collect2: Ld返回1个退出状态,构建时发生制作错误。

4

编译器:Qt 语言:C++

这个程序就不是为我准备的哈哈,这已经是我第三次寻求帮助了,让我疯狂(感谢大家对我的耐心和帮助)。

我尝试运行程序(再一次),由于我无法解决 ostream 的问题,我注释掉了主函数中所有的cout函数,以便我处理剩下的代码。但当我尝试运行它时,我在构建问题中得到了“collect2: ld returned 1 exit status”的错误信息。

我切换到“编译输出”,噢。。。

运行项目List的构建步骤... 配置未改变,跳过qmake步骤。 开始:"C:/Qt/2010.05/mingw/bin/mingw32-make.exe" -w mingw32-make: 进入目录"C:/Qt/2010.05/bin/List-build-desktop" C:/Qt/2010.05/mingw/bin/mingw32-make -f Makefile.Debug mingw32-make[1]: 进入目录"C:/Qt/2010.05/bin/List-build-desktop" g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -Wl,-subsystem,console -mthreads -Wl -o debug\List.exe debug/main.o debug/list.o -L"c:\Qt\2010.05\qt\lib" -lQtCored4 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:194: 对“List::getNewNode(double const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:215: 对“List::getNewNode(double const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:215: 对“List::getNewNode(int const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:194: 对“List::getNewNode(int const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:466: 对“List::getNewNode(int const&)”未定义的引用 debug/main.o:C:\Qt\2010.05\bin\List-build-desktop/../List//List.h:466: 对“List::getNewNode(double const&)”未定义的引用 collect2: ld 返回了状态 1 mingw32-make[1]: 离开目录"C:/Qt/2010.05/bin/List-build-desktop" mingw32-make: 离开目录"C:/Qt/2010.05/bin/List-build-desktop" mingw32-make[1]: *** [debug\List.exe] Error 1 mingw32-make: *** [debug] Error 2 执行构建步骤'Make'时,“C:/Qt/2010.05/mingw/bin/mingw32-make.exe”进程退出,代码为%2。在构建项目List(目标:桌面)时出现错误。 基本上就是这样。我有两个头文件和一个源文件。头文件:ListNode.h和list.h,我的cpp是main.cpp。

所有东西都互相连接,所以我不明白为什么会出现未定义的引用错误。

我的其他朋友几乎都放弃了这个任务,而我拒绝放弃。今晚我不睡觉了。再次感谢你的帮助!

编辑:-- 代码

ListNode.h

#ifndef LISTNODE_H
#define LISTNODE_H

template<typename NODETYPE> class List;

template<typename NODETYPE>
class ListNode
{
    friend class List< NODETYPE >;

public:
    ListNode(const NODETYPE &);
    NODETYPE getData() const;
private:
    NODETYPE data;
    ListNode< NODETYPE > *nextPtr;

};

template<typename NODETYPE>
ListNode< NODETYPE >::ListNode(const NODETYPE &info)
    :data(info), nextPtr(0)
{

}

template<typename NODETYPE>
NODETYPE ListNode< NODETYPE >::getData() const
{
    return data;
}


#endif // LISTNODE_H

由于篇幅过多,我不会把所有内容都放在这里……这是List.h文件。我只能想象其中还有多少错误,但我无法检查,因为出现了错误……

#include <iostream>
using std::cout;

#include <fstream>

#include <string>
using std::ostream;

#include "ListNode.h"

template< typename NODETYPE >
class List
{
  //template <typename OUTPUT >
  //friend ostream &operator <<(ostream &, const List<NODETYPE> & );

public:
    List();
    ~List();
    void insertAtFront( const NODETYPE & );
    void insertAtBack( const NODETYPE & );
    bool removeFromFront( NODETYPE & );
    bool removeFromBack( NODETYPE & );
    bool isEmpty() const;
    void print() const;


    bool append(const NODETYPE &);
    bool add_n(int, const NODETYPE &);
    bool concat(List&);
    void reverse();
    bool remove_last();
    bool remove_n(int);
    void sort();
    bool merge(List&);
    void add_in(const NODETYPE &);
    void remove(const NODETYPE &);
    NODETYPE sum();
    int count();

private:
    ListNode< NODETYPE > *firstPtr;
    ListNode< NODETYPE > *lastPtr;

    ListNode< NODETYPE > *getNewNode( const NODETYPE &);

};

template<typename NODETYPE>
List<NODETYPE>::List()
    : firstPtr(0), lastPtr(0)
{

}

template< typename NODETYPE>
List<NODETYPE>::~List()
{
    if( !isEmpty() )
    {
        cout << "Destroying Nodes...\n";

        ListNode< NODETYPE > *currentPtr = firstPtr;
        ListNode< NODETYPE > *tempPtr;

        while ( currentPtr != 0)
        {
            tempPtr = currentPtr;
            cout << tempPtr->data << "\n";
            currentPtr = currentPtr->nextPtr;
            delete tempPtr;
        }
    }

    cout << "All nodes destroyed \n\n";
}

template< typename NODETYPE >
void List< NODETYPE>::insertAtFront(const NODETYPE &value)
{
    ListNode< NODETYPE > *newPtr = getNewNode (value);

    if( isEmpty())
        firstPtr = lastPtr = newPtr;
    else
    {
        newPtr->nextPtr = firstPtr;
        firstPtr = newPtr;
    }
}

template< typename NODETYPE >
void List<NODETYPE>::insertAtBack(const NODETYPE &value)
{
    ListNode<NODETYPE> *newPtr = getNewNode(value);

    if( isEmpty())
        firstPtr = lastPtr = newPtr;
    else
    {
        lastPtr->nextPtr = newPtr;
        lastPtr = newPtr;
    }
}

template< typename NODETYPE >
bool List<NODETYPE>::removeFromFront(NODETYPE &value)
{
    if(isEmpty())
        return false;
    else
    {
        ListNode<NODETYPE> *tempPtr = firstPtr;

        if(firstPtr == lastPtr)
            firstPtr = lastPtr = 0;
        else
            firstPtr = firstPtr->nextPtr;

        value = tempPtr->data;
        delete tempPtr;
        return true;
    }
}

template<typename NODETYPE>
bool List<NODETYPE>::removeFromBack(NODETYPE &value)
{
    if( isEmpty())
        return false;
    else
    {
        ListNode<NODETYPE> *tempPtr = lastPtr;

        if(firstPtr == lastPtr)
            firstPtr = lastPtr = 0;
        else
        {
            ListNode<NODETYPE> *currentPtr = firstPtr;

            while (currentPtr->nextPtr != lastPtr)
                currentPtr = currentPtr->nextPtr;

            lastPtr=currentPtr;
            currentPtr->nextPtr = 0;
        }
        value = tempPtr->data;
        delete tempPtr;
        return true;
    }
}

template<typename NODETYPE>
bool List<NODETYPE>::isEmpty() const
{
    return firstPtr == 0;
}

template<typename NODETYPE>
void List<NODETYPE>::print() const
{
    if( isEmpty())
    {
        cout<<"The list is empty \n\n";
        return;
    }
    ListNode<NODETYPE> *currentPtr = firstPtr;

    cout<< "The list is: ";

    while(currentPtr != 0)
    {
        cout<<currentPtr->data>> ' ';
        currentPtr = currentPtr->nextPtr;
    }

    cout<< "\n\n";
}

/*template<typename NODETYPE>
ostream &operator <<(ostream &output, const List<NODETYPE>& value)
{
    output << value;
    return output;
}*/


template<typename NODETYPE>
bool List<NODETYPE>::append(const NODETYPE &value)
{
    ListNode<NODETYPE> *newPtr = getNewNode(value);

   if(isEmpty())
   {
        firstPtr = lastPtr = newPtr;
        return true;
    }
    else
    {
        ListNode<NODETYPE> *tempPtr = lastPtr;

        tempPtr->nextPtr=newPtr;
        lastPtr = newPtr;
        return true;
    }

}

template<typename NODETYPE>
bool List<NODETYPE>::add_n(int a, const NODETYPE &value)
{
    ListNode<NODETYPE> *newPtr = getNewNode(value);

    if(isEmpty())
    {
        firstPtr = lastPtr = newPtr;
        return true;
    }
    if(a <= count())
    {
        lastPtr->nextPtr = newPtr;
        lastPtr = newPtr;
        return true;
    }
    else
    {
        ListNode<NODETYPE> *currentPtr = firstPtr;
        for(int cntr = 1; cntr < count(); cntr++)
        {
            if(cntr == a)
            {
                newPtr->nextPtr = currentPtr->nextPtr;
                currentPtr->nextPtr = newPtr;
                return true;
            }

            currentPtr = currentPtr->nextPtr;
        }
        return false;
    }
}

template<typename NODETYPE>
bool List<NODETYPE>::concat(List<NODETYPE> &li)
{
    if(isEmpty())
        return false;
    if(li.isEmpty())
        return false;
    else
    {
        ListNode<NODETYPE> *tempPtr = lastPtr;

        tempPtr->nextPtr = li.firstPtr;
        tempPtr = tempPtr->nextPtr;

        while(tempPtr->nextPtr != 0)
            tempPtr = tempPtr->nextPtr;

        lastPtr = tempPtr;

        return true;

    }

}

template<typename NODETYPE>
void List<NODETYPE>::reverse()
{
    if(isEmpty())
        return;
    else
    {
       int chk = count();
       ListNode<NODETYPE> *currentPtr = firstPtr->nextPtr;
       ListNode<NODETYPE> *tempPtr = firstPtr;
       ListNode<NODETYPE> *tempPtr2;

       for(int a = 1; a < chk; a++)
       {
           tempPtr2 = currentPtr->nextPtr;
           tempPtr->nextPtr = currentPtr->nextPtr;
           currentPtr->nextPtr = firstPtr;
           firstPtr = currentPtr;
           currentPtr = tempPtr2;

       }

       lastPtr = tempPtr;
    }
}

main.cpp

#include "List.h"

#include <iostream>
using std::cout;
using std::endl;


int main()
{
  List<int> Li, Li2, Li3;
  List<double> Ld, Ld2;

  Ld.append(11.1);
  Ld.append(22.2);
  Ld.append(33.3);
  Ld.add_n(35.5,2);
  //cout << "Ld is: " << Ld << endl;

  Ld.reverse();
  //cout << "Ld is: " << Ld << endl;

  Li.add_n(15,-1);
  Li.add_n(16,0);
  Li.add_n(17,1);
  Li.append(10);
  //cout << "Li is: " << Li << endl;

  Li2.append(5);
  Li2.append(6);
  Li2.add_n(7,2);
  Li2.add_n(8,1);
  //cout << "Li2 is: " << Li2 << endl;

  // You shouldn't use Li2 after the concatenation, because the
  // elements aren't copied, just connected to form one list.

  Li.concat(Li2);
  //cout << "Li is: " << Li << endl;
  //cout << "Li2 is: " << Li2 << endl;

  Li.sort();
  //cout << "Li is: " << Li << endl;

  Li3.append(20);
  Li3.append(10);
  Li3.add_n(50,1);
  Li3.add_n(40,3);
  //cout << "Li3 is: " << Li3 << endl;

  Li.merge(Li3);
  //cout << "Li is: " << Li << endl;
  //cout << "Li3 is: " << Li3 << endl;

  Li3.sort();
  //cout << "Li3 is: " << Li3 << endl;

  // Li3 should not be used after the merge, since the nodes have been removed.

  Li.merge(Li3);
  //cout << "Li is: " << Li << endl;

  Li.add_in(25);
  Li.add_in(4);
  //cout << "Li is: " << Li << endl;

  Li.remove(10);
  Li.remove(50);
  //cout << "Li is: " << Li << endl;

  Ld.add_in(14.3);
  Ld.remove(14.3);
  //cout << "Ld is: " << Ld << endl;

  Ld2 = Ld;
  //cout << "Ld is: " << Ld << endl;
  //cout << "Ld2 is: " << Ld2 << endl;

  Ld.sort();
  //cout << "Ld is: " << Ld << endl;
  //cout << "Ld2 is: " << Ld2 << endl;

  cout << "Li has " << Li.count() << " nodes with a total value of "
      << Li.sum() << endl;

  cout << "Ld has " << Ld.count() << " nodes with a total value of "
       << Ld.sum() << endl;


  return 0;
}

按照要求提供.pro文件。

#-------------------------------------------------
#
# Project created by QtCreator 2012-09-20T02:33:43
#
#-------------------------------------------------

QT       += core

QT       -= gui

TARGET = List
CONFIG   += console
CONFIG   -= app_bundle

TEMPLATE = app


SOURCES += main.cpp \
    list.cpp

HEADERS += \
    list.h \
    ListNode.h

1
列表类的代码主体在哪里(即List::getNewNode(double)的实现在哪里)?你能发一些代码吗? - slugonamission
1
你能发布一下 getNewNode() 的定义吗?猜测它没有带上类名的限定符。 - hmjd
1
请向我们展示您的.pro文件。 - cmannett85
1
尝试提供尽可能多的信息,但是太长了...希望我提供了足够的信息。 - Nelliel
1
顺便问一下,有谁能帮我解决cout的重载问题吗?我看着所有注释都删掉了,但就是没有任何有用的错误信息让我找到答案... - Nelliel
1个回答

3
似乎您忘记创建 List::getNewNode 函数。

1
谢谢XD,有人让我发布它的定义后我才意识到...我当时就想...它在哪里?哈哈,我归咎于缺乏睡眠。非常感谢你 =] - Nelliel
4
连接器很可怜 - 没有人听他的话。 - Michael Burr

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