错误:仅创建视图层次结构的原始线程才能触摸其视图

13

你好,感谢查看我的问题。 我是一名C语言的中级程序员,但在Android方面还是新手。我一直在尝试让聊天程序正常运行。假设下面代码中除了这个问题其他都能完美运行,在一个正在运行的线程中尝试使用setText()方法设置文本时,会引发异常。我已经在许多网站和这里搜索了很多东西,但我真的不理解。请用最简单的方式向我解释,或者如果可能的话,给我一些简单的修复方法。

非常感谢!!

public class chatter extends Activity {

private String name = "Unknown User";

/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);



    final EditText msgToServer = (EditText) findViewById(R.id.msgBox);
    final EditText chatFromServer = (EditText) findViewById(R.id.chatBox); 

    final Button MsgToServer = (Button) findViewById(R.id.sendButton);

    Socket socket = null;
    String ipAddress = "192.168.1.103";
    try {
        InetAddress serverAddr = InetAddress.getByName(ipAddress);
        Socket socketMain = new Socket(serverAddr, 4444);
        socket = socketMain;
    } catch (IOException e) {
        // TODO Auto-generated catch block
        Log.e("TCP", "error", e);
    }

    final OutMsg outMsg = new OutMsg(socket);
    Thread msgSenderThread = new Thread(outMsg);
    msgSenderThread.start();

    //chatFromServer.post(new InMsg(socket, chatFromServer));
    Thread msgReceiverThread = new Thread(new InMsg(socket, chatFromServer));
    msgReceiverThread.start();

    MsgToServer.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            String msgToServerString; 
            msgToServerString = msgToServer.getText().toString();
            outMsg.message = name + ": " + msgToServerString;
            outMsg.readyToSend = true;
            msgToServer.setText("");
        }
    });
}

public void updateResultsInUi (String msg)
{
    final EditText chatFromServer = (EditText) findViewById(R.id.chatBox); 
    chatFromServer.setText(msg); 
}

public class InMsg implements Runnable {

    Socket socket;
    EditText chatFromServer;
    public InMsg(Socket socket, EditText chatFromServer)
    {
        this.socket = socket;
        this.chatFromServer = chatFromServer;
    }

    public void run(){
        try {
        BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
        String str = "FIRSTMESSAGEFROMSERVER";
            while (true)
            {
                if (str.equals("FIRSTMESSAGEFROMSERVER"))
                    str = in.readLine();
                else
                    str = str + "\n" + in.readLine();
                Log.e("TCP", "got the message: " + str);
     //Here is where went wrong******************
                chatFromServer.setText(str);
     //******************************************
            }
        } catch (IOException e) {
            // TODO Auto-generated catch block
            Log.e("TCP", "error in receiving", e);
        }
    }

}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    MenuInflater inflater = getMenuInflater();
    inflater.inflate(R.menu.menu, menu);
    return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
    // Handle item selection
    switch (item.getItemId()) {
    case R.id.setNameMenu:
        setname();
        return true;
    default:
        return super.onOptionsItemSelected(item);
    }
}

public void populateChatBox (String msgFromS)
{
    Log.e("TCP", "going in to popC");
    final EditText textNameInput = (EditText) findViewById(R.id.nameBox);
    Log.e("TCP", " popC");
    textNameInput.setText(msgFromS);
    Log.e("TCP", "going out from popC");
}

public void setname()
{
    setContentView(R.layout.custom_dialog);
    final EditText textNameInput = (EditText) findViewById(R.id.nameBox);
    Button submitNameButton = (Button) findViewById(R.id.submitNameButton);
    submitNameButton.setOnClickListener(new OnClickListener() {
    @Override
        public void onClick(View v) {
        String nameinput = textNameInput.getText().toString();
            if (!name.equals(""))
                name = nameinput;
            setContentView(R.layout.main);
        }
    });
}
}
5个回答

31

在您的run()方法中:

Message msg = new Message();
String textTochange = "text";
msg.obj = textTochange;
mHandler.sendMessage(msg);
在UI线程中创建mHandler;
Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            String text = (String)msg.obj;
            //call setText here
        }
};

handleMessage在Handler中似乎不是一个超类方法,你为什么要使用@Override?当我尝试这样做时会出现错误。 - shim

3

在设置文本时,您不在UI线程上。如果您想要处理UI项,则需要在UI上工作。在UI线程上创建消息处理程序,将您的消息发布到其中,并从UI线程上的处理程序调用setText。


是的,我在其他问题中看到过类似的答案,只是太笼统了。并不是你错了,但有些人像我这样有点慢。但非常感谢,我解决了它。 - Byte

1

无论何时您在线程中,都可以执行此操作:

msgToServer.post(new Runnable() {
    public void run() {
        msgToServer.setText("your text here");
    }
}

我觉得你误解了我的意思。但是我使用一个处理程序解决了它。谢谢你的答案。 - Byte

0
如果你想要使用一个 AsyncTask 在后台运行,这是我会怎么做的:
public class UpdateTextProgress_Task extends AsyncTask<Void,String,Void> {
    Socket socket;
    EditText chatFromServer;    

    UpdateTextProgress_Task(EditText chatFromServer, Socket socket){
            this.socket = socket;
            this.chatFromServer = chatFromServer;
}

    @Override
    protected Void doInBackground(Void... params) {
       try {
               BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
               String str = "FIRSTMESSAGEFROMSERVER";

               while(true){
                    if (str.equals("FIRSTMESSAGEFROMSERVER")){
                         str = in.readLine();
                    }
                    else{
                         str = str + "\n" + in.readLine();
                    }
                    Log.e("TCP", "got the message: " + str);

              publishProgress(str); // calls the onProgressUpdate method
          }catch (IOException e) {
        Log.e("UpdateTextProgress", e.getMessage());
    }
    return null;
}

@Override
protected void onProgressUpdate(String... progress) {
    chatFromServer.setText(progress[0]); //now we are on the UI thread so we can update our EditText

}

@Override
protected void onPostExecute(Void result) {
    super.onPostExecute(result);
    Log.e("UpdateTextProgress", "Finished");
}

}

执行代码:

UpdateTextProgress_Task task = new UpdateTextProgress_Task(chatFromServer,socket);
task.execute();

0

你的问题是有些交互只能在UI线程上执行,而这就是其中之一。

看起来你可能想使用AsyncTask。

http://developer.android.com/reference/android/os/AsyncTask.html

基本上,您可以将Runnable更改为AsyncTask,并在onProgressUpdate中执行setText操作,该操作在UIThread上运行。

1
我已经查看了,但是那个页面上的内容对我来说毫无意义。有没有其他地方可以提供AsyncTask的示例呢?(我最终使用handler解决了这个问题)谢谢! - Byte

网页内容由stack overflow 提供, 点击上面的
可以查看英文原文,
原文链接