Java Graphics2D擦除至透明背景

3
我正在制作一个应用程序,其中包含一个画板,您可以使用鼠标绘制,它会在 BufferedImage的 Label 上绘制。我现在尝试实现的是橡皮擦,问题是我找不到任何帮助来创建能够清除alpha 背景的 clearRect() 的橡皮擦。(由于用户可以将背景更改为任何图像,因此我不能有一个定义好的颜色背景)。总结一下:

  • 如何使用 alpha 像素擦除/覆盖 Graphics2D 像素?我发现的方法是使用 clearRect,但需要指定背景颜色。

以下是我的 DrawBoard 类,其中包含绘制所需的所有内容。

public class DrawBoard extends JPanel implements MouseListener, MouseMotionListener{


public JLabel status;
private JLabel imgLabel; // this is where the drawing happens
public Point pstart, pfinish;
private List<Point> points = new ArrayList<Point>();
private List<BufferedImage> lines = new ArrayList<BufferedImage>();

private static final int BI_WIDTH = 1024;
private static final int BI_HEIGHT = 800;
private static int STROKESIZE = 7;

private BufferedImage bImage = new BufferedImage(BI_WIDTH, BI_HEIGHT,
        BufferedImage.TYPE_INT_ARGB);

public Color currentColor;

public static boolean eraser = false;

private int xX1, yY1;

public DrawBoard(){  

   Graphics2D g2d = bImage.createGraphics();
   g2d.dispose();

    Dimension size = getPreferredSize();
    size.setSize(1024,800); //w, h
    setPreferredSize(size);
    //status =  new JLabel("default");
    //add(status, BorderLayout.SOUTH);
    addMouseListener(this);
    addMouseMotionListener(this);  


     imgLabel = new JLabel(new ImageIcon(bImage)) {
     @Override
     protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        paintInLabel(g);
     }
   };
     imgLabel.setOpaque(false);
     setOpaque(false);
      add(imgLabel, BorderLayout.CENTER);

}

private void paintInLabel(Graphics g) {
  Graphics2D g2d = (Graphics2D) g;
  g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
  g2d.setColor(getColor()); // this colour is when mouse is pressed
  g2d.setStroke(new BasicStroke(STROKESIZE));
  if (points.size() < 2) {
     return;
  }
  for (int i = 1; i < points.size(); i++) {
     int x1 = points.get(i - 1).x;
     int y1 = points.get(i - 1).y;
     int x2 = points.get(i).x;
     int y2 = points.get(i).y;
     g2d.drawLine(x1, y1, x2, y2);
  }
 }


@Override
public void mouseExited(MouseEvent e){  
}

@Override
public void mouseEntered(MouseEvent e){  
}

@Override
public void mouseMoved(MouseEvent e){   
}

// Where the drawing happens
@Override
public void mousePressed(MouseEvent e) {
    //status.setText("you pressed down the mouse");
    xX1 = e.getX();
    yY1 = e.getY();


        points.add(e.getPoint());
}

@Override
public void mouseDragged(MouseEvent e) {
  //status.setText("you draged the mouse");
        points.add(e.getPoint());
        imgLabel.repaint();

}

@Override
public void mouseReleased(MouseEvent e) {
    //status.setText("you release the mouse click");
    Graphics2D g2d = bImage.createGraphics();
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
    g2d.setColor(getColor()); // this is the final colour
    g2d.setStroke(new BasicStroke(STROKESIZE));


     if (points.size() >= 2) {
        for (int i = 1; i < points.size(); i++) {
           int x1 = points.get(i - 1).x;
           int y1 = points.get(i - 1).y;
           int x2 = points.get(i).x;
           int y2 = points.get(i).y;
           g2d.drawLine(x1, y1, x2, y2);
        }
     }
     g2d.dispose();

     points.clear();
     imgLabel.repaint();

}
// End of where the drawing happens

public void clearDrawBoard() {

}

private Color getColor() {

    return ColourToolbar.selectedColor;
}

private void setColor(Color col){

    this.currentColor = col;
}

@Override
public void mouseClicked(MouseEvent e) {
    //throw new UnsupportedOperationException("Not supported yet.");
}

}

你已经尝试过 g2d.setColor(new Color(0, 0, 0, 0)) 然后使用 'fillRect' 吗? - David Lavender
1个回答

5

这绝对完成了任务,昨晚我读到你不能用 alpha 像素覆盖的时候,我已经失去了希望,但现在它像魔法一样工作!非常感谢,希望需要这个答案的人能得到帮助! - nullwriter
3
答案需要一些示例代码,从这里不清楚如何重置为SRC_OVER,因为AlphaComposite.Clear和SRC_OVER是不同类型的。实际上,您需要将其设置回AlphaComposite.SrcOver。 - Troyseph

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