我正在做一个3D骰子,当你滑动它的面时它会旋转。问题是在某些情况下它表现得非常奇怪。例如,如果你运行代码段并向左滑动两次然后向下滑动,它会进行疯狂的旋转...
以下是代码:
$(function() {
var X = 0,
Y = 0;
var hammertime = new Hammer($(".thirdDimension")[0], {domEvents: true});
hammertime.get('swipe').set({ direction: Hammer.DIRECTION_ALL });
function rotate(what) {
switch (what) {
case "X":
$(".cube").css("transform", "rotateX(" + X + "deg) rotateY(" + Y +"deg)");
break;
case "Y":
$(".cube").css("transform", "rotateY(" + Y +"deg) rotateX(" + X + "deg)");
break;
}
$("#debug").html($("#debug").html() + $(".cube").attr("style") + "<br>").scrollTop($("#debug")[0].scrollHeight);
}
$(".thirdDimension").on("swipeleft", function(e){
Y -= 90;
rotate("Y");
});
$(".thirdDimension").on("swiperight", function(e){
Y += 90;
rotate("Y");
});
$(".thirdDimension").on("swipeup", function(e){
X += 90;
rotate("X");
});
$(".thirdDimension").on("swipedown", function(e){
X -= 90;
rotate("X");
});
});
* {
box-sizing: border-box;
}
html, body {
height: 100%;
font-family: sans-serif;
}
.tableContainer, .vcenter {
height: 100%;
width: 100%;
}
.tableContainer {
display: table;
}
.vcenter {
height: 100%;
display: table-cell;
vertical-align: middle;
}
.thirdDimension {
perspective: 500px;
perspective-origin: 50% 100px;
}
.cube {
margin: 0 auto;
position: relative;
width: 200px;
height: 200px;
transform-style: preserve-3d;
}
.cube div {
position: absolute;
width: 200px;
height: 200px;
box-shadow: inset 0 0 30px black;
font-size: 72pt;
padding-top: 35px;
text-align: center;
background-color: black;
}
.right {
transform: rotateY(-270deg) translateX(100px);
transform-origin: top right;
}
.left {
transform: rotateY(270deg) translateX(-100px);
transform-origin: center left;
}
.up {
transform: rotateX(90deg) translateY(-100px);
transform-origin: top center;
}
.down {
transform: rotateX(-90deg) translateY(100px);
transform-origin: bottom center;
}
.front {
transform: translateZ(100px);
}
.back {
transform: translateZ(-100px) rotateY(180deg);
}
.cube {
-webkit-transition: .3s all linear;
cursor: pointer;
}
.cube div:after {
display: block;
position: absolute;
width: 100px;
height: 100px;
content: "";
border: 1px solid;
}
.front:after {
top: 0;
right: 0;
background-color: green;
}
.back:after {
bottom: 0;
right: 0;
background-color: blue;
}
.right:after {
top: 0;
left: 0;
background-color: red;
}
.left:after {
bottom: 0;
left: 0;
background-color: DarkOrange;
}
.up:after {
right: 0;
bottom: 0;
background-color: white;
}
.down:after {
bottom: 0;
left: 0;
background-color: yellow;
}
#debug {
position: fixed;
background-color: cyan;
overflow: auto;
height: 50px;
width: 100%;
}
/*
.cube {
animation: linear 5s rotate infinite;
}
@-webkit-keyframes rotate {
0% {
transform: rotateX(0deg) rotateY(0deg);
}
100% {
transform: rotateX(360deg) rotateY(720deg);
}
}
*/
<script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.8/hammer.min.js"></script>
<script src="https://code.jquery.com/jquery-2.2.4.min.js"></script>
<div id='debug'></div>
<div class='tableContainer'>
<div class='vcenter'>
<div class='thirdDimension'>
<div class='cube'>
<div class='up'></div>
<div class='front'></div>
<div class='right'></div>
<div class='left'></div>
<div class='back'></div>
<div class='down'></div>
</div>
</div>
</div>
</div>
编辑: 这个链接:http://greensock.com/forums/topic/7811-3d-rotation-fixed-axsis/ 说旋转的顺序很重要。我稍微改了我的代码,但仍然无法预料地旋转...