安卓中SurfaceView方法“onTouchEvent(...)”中的ANR问题

3
在Android平台上,我已经对SurfaceView进行了子类化,并且在大多数情况下,生成的视图可以正常工作。然而,大约1%的用户报告此实现存在ANR问题。
显然,有一种边缘情况,SurfaceView由于某些问题(可能是死锁)而失败。
不幸的是,我不知道我的onDraw(...)onTouchEvent(...)实现中出了什么问题,也不知道如何改进代码。你能帮忙吗?
"main" prio=5 tid=1 MONITOR
| group="main" sCount=1 dsCount=0 obj=0x41920e88 self=0x4190f8d0
| sysTid=13407 nice=0 sched=0/0 cgrp=apps handle=1074618708
| state=S schedstat=( 50780242971 27570770290 130442 ) utm=4254 stm=824 core=0
at com.my.package.util.HandCards.onTouchEvent(SourceFile:~188)
- waiting to lock <0x45b91988> (a android.view.SurfaceView$4) held by tid=18 (Thread-14297)
at android.view.View.dispatchTouchEvent(View.java:7837)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2216)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:1917)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2216)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:1917)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2216)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:1917)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2216)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:1917)
at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:2075)
at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1522)
at android.app.Activity.dispatchTouchEvent(Activity.java:2458)
at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:2023)
at android.view.View.dispatchPointerEvent(View.java:8017)
at android.view.ViewRootImpl$ViewPostImeInputStage.processPointerEvent(ViewRootImpl.java:3966)
at android.view.ViewRootImpl$ViewPostImeInputStage.onProcess(ViewRootImpl.java:3845)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:3405)
at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:3455)
at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:3424)
at android.view.ViewRootImpl$AsyncInputStage.forward(ViewRootImpl.java:3531)
at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:3432)
at android.view.ViewRootImpl$AsyncInputStage.apply(ViewRootImpl.java:3588)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:3405)
at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:3455)
at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:3424)
at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:3432)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:3405)
at android.view.ViewRootImpl.deliverInputEvent(ViewRootImpl.java:5554)
at android.view.ViewRootImpl.doProcessInputEvents(ViewRootImpl.java:5534)
at android.view.ViewRootImpl.enqueueInputEvent(ViewRootImpl.java:5505)
at android.view.ViewRootImpl$WindowInputEventReceiver.onInputEvent(ViewRootImpl.java:5634)
at android.view.InputEventReceiver.dispatchInputEvent(InputEventReceiver.java:185)
at android.os.MessageQueue.nativePollOnce(Native Method)
at android.os.MessageQueue.next(MessageQueue.java:138)
at android.os.Looper.loop(Looper.java:196)
at android.app.ActivityThread.main(ActivityThread.java:5135)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:878)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:694)
at dalvik.system.NativeStart.main(Native Method)

...

"Thread-14297" prio=5 tid=18 SUSPENDED
| group="main" sCount=1 dsCount=0 obj=0x45ba6358 self=0x76036b38
| sysTid=21120 nice=0 sched=0/0 cgrp=apps handle=1979936656
| state=S schedstat=( 48296386737 3088012659 22649 ) utm=4691 stm=138 core=0
#00 pc 00021adc /system/lib/libc.so (__futex_syscall3+8)
#01 pc 0000f074 /system/lib/libc.so (__pthread_cond_timedwait_relative+48)
#02 pc 0000f0d4 /system/lib/libc.so (__pthread_cond_timedwait+64)
#03 pc 0005655f /system/lib/libdvm.so
#04 pc 00056b21 /system/lib/libdvm.so (dvmChangeStatus(Thread*, ThreadStatus)+34)
#05 pc 00050fd7 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+406)
#06 pc 00000214 /dev/ashmem/dalvik-jit-code-cache (deleted)
at android.graphics.Canvas.native_drawBitmap(Native Method)
at android.graphics.Canvas.drawBitmap(Canvas.java:1202)
at com.my.package.util.HandCards.a(SourceFile:178)
at com.my.package.util.HandCards.onDraw(SourceFile:136)
at com.my.package.util.d.run(SourceFile:36)

其中 HandCards.onTouchEvent(SourceFile:~188) 代码的含义是:

synchronized (mRenderThread.getSurfaceHolder()) {

HandCards.a(SourceFile:178) 则表示:

canvas.drawBitmap(drawCardBitmap, null, mDrawingRect, mGraphicsPaint);

SurfaceView子类的完整代码如下:

public class HandCards extends SurfaceView implements SurfaceHolder.Callback {

    /** Opacity of the shadow layer that hides other cards when one card is highlighted and covers all cards when it's another player's turn (where 0 is transparent and 255 is opaque) */
    private static final int SHADOW_ALPHA = 150;
    private static SparseArray<Bitmap> mCardCache = new SparseArray<Bitmap>(); // cache array for own card bitmaps
    private HandThread mRenderThread;
    private volatile List<Card> mCards;
    private volatile int mCardCount;
    private volatile int mScreenWidth;
    private volatile int mScreenHeight;
    private volatile int mCardWidth;
    private volatile int mCardHeight;
    private volatile int mHighlightedCard = -1;
    private CardClickCallback mCardClickCallback;
    private volatile int mBlattID = 1;
    private volatile int mCurrentCardSpacing;
    private final Paint mGraphicsPaint;
    private final Paint mShadowPaint;
    private final Rect mDrawingRect;
    private volatile int mTouchEventAction;
    private volatile int mTouchEventCard;
    private Bitmap drawCardBitmap;
    private volatile int mOnDrawX1;
    private final BitmapFactory.Options mBitmapOptions;
    private volatile boolean mIsActive = true;
    private final int[] mCardSelection = new int[GameState.MAX_SWAP_CARDS];
    /** Indicates that the card view is currently used for choosing some cards to create a selection */
    private volatile boolean mIsChooseMode;
    /** Holds the index of the selected card that will be replaced next if all selection slots are full */
    private volatile int mNextReplacePosition;
    /** Used only locally in drawCard() but is declared here to save repeated allocations */
    private volatile int mCardOffsetY;
    private volatile int mRequiredSelectionCount;

    public HandCards(Context activityContext, AttributeSet attributeSet) {
        super(activityContext, attributeSet);
        getHolder().addCallback(this);
        setFocusable(true); // touch events should be processed by this class
        mCards = new ArrayList<Card>();
        mGraphicsPaint = new Paint();
        mGraphicsPaint.setAntiAlias(true);
        mGraphicsPaint.setFilterBitmap(true);
        mShadowPaint = new Paint();
        mShadowPaint.setARGB(SHADOW_ALPHA, 20, 20, 20);
        mShadowPaint.setAntiAlias(true);
        mBitmapOptions = new BitmapFactory.Options();
        mBitmapOptions.inInputShareable = true;
        mBitmapOptions.inPurgeable = true;
        mDrawingRect = new Rect();
    }

    public Card getCard(int location) throws Exception {
        if (mCards != null) {
            synchronized (mCards) {
                return mCards.get(location); // card may not be found (throw exception then)
            }
        }
        return null;
    }

    public static Bitmap cardCacheGet(int key) {
        synchronized (mCardCache) {
            return mCardCache.get(key);
        }
    }

    public static void cardCachePut(int key, Bitmap object) {
        synchronized (mCardCache) {
            mCardCache.put(key, object);
        }
    }

    public int[] getSelectedCards() {
        return mCardSelection;
    }

    public void setActive(boolean active) {
        if (mCardSelection != null) {
            for (int i = 0; i < GameState.MAX_SWAP_CARDS; i++) { // loop through all slots for selected cards
                mCardSelection[i] = -1; // unset the slot so that it is empty by default
            }
        }
        mIsActive = active;
    }

    public boolean isActive() {
        return mIsActive;
    }

    public void setChooseMode(boolean active, int swapCardCount) {
        mNextReplacePosition = 0;
        mIsChooseMode = active;
        mRequiredSelectionCount = swapCardCount;
    }

    public boolean isChooseMode() {
        return mIsChooseMode;
    }

    public void stopThread() {
        if (mRenderThread != null) {
            mRenderThread.setRunning(false);
        }
    }

    @Override
    public void onDraw(Canvas canvas) {
        if (canvas != null) {
            synchronized (mCards) {
                mCardCount = mCards.size();
                canvas.drawColor(Color.BLACK);
                if (mCardCount > 0) {
                    mCurrentCardSpacing = Math.min(mScreenWidth/mCardCount, mCardWidth);
                    for (int c = 0; c < mCardCount; c++) {
                        if (c != mHighlightedCard || !isActive()) {
                            try {
                                drawCard(canvas, mCards.get(c).getDrawableID(mBlattID), false, c*mCurrentCardSpacing, c*mCurrentCardSpacing+mCardWidth, c);
                            }
                            catch (Exception e) { }
                        }
                    }
                    if (mHighlightedCard > -1 && isActive()) {
                        mOnDrawX1 = Math.min(mHighlightedCard*mCurrentCardSpacing, mScreenWidth-mCardWidth);
                        try {
                            drawCard(canvas, mCards.get(mHighlightedCard).getDrawableID(mBlattID), true, mOnDrawX1, mOnDrawX1+mCardWidth, mHighlightedCard);
                        }
                        catch (Exception e) { }
                    }
                    else if (!isActive()) {
                        drawCard(canvas, 0, true, 0, mScreenWidth, 0);
                    }
                }
            }
        }
    }

    private void drawCard(Canvas canvas, int resourceID, boolean highlighted, int xLeft, int xRight, int cardPosition) {
        if (canvas != null) {
            try {
                if (highlighted) {
                    canvas.drawRect(0, 0, mScreenWidth, mScreenHeight, mShadowPaint);
                }
                if (resourceID != 0) {
                    drawCardBitmap = cardCacheGet(resourceID);
                    if (drawCardBitmap == null) {
                        drawCardBitmap = BitmapFactory.decodeResource(getResources(), resourceID, mBitmapOptions);
                        cardCachePut(resourceID, drawCardBitmap);
                    }
                    mCardOffsetY = 0; // by default draw all cards right at the bottom (without highlighting by position)
                    if (mCardSelection != null) {
                        for (int i = 0; i < GameState.MAX_SWAP_CARDS; i++) { // loop through all slots for selected cards
                            if (mCardSelection[i] == cardPosition) { // if current card has been selected (in that slot)
                                mCardOffsetY = mScreenHeight*1/4; // lift the card by one quarter to highlight it
                                break; // card has already been detected to be selected so stop here
                            }
                        }
                    }
                    mDrawingRect.set(xLeft, mCardOffsetY, xRight, mCardHeight+mCardOffsetY);
                    canvas.drawBitmap(drawCardBitmap, null, mDrawingRect, mGraphicsPaint);
                }
            }
            catch (Exception e) { }
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (mRenderThread == null) { return false; }
        synchronized (mRenderThread.getSurfaceHolder()) { // synchronized so that there are no concurrent accesses
            mTouchEventAction = event.getAction();
            if (isActive()) {
                if (mTouchEventAction == MotionEvent.ACTION_DOWN || mTouchEventAction == MotionEvent.ACTION_MOVE) {
                    if (event.getY() >= 0 && event.getY() < mScreenHeight) {
                        mTouchEventCard = (int) event.getX()/mCurrentCardSpacing;
                        if (mTouchEventCard > -1 && mTouchEventCard < mCardCount) {
                            mHighlightedCard = mTouchEventCard;
                        }
                        else {
                            mHighlightedCard = -1;
                        }
                    }
                    else {
                        mHighlightedCard = -1;
                    }
                }
                else if (mTouchEventAction == MotionEvent.ACTION_UP) {
                    if (mCardClickCallback != null && mHighlightedCard > -1 && mHighlightedCard < mCardCount) {
                        if (isChooseMode()) { // card has been chosen as a swap card
                            int freeSelectionIndex = -1; // remember the index of a free selection slot (default = none available)
                            for (int i = 0; i < mRequiredSelectionCount; i++) { // loop through all allowed slots for selected cards
                                if (mCardSelection[i] == mHighlightedCard) { // if this card has already been selected
                                    mCardSelection[i] = -1; // unselect the card
                                    freeSelectionIndex = -2; // mark that there is no need to select a new card
                                    break; // slot of current card has already been found so stop here
                                }
                                else if (mCardSelection[i] == -1 && freeSelectionIndex == -1) { // if slot is still available and no free slot has been found yet
                                    freeSelectionIndex = i; // remember the index of this free slot
                                }
                            }
                            if (freeSelectionIndex > -2) { // if a new card is to be placed in the selection array
                                if (freeSelectionIndex >= 0) { // if a free slot was available
                                    mCardSelection[freeSelectionIndex] = mHighlightedCard; // just place the card there
                                }
                                else { // if no free slot was available anymore
                                    mCardSelection[mNextReplacePosition] = mHighlightedCard; // replace another card in one of the slots
                                    mNextReplacePosition = (mNextReplacePosition+1) % mRequiredSelectionCount; // advance the cursor that points to the slot which will be replaced next
                                }
                            }
                        }
                        else { // card has been selected to be played on the table
                            try {
                                mCardClickCallback.chooseCard(mCards.get(mHighlightedCard));
                            }
                            catch (Exception e) {
                                // index was out of mCards' bounds (just ignore this, user may tap on card again)
                            }
                        }
                    }
                    mHighlightedCard = -1;
                }
            }
            else {
                try {
                    mCardClickCallback.resyncManually();
                }
                catch (Exception e) { }
            }
        }
        return true;
    }

    @Override
    public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { }

    public void setCards(List<Card> currentCards) {
        synchronized (mCards) {
            mCards.clear();
            mCards.addAll(currentCards);
        }
    }

    @Override
    public void surfaceCreated(SurfaceHolder arg0) {
        mScreenWidth = getWidth();
        mScreenHeight = getHeight();
        mCardHeight = mScreenHeight;
        mCardWidth = mCardHeight*99/150;
        mCurrentCardSpacing = mCardWidth;
        mRenderThread = new HandThread(getHolder(), this);
        mRenderThread.setRunning(true);
        mRenderThread.start();
    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        boolean retry = true;
        mRenderThread.setRunning(false); // stop thread
        while (retry) { // wait for thread to close
            try {
                mRenderThread.join();
                retry = false;
            }
            catch (InterruptedException e) { }
        }
    }

    public synchronized void setCardClickCallback(CardClickCallback callback) {
        mCardClickCallback = callback;
    }

    public void setBlattID(int blattID) {
        mBlattID = blattID;
    }

}

然后,还有一个渲染线程:
public class HandThread extends Thread {

    private final SurfaceHolder mSurfaceHolder;
    private final HandCards mSurface;
    private volatile boolean mRunning = false;

    public HandThread(SurfaceHolder surfaceHolder, HandCards surface) {
        mSurfaceHolder = surfaceHolder;
        mSurface = surface;
    }

    public SurfaceHolder getSurfaceHolder() {
        return mSurfaceHolder;
    }

    public void setRunning(boolean run) {
        mRunning = run;
    }

    @Override
    public void run() {
        Canvas c;
        while (mRunning) {
            c = null;
            try {
                c = mSurfaceHolder.lockCanvas(null);
                synchronized (mSurfaceHolder) {
                    if (c != null) {
                        mSurface.onDraw(c);
                    }
                }
            }
            finally { // when exception is thrown above we may not leave the surface in an inconsistent state
                if (c != null) {
                    try {
                        mSurfaceHolder.unlockCanvasAndPost(c);
                    }
                    catch (Exception e) { }
                }
            }
        }
    }

}

这是一个尝试,SDK参考提到使用工作线程而不是系统线程来防止锁定系统UI线程导致ANR。 - user4317867
1个回答

6
ANR的原因是因为您的onTouchEvent()方法正在同步一个由tid=18持有的锁,这个未命名的线程仅称为Thread-14297。
许多人遵循一种模式,在他们锁定SurfaceView画布的时候,也会锁定SurfaceHolder对象。在公共可见性的对象上进行同步是一个坏主意,在与GUI框架共享的对象上进行同步更加糟糕,所以遗憾的是这种模式仍然存在。(但我偏离了主题。)
您正在覆盖onDraw()方法进行绘制,如果您是从渲染器线程进行绘制,则这没有意义——onDraw()方法是由View层次结构使用的,并且将从UI线程调用它,但是在这里,它显然是从其他地方调用的。您应该将其命名为其他名称,例如myDraw()。(但我偏离了主题。)
Thread-14297处于“挂起”状态,这意味着它正在执行,但当堆栈跟踪被捕获时停止了。由于最高层的帧是本地方法,不会被VM挂起,因此它可能正在进入或退出该帧。线程的系统和用户时间,以“utm=”和“stm=”值的形式显示,相当低,表明它没有进行过多的CPU工作。除非您的渲染线程是一次性的,在这种情况下,它可能很忙(并且可能还没有完成)。
好消息是,您似乎没有死锁。渲染线程只是运行缓慢。或者,也许您有一个无法退出的循环(尽管从发布的代码中看不出来)。在设备速度较慢,系统上有很多其他活动和大量mCards列表的情况下,它可能会因为CPU饥饿而不能快速响应。假设您遵循常见的模式,并在抓取Canvas时锁定SurfaceHolder,则onTouchEvent()将在整个绘制期间锁定UI线程。在logcat中,ANR摘要通常列出最近的线程活动水平;如果您可以访问该信息,那么该信息可以告诉您渲染线程有多忙。
并非所有的ANR都是致命的。如果应用程序变得永久无响应,这与临时ANR截然不同,后者在用户点击“等待”时会清除。您知道这是哪一种吗?
您需要:
1.重新评估您的数据同步。使用较短的窗口和可能的读写锁来传递数据。浏览java.util.concurrent。长时间阻塞UI线程是不好的。
2.确定为什么您的渲染似乎需要很长时间,以及它是否只是运行缓慢还是永远旋转。

非常感谢!我已经将我的渲染线程的代码添加到问题中。正如您所看到的,我确实在那里调用了 onDraw()。至于您的第二个“但我偏离了主题”的问题,我应该停止从线程调用 onDraw() 并希望系统自动调用 onDraw() 吗?还是应该将定义和调用重命名为仅使用 draw() 而没有任何重写的 onDraw() 方法?我认为,如果我正在使用渲染线程,则绘图需要花费很长时间或不重要。这就是线程的作用,不是吗? - caw
你的第二个"But I digress",我应该做哪些更改?我应该删除哪些锁定并在哪些对象上进行同步? - caw
对于#1, onDraw() 用于自定义视图(http://developer.android.com/training/custom-views/index.html)。由于你是在 Surface 上绘制,而不是 View,所以你不想覆盖 onDraw()。只需将其重命名即可。关于#2更难回答,因为不知道你的程序具体做什么,无法确定你需要什么。但是,锁定 SurfaceHolder 不是必要的 - lockCanvas() 方法会防止 SurfaceView 将 Surface 从你手中拿走。创建一个仅对你的线程可见的对象,并尽可能短地持有锁。 - fadden
糟糕,draw() 是个错误(已更新答案)。为了同步,不要在整个绘制序列中锁定 UI 线程。一种方法是使用消息传递而不是共享状态。例如,onTouchEvent() 可以通过 Handler 将事件简单地转发到渲染线程,后者将负责与用户事件相关的所有状态更改。由于一个线程将独占访问状态,因此不需要 synchronized 语句。Grafika(https://github.com/google/grafika)经常使用这种方法;例如,“硬件缩放器练习”UI。 - fadden
谢谢!根据我目前的理解,需要进行以下更改(与问题中的原始代码相关):(1)将onDraw(Canvas canvas)的定义和调用替换为类似于doDraw(Canvas canvas)的内容;(2)在onTouchEvent(...)中,使用类似于private final Object mTouchLock = new Object()的东西进行同步,而不是使用mRenderThread.getSurfaceHolder();(3)在渲染线程中使用lockCanvas()而不是lockCanvas(null);(4)从渲染线程中删除synchronized (mSurfaceHolder) { }。你(或其他人)能否确认这是否正确? - caw
显示剩余2条评论

网页内容由stack overflow 提供, 点击上面的
可以查看英文原文,
原文链接