编译器:Qt 语言:C++
这个程序就不是为我准备的哈哈,这已经是我第三次寻求帮助了,让我疯狂(感谢大家对我的耐心和帮助)。
我尝试运行程序(再一次),由于我无法解决 ostream 的问题,我注释掉了主函数中所有的cout函数,以便我处理剩下的代码。但当我尝试运行它时,我在构建问题中得到了“collect2: ld returned 1 exit status”的错误信息。
我切换到“编译输出”,噢。。。
运行项目List的构建步骤... 配置未改变,跳过qmake步骤。 开始:"C:/Qt/2010.05/mingw/bin/mingw32-make.exe" -w mingw32-make: 进入目录"C:/Qt/2010.05/bin/List-build-desktop" C:/Qt/2010.05/mingw/bin/mingw32-make -f Makefile.Debug mingw32-make[1]: 进入目录"C:/Qt/2010.05/bin/List-build-desktop" g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -Wl,-subsystem,console -mthreads -Wl -o debug\List.exe debug/main.o debug/list.o -L"c:\Qt\2010.05\qt\lib" -lQtCored4 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:194: 对“List::getNewNode(double const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:215: 对“List::getNewNode(double const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:215: 对“List::getNewNode(int const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:194: 对“List::getNewNode(int const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:466: 对“List::getNewNode(int const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:466: 对“List::getNewNode(double const&)”未定义的引用 collect2: ld 返回了状态 1 mingw32-make[1]: 离开目录"C:/Qt/2010.05/bin/List-build-desktop" mingw32-make: 离开目录"C:/Qt/2010.05/bin/List-build-desktop" mingw32-make[1]: *** [debug\List.exe] Error 1 mingw32-make: *** [debug] Error 2 执行构建步骤'Make'时,“C:/Qt/2010.05/mingw/bin/mingw32-make.exe”进程退出,代码为%2。在构建项目List(目标:桌面)时出现错误。 基本上就是这样。我有两个头文件和一个源文件。头文件:ListNode.h和list.h,我的cpp是main.cpp。所有东西都互相连接,所以我不明白为什么会出现未定义的引用错误。
我的其他朋友几乎都放弃了这个任务,而我拒绝放弃。今晚我不睡觉了。再次感谢你的帮助!
编辑:-- 代码
ListNode.h
#ifndef LISTNODE_H
#define LISTNODE_H
template<typename NODETYPE> class List;
template<typename NODETYPE>
class ListNode
{
friend class List< NODETYPE >;
public:
ListNode(const NODETYPE &);
NODETYPE getData() const;
private:
NODETYPE data;
ListNode< NODETYPE > *nextPtr;
};
template<typename NODETYPE>
ListNode< NODETYPE >::ListNode(const NODETYPE &info)
:data(info), nextPtr(0)
{
}
template<typename NODETYPE>
NODETYPE ListNode< NODETYPE >::getData() const
{
return data;
}
#endif // LISTNODE_H
由于篇幅过多,我不会把所有内容都放在这里……这是List.h文件。我只能想象其中还有多少错误,但我无法检查,因为出现了错误……
#include <iostream>
using std::cout;
#include <fstream>
#include <string>
using std::ostream;
#include "ListNode.h"
template< typename NODETYPE >
class List
{
//template <typename OUTPUT >
//friend ostream &operator <<(ostream &, const List<NODETYPE> & );
public:
List();
~List();
void insertAtFront( const NODETYPE & );
void insertAtBack( const NODETYPE & );
bool removeFromFront( NODETYPE & );
bool removeFromBack( NODETYPE & );
bool isEmpty() const;
void print() const;
bool append(const NODETYPE &);
bool add_n(int, const NODETYPE &);
bool concat(List&);
void reverse();
bool remove_last();
bool remove_n(int);
void sort();
bool merge(List&);
void add_in(const NODETYPE &);
void remove(const NODETYPE &);
NODETYPE sum();
int count();
private:
ListNode< NODETYPE > *firstPtr;
ListNode< NODETYPE > *lastPtr;
ListNode< NODETYPE > *getNewNode( const NODETYPE &);
};
template<typename NODETYPE>
List<NODETYPE>::List()
: firstPtr(0), lastPtr(0)
{
}
template< typename NODETYPE>
List<NODETYPE>::~List()
{
if( !isEmpty() )
{
cout << "Destroying Nodes...\n";
ListNode< NODETYPE > *currentPtr = firstPtr;
ListNode< NODETYPE > *tempPtr;
while ( currentPtr != 0)
{
tempPtr = currentPtr;
cout << tempPtr->data << "\n";
currentPtr = currentPtr->nextPtr;
delete tempPtr;
}
}
cout << "All nodes destroyed \n\n";
}
template< typename NODETYPE >
void List< NODETYPE>::insertAtFront(const NODETYPE &value)
{
ListNode< NODETYPE > *newPtr = getNewNode (value);
if( isEmpty())
firstPtr = lastPtr = newPtr;
else
{
newPtr->nextPtr = firstPtr;
firstPtr = newPtr;
}
}
template< typename NODETYPE >
void List<NODETYPE>::insertAtBack(const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if( isEmpty())
firstPtr = lastPtr = newPtr;
else
{
lastPtr->nextPtr = newPtr;
lastPtr = newPtr;
}
}
template< typename NODETYPE >
bool List<NODETYPE>::removeFromFront(NODETYPE &value)
{
if(isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = firstPtr;
if(firstPtr == lastPtr)
firstPtr = lastPtr = 0;
else
firstPtr = firstPtr->nextPtr;
value = tempPtr->data;
delete tempPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::removeFromBack(NODETYPE &value)
{
if( isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = lastPtr;
if(firstPtr == lastPtr)
firstPtr = lastPtr = 0;
else
{
ListNode<NODETYPE> *currentPtr = firstPtr;
while (currentPtr->nextPtr != lastPtr)
currentPtr = currentPtr->nextPtr;
lastPtr=currentPtr;
currentPtr->nextPtr = 0;
}
value = tempPtr->data;
delete tempPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::isEmpty() const
{
return firstPtr == 0;
}
template<typename NODETYPE>
void List<NODETYPE>::print() const
{
if( isEmpty())
{
cout<<"The list is empty \n\n";
return;
}
ListNode<NODETYPE> *currentPtr = firstPtr;
cout<< "The list is: ";
while(currentPtr != 0)
{
cout<<currentPtr->data>> ' ';
currentPtr = currentPtr->nextPtr;
}
cout<< "\n\n";
}
/*template<typename NODETYPE>
ostream &operator <<(ostream &output, const List<NODETYPE>& value)
{
output << value;
return output;
}*/
template<typename NODETYPE>
bool List<NODETYPE>::append(const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if(isEmpty())
{
firstPtr = lastPtr = newPtr;
return true;
}
else
{
ListNode<NODETYPE> *tempPtr = lastPtr;
tempPtr->nextPtr=newPtr;
lastPtr = newPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::add_n(int a, const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if(isEmpty())
{
firstPtr = lastPtr = newPtr;
return true;
}
if(a <= count())
{
lastPtr->nextPtr = newPtr;
lastPtr = newPtr;
return true;
}
else
{
ListNode<NODETYPE> *currentPtr = firstPtr;
for(int cntr = 1; cntr < count(); cntr++)
{
if(cntr == a)
{
newPtr->nextPtr = currentPtr->nextPtr;
currentPtr->nextPtr = newPtr;
return true;
}
currentPtr = currentPtr->nextPtr;
}
return false;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::concat(List<NODETYPE> &li)
{
if(isEmpty())
return false;
if(li.isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = lastPtr;
tempPtr->nextPtr = li.firstPtr;
tempPtr = tempPtr->nextPtr;
while(tempPtr->nextPtr != 0)
tempPtr = tempPtr->nextPtr;
lastPtr = tempPtr;
return true;
}
}
template<typename NODETYPE>
void List<NODETYPE>::reverse()
{
if(isEmpty())
return;
else
{
int chk = count();
ListNode<NODETYPE> *currentPtr = firstPtr->nextPtr;
ListNode<NODETYPE> *tempPtr = firstPtr;
ListNode<NODETYPE> *tempPtr2;
for(int a = 1; a < chk; a++)
{
tempPtr2 = currentPtr->nextPtr;
tempPtr->nextPtr = currentPtr->nextPtr;
currentPtr->nextPtr = firstPtr;
firstPtr = currentPtr;
currentPtr = tempPtr2;
}
lastPtr = tempPtr;
}
}
main.cpp
#include "List.h"
#include <iostream>
using std::cout;
using std::endl;
int main()
{
List<int> Li, Li2, Li3;
List<double> Ld, Ld2;
Ld.append(11.1);
Ld.append(22.2);
Ld.append(33.3);
Ld.add_n(35.5,2);
//cout << "Ld is: " << Ld << endl;
Ld.reverse();
//cout << "Ld is: " << Ld << endl;
Li.add_n(15,-1);
Li.add_n(16,0);
Li.add_n(17,1);
Li.append(10);
//cout << "Li is: " << Li << endl;
Li2.append(5);
Li2.append(6);
Li2.add_n(7,2);
Li2.add_n(8,1);
//cout << "Li2 is: " << Li2 << endl;
// You shouldn't use Li2 after the concatenation, because the
// elements aren't copied, just connected to form one list.
Li.concat(Li2);
//cout << "Li is: " << Li << endl;
//cout << "Li2 is: " << Li2 << endl;
Li.sort();
//cout << "Li is: " << Li << endl;
Li3.append(20);
Li3.append(10);
Li3.add_n(50,1);
Li3.add_n(40,3);
//cout << "Li3 is: " << Li3 << endl;
Li.merge(Li3);
//cout << "Li is: " << Li << endl;
//cout << "Li3 is: " << Li3 << endl;
Li3.sort();
//cout << "Li3 is: " << Li3 << endl;
// Li3 should not be used after the merge, since the nodes have been removed.
Li.merge(Li3);
//cout << "Li is: " << Li << endl;
Li.add_in(25);
Li.add_in(4);
//cout << "Li is: " << Li << endl;
Li.remove(10);
Li.remove(50);
//cout << "Li is: " << Li << endl;
Ld.add_in(14.3);
Ld.remove(14.3);
//cout << "Ld is: " << Ld << endl;
Ld2 = Ld;
//cout << "Ld is: " << Ld << endl;
//cout << "Ld2 is: " << Ld2 << endl;
Ld.sort();
//cout << "Ld is: " << Ld << endl;
//cout << "Ld2 is: " << Ld2 << endl;
cout << "Li has " << Li.count() << " nodes with a total value of "
<< Li.sum() << endl;
cout << "Ld has " << Ld.count() << " nodes with a total value of "
<< Ld.sum() << endl;
return 0;
}
按照要求提供.pro文件。
#-------------------------------------------------
#
# Project created by QtCreator 2012-09-20T02:33:43
#
#-------------------------------------------------
QT += core
QT -= gui
TARGET = List
CONFIG += console
CONFIG -= app_bundle
TEMPLATE = app
SOURCES += main.cpp \
list.cpp
HEADERS += \
list.h \
ListNode.h
List::getNewNode(double)
的实现在哪里)?你能发一些代码吗? - slugonamissiongetNewNode()
的定义吗?猜测它没有带上类名的限定符。 - hmjd.pro
文件。 - cmannett85