向Google Play Games排行榜提交分数并显示新的排名

7
我正在开发一款涉及到排行榜的游戏,游戏中玩家提交分数,新的高分会在游戏界面的碎片中显示出来,同时附带排名。目前我的方案已经初步实现,但是成功率只有大约10%。
整个流程如下:
方法handleLeaders
该方法获取每个排行榜的当前得分,并检查新的得分是否更高。如果更高,则会将新的得分提交并创建一个newHigh对象,并添加到ArrayList中。在处理完3个排行榜后,会调用setHighs方法。(每个排行榜调用时都会进行错误检查)
public void handleLeaders(boolean win, int size, double t, final int toupees) {
    if(win) {
        final long time = (long) t;
        // Toupees
        Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
                getString(R.string.leaderboard_trumps_toupeed),
                LeaderboardVariant.TIME_SPAN_ALL_TIME,
                LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
                new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {

                    @Override
                    public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
                        LeaderboardScore c = arg0.getScore();
                        int old;
                        if (c != null)
                            old = (int) c.getRawScore();
                        else
                            old = 0;
                        Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_trumps_toupeed), old + toupees);

                        GameEndOverlay.newHighs.add(new newHigh("Trumps Toupee'd", old + toupees));

                        Status status = arg0.getStatus();
                        int statusCode = status.getStatusCode();

                        if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
                            GameEndOverlay.highsError = true;


                        if(++GameEndOverlay.leaderboardsCompleted == 3)
                            ((GameEndOverlay) gameEndOverlayFrag).setHighs();

                    }
                });

        if (size == getResources().getInteger(R.integer.size_apprentice)) {

            // Wins
            Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
                    getString(R.string.leaderboard_apprentice_wins),
                    LeaderboardVariant.TIME_SPAN_ALL_TIME,
                    LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
                    new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {

                        @Override
                        public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
                            LeaderboardScore c = arg0.getScore();
                            int wins;
                            if (c != null)
                                wins = (int) c.getRawScore();
                            else
                                wins = 0;
                            Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_apprentice_wins), wins + 1);

                            GameEndOverlay.newHighs.add(new newHigh("Apprentice Wins", wins + 1));

                            Status status = arg0.getStatus();
                            int statusCode = status.getStatusCode();

                            if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
                                GameEndOverlay.highsError = true;


                            if(++GameEndOverlay.leaderboardsCompleted == 3)
                                ((GameEndOverlay) gameEndOverlayFrag).setHighs();
                        }
                    });

            // Speed
            Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
                    getString(R.string.leaderboard_fastest_apprentice),
                    LeaderboardVariant.TIME_SPAN_ALL_TIME,
                    LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
                    new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {

                        @Override
                        public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
                            LeaderboardScore c = arg0.getScore();
                            long old_time;
                            if(c != null) {
                                old_time = c.getRawScore();
                                Log.d("time", old_time + "");
                                if(time < old_time) {
                                    Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_fastest_apprentice), time);
                                    GameEndOverlay.newHighs.add(new newHigh("Fastest Apprentice", time));
                                }
                            }
                            else {
                                Games.Leaderboards.submitScore(mGoogleApiClient, getResources().getString(R.string.leaderboard_fastest_apprentice), time);
                                GameEndOverlay.newHighs.add(new newHigh("Fastest Apprentice", time));
                            }

                            Status status = arg0.getStatus();
                            int statusCode = status.getStatusCode();

                            if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA) 
                                GameEndOverlay.highsError = true;


                            if(++GameEndOverlay.leaderboardsCompleted == 3)
                                ((GameEndOverlay) gameEndOverlayFrag).setHighs();

                        }
                    });
        }
}

方法:setHighs

该方法获取每个对应的newHigh的排名,并将新的排名存储在对象中。当所有排名都收集完成后,将调用setSecondHighs方法。(在leaderboard的每个调用中都会检查错误)

public void setHighs() {
    if(getActivity() == null)
        return;

    ranksComputed = 0;

    for(newHigh highRaw : newHighs) {
        final newHigh high = highRaw;
        switch(high.getName()) {
            case "Trumps Toupee'd":
                Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
                        getString(R.string.leaderboard_trumps_toupeed),
                        LeaderboardVariant.TIME_SPAN_ALL_TIME,
                        LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
                        new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {

                            @Override
                            public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
                                if(arg0.getScore() == null) {
                                    highsError = true;
                                    ranksComputed++;
                                    if(ranksComputed >= newHighs.size())
                                        setSecondHighs();
                                    return;
                                }
                                high.setRank(arg0.getScore().getRank());

                                Status status = arg0.getStatus();
                                int statusCode = status.getStatusCode();

                                if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
                                    GameEndOverlay.highsError = true;

                                ranksComputed++;
                                if(ranksComputed >= newHighs.size())
                                    setSecondHighs();
                            }
                        });
                break;
            case "Apprentice Wins":
                Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
                        getString(R.string.leaderboard_apprentice_wins),
                        LeaderboardVariant.TIME_SPAN_ALL_TIME,
                        LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
                        new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {

                            @Override
                            public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
                                if(arg0.getScore() == null) {
                                    highsError = true;
                                    ranksComputed++;
                                    if(ranksComputed >= newHighs.size())
                                        setSecondHighs();
                                    return;
                                }
                                high.setRank(arg0.getScore().getRank());

                                Status status = arg0.getStatus();
                                int statusCode = status.getStatusCode();

                                if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
                                    GameEndOverlay.highsError = true;

                                ranksComputed++;
                                if(ranksComputed >= newHighs.size())
                                    setSecondHighs();
                            }
                        });
                break;
            case "Fastest Apprentice":
                Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,
                        getString(R.string.leaderboard_fastest_apprentice),
                        LeaderboardVariant.TIME_SPAN_ALL_TIME,
                        LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback(
                        new ResultCallback<Leaderboards.LoadPlayerScoreResult>() {

                            @Override
                            public void onResult(Leaderboards.LoadPlayerScoreResult arg0) {
                                if(arg0.getScore() == null) {
                                    highsError = true;
                                    ranksComputed++;
                                    if(ranksComputed >= newHighs.size())
                                        setSecondHighs();
                                    return;
                                }
                                high.setRank(arg0.getScore().getRank());

                                Status status = arg0.getStatus();
                                int statusCode = status.getStatusCode();

                                if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA)
                                    GameEndOverlay.highsError = true;

                                ranksComputed++;
                                if(ranksComputed >= newHighs.size())
                                    setSecondHighs();
                            }
                        });
                break;

        }
    }
}

setSecondHighs方法

该方法会向用户显示错误信息或新的排名和分数。

public void setSecondHighs() {
  if(highsError)
    // display an error to the user
  else
    // display ranks+score to user
}

问题在于这里有很多API调用,而提交会在调用的不同阶段挂起。我知道肯定有更好的方法来解决这个问题。非常感谢您的帮助。
干杯!

当使用排行榜时,你好像在实现比我通常做的更多的低级操作。根据文档,submitScore() 是“发射并忘记”的。如果你对使用此API形式有问题,请查看submitScoreImmediate()。我注意到,在底层使用submitScore()时,GoogleApiClient有时会缓存提交并将它们作为Scores.submitMultiple()提交。 - JimENewtron
成功率约为10%<-您的意思是可以发布您的log.d并稍微说明一下您期望的结果与观察到的结果有何不同吗? - kpie
经过更多的调试,许多 onResult 调用返回一个空的 LoadPlayerScoreResult 对象,无论我的互联网连接如何。这并不是每次都发生。有时它是空的,有时它不是。这个问题通常发生在 setHighs 方法中,但偶尔也会发生在 handleLeaders 方法中。 - Brandacus
1个回答

0
当我尝试增加排行榜分数时,我遇到了同样的问题。Google在一个未经记录/确认的时间段内对您可以发出的请求数量进行了限制。通常,连续3个检索排行榜数据的请求将通过,其余请求将返回与网络相关的错误。其他遇到相同问题的用户可以在此处查看更多详细信息:Android - Google play service : Leaderboard, limited number of requests

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