我已经用Javascript为Photoshop编写了一个脚本,它可以获取用户输入(桌面上方框的数量),然后将其转换为像素大小。问题在于,当调整大小时,图层的大小并不会改变到指定的大小,而是会增加指定的大小。例如,MicrosoftBox的初始大小为800*800,应该更改为500*500,但实际上会增加这个值,变成1300*1300。
app.preferences.rulerUnits = Units.PIXELS;
//Get all input
var microsoftboxes = prompt("How many boxes for microsoft?");
var gamesboxesx = prompt("How many across boxes for games?");
var gamesboxesy = prompt("How many down boxes for games?");
var adobeboxes = prompt("How many boxes for adobe?");
var filesboxes = prompt("How many boxes for files?");
var toolsboxes = prompt("How many boxes for tools?");
var recycleboxes = 1;
//Add percentage on and convert to pixel num
var mb = microsoftboxes * 75;
mb = mb + (mb * 0.04);
var gbx = gamesboxesx * 75;
gbx = gbx + (gbx * 0.04);
var gby = gamesboxesy * 75;
gby = gby + (gby * 0.04);
var ab = adobeboxes * 75;
ab = ab + (ab * 0.04);
var fb = filesboxes * 75;
fb = fb + (fb * 0.04);
var tb = toolsboxes * 75;
tb = tb + (tb * 0.04);
var rb = recycleboxes * 75;
rb = rb + (rb * 0.04);
//vars for change size
var doc = app.activeDocument;
var m = doc.layers.getByName('microsoft');
var g = doc.layers.getByName('games');
var a = doc.layers.getByName('adobe');
var t = doc.layers.getByName('tools');
var f = doc.layers.getByName('files');
var r = doc.layers.getByName('recycle');
m.resize(mb, 73, AnchorPosition.MIDDLELEFT);
g.resize(gbx, gby, AnchorPosition.TOPCENTER);
a.resize(ab, 73, AnchorPosition.MIDDLELEFT);
f.resize(fb, 73, AnchorPosition.MIDDLELEFT);
t.resize(tb, 73, AnchorPosition.MIDDLELEFT);
r.resize(rb, 73, AnchorPosition.MIDDLELEFT);
---更新--- 我已经确定尽管设置为像素,但是按百分比变化。例如,文件应该被设置为78,但实际上它被设置为
250 (the current value) * 0.78(78 as a percentage) = 195
文件被设置为195像素。有什么办法可以解决这个问题吗?
现在的代码是:
var startru = app.preferences.rulerUnits;
var starttu = app.preferences.typeUnits;
app.preferences.rulerUnits = Units.PIXELS;
app.preferences.typeUnits = TypeUnits.PIXELS;
//Get all input
var microsoftboxes = prompt("How many boxes for microsoft?");
var gamesboxesx = prompt("How many across boxes for games?");
var gamesboxesy = prompt("How many down boxes for games?");
var adobeboxes = prompt("How many boxes for adobe?");
var filesboxes = prompt("How many boxes for files?");
var toolsboxes = prompt("How many boxes for tools?");
var recycleboxes = 1;
//Add percentage on and convert to pixel num
var mb = microsoftboxes * 75;
mb = mb + (mb * 0.04);
var gbx = gamesboxesx * 75;
gbx = gbx + (gbx * 0.04);
var gby = gamesboxesy * 75;
gby = gby + (gby * 0.04);
var ab = adobeboxes * 75;
ab = ab + (ab * 0.04);
var fb = filesboxes * 75;
fb = fb + (fb * 0.04);
var tb = toolsboxes * 75;
tb = tb + (tb * 0.04);
var rb = recycleboxes * 75;
rb = rb + (rb * 0.04);
//vars for change size
var doc = app.activeDocument;
var m = doc.layers.getByName('microsoft');
var g = doc.layers.getByName('games');
var a = doc.layers.getByName('adobe');
var t = doc.layers.getByName('tools');
var f = doc.layers.getByName('files');
var r = doc.layers.getByName('recycle');
m.resize(mb, 85, AnchorPosition.MIDDLELEFT);
g.resize(gbx, gby, AnchorPosition.TOPCENTER);
a.resize(ab, 85, AnchorPosition.MIDDLELEFT);
f.resize(fb, 85, AnchorPosition.MIDDLELEFT);
t.resize(tb, 85, AnchorPosition.MIDDLELEFT);
r.resize(rb, 85, AnchorPosition.MIDDLELEFT);
app.preferences.rulerUnits = startru;
app.preferences.typeUnits = starttu;