKOL3QEQAQ

OnParticipantStatusChanged participant:p_CJXeyNKXhKOL3QEQAQ   status: 2
JOINED OnParticipantStatusChanged participant :p_CJXeyNKXhKOL3QEQAQ
JOINED OnParticipantStatusChanged room :ChoKCQilzeL2rgQQAhABGAAg____________ARCA1Jb6uNOCgrsB
OnParticipantStatusChanged participant participantsInRace_.size: 1
MYAPP iOS[10716:1633394] VERBOSE: RtmpPeerLog is not implemented.
MYAPP iOS[10716:1633394] ERROR: peer_capabilities must not be null in PeerStateMachine::WaitingForOutgoingRemoteConnectionNoSessionId
MYAPP iOS[10716:1633394] VERBOSE: EnteredState is not implemented.    MYAPP iOS[10716:1633394] INFO: OP: 1
MYAPP iOS[10716:1633394] INFO: CALL_STATE_CHANGED_OP: New state: 1
MYAPP iOS[10716:1633394] ERROR: peer_capabilities must not be null in PeerStateMachine::WaitingForConnectionData
MYAPP iOS[10716:1633394] VERBOSE: EnteredState is not implemented.
1个回答

2

你尝试过在真实的iOS设备上测试吗?我在iPhone模拟器上遇到了这个错误。


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