Flutter:Widget的生命周期和导航

18

我编写了一个Flutter插件,可以显示相机预览并扫描条形码。我有一个名为ScanPageWidget,它显示CameraPreview并在检测到条形码时导航到新的Route

问题: 当我将新的RouteSearchProductPage)推送到导航栈时,CameraController继续检测条形码。当ScanPage从屏幕中移除时,我需要在我的CameraController上调用stop()。当用户返回到ScanPage时,我需要再次调用start()

我尝试过的解决方案: CameraController实现了WidgetsBindingObserver并对didChangeAppLifecycleState()做出反应。当我按下主页按钮时,这很完美,但当我将新的Route推送到导航栈时,它就不起作用了。

问题: 在iOS上是否有相当于viewDidAppear()viewWillDisappear()或者在Android上相当于onPause()onResume()Widgets的Flutter等效方法?如果没有,我如何启动和停止我的CameraController,以便当导航栈顶部有另一个Widget时,它停止扫描条形码?

class ScanPage extends StatefulWidget {

  ScanPage({ Key key} ) : super(key: key);

  @override
  _ScanPageState createState() => new _ScanPageState();

}

class _ScanPageState extends State<ScanPage> {

  //implements WidgetsBindingObserver
  CameraController controller;

  @override
  void initState() {

    controller = new CameraController(this.didDetectBarcode);
    WidgetsBinding.instance.addObserver(controller);

    controller.initialize().then((_) {
      if (!mounted) {
        return;
      }
      setState(() {});
    });
  }

  //navigate to new page
  void didDetectBarcode(String barcode) {
      Navigator.of(context).push(
          new MaterialPageRoute(
            builder: (BuildContext buildContext) {
              return new SearchProductPage(barcode);
            },
          )
      );    
  }

  @override
  void dispose() {
    WidgetsBinding.instance.removeObserver(controller);
    controller?.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {

    if (!controller.value.initialized) {
      return new Center(
        child: new Text("Lade Barcodescanner..."),
      );
    }

    return new CameraPreview(controller);
  }
}
/// Controls a device camera.
///
///
/// Before using a [CameraController] a call to [initialize] must complete.
///
/// To show the camera preview on the screen use a [CameraPreview] widget.
class CameraController extends ValueNotifier<CameraValue> with WidgetsBindingObserver {

  int _textureId;
  bool _disposed = false;

  Completer<Null> _creatingCompleter;
  BarcodeHandler handler;

  CameraController(this.handler) : super(const CameraValue.uninitialized());

  @override
  void didChangeAppLifecycleState(AppLifecycleState state) {

    switch(state){
      case AppLifecycleState.inactive:
        print("--inactive--");
        break;
      case AppLifecycleState.paused:
        print("--paused--");
        stop();
        break;
      case AppLifecycleState.resumed:
        print("--resumed--");
        start();
        break;
      case AppLifecycleState.suspending:
        print("--suspending--");
        dispose();
        break;
    }
  }

  /// Initializes the camera on the device.
  Future<Null> initialize() async {

    if (_disposed) {
      return;
    }
    try {
      _creatingCompleter = new Completer<Null>();
      _textureId = await BarcodeScanner.initCamera();

      print("TextureId: $_textureId");

      value = value.copyWith(
        initialized: true,
      );
      _applyStartStop();
    } on PlatformException catch (e) {
      value = value.copyWith(errorDescription: e.message);
      throw new CameraException(e.code, e.message);
    }

    BarcodeScanner._channel.setMethodCallHandler((MethodCall call){
      if(call.method == "barcodeDetected"){
        String barcode = call.arguments;
        debounce(2500, this.handler, [barcode]);
      }
    });

    _creatingCompleter.complete(null);
  }

  void _applyStartStop() {
    if (value.initialized && !_disposed) {
      if (value.isStarted) {
        BarcodeScanner.startCamera();
      } else {
        BarcodeScanner.stopCamera();
      }
    }
  }

  /// Starts the preview.
  ///
  /// If called before [initialize] it will take effect just after
  /// initialization is done.
  void start() {
    value = value.copyWith(isStarted: true);
    _applyStartStop();
  }

  /// Stops the preview.
  ///
  /// If called before [initialize] it will take effect just after
  /// initialization is done.
  void stop() {
    value = value.copyWith(isStarted: false);
    _applyStartStop();
  }

  /// Releases the resources of this camera.
  @override
  Future<Null> dispose() {
    if (_disposed) {
      return new Future<Null>.value(null);
    }
    _disposed = true;
    super.dispose();
    if (_creatingCompleter == null) {
      return new Future<Null>.value(null);
    } else {
      return _creatingCompleter.future.then((_) async {
        BarcodeScanner._channel.setMethodCallHandler(null);
        await BarcodeScanner.disposeCamera();
      });
    }
  }
}

你能添加你的 CameraController 的一部分吗? - Rémi Rousselet
@RémiRousselet:是的,我已经添加了CameraController的实现。它受到Flutter的相机插件的很大启发。 - hendra
@RémiRousselet 有什么想法吗?这是一个不好的方法吗? - hendra
4个回答

13

在我导航到另一页并重新启动它之前,我最终停止了controller,当调用pop()时。

//navigate to new page
void didDetectBarcode(String barcode) {
   controller.stop();
   Navigator.of(context)
       .push(...)
       .then(() => controller.start()); //future completes when pop() returns to this page

}

另一个解决方案是将打开ScanPageroutemaintainState属性设置为false


0

或许你可以重写你的小部件的dispose方法,并在其中停止你的控制器。据我所知,这是一种不错的处理方式,因为每当你销毁小部件时,Flutter会自动停止它,所以你不必自己跟踪何时启动或停止相机。

顺便说一下,我需要一个带有实时预览的条形码/二维码扫描器。你介意在git(或zip)上分享你的插件吗?


0

0

谢谢,这非常有用!

我还需要一个等价于ViewDidAppear的方法。我最终做的是从这里获取“恢复”状态,然后在Build函数中添加了一个检查。

这意味着当应用程序返回前台并加载时,我的检查将被调用。

当然,需要设置布尔值以确保Build-Check仅在第一次加载视图时调用,而不是每次重新加载视图时都调用。

对于我的应用程序,我实际上希望它每天只发生一次,但这很容易适应为每次应用程序加载一次。然后,在应用程序挂起/退出时必须重置检查的布尔值。

(pseudocode, greatly reduced, still in progress)

bool hasRunViewDidAppearThisAppOpening = false;

@override
Widget build(BuildContext context) {
  _viewDidAppear();

  ...
}

@override
void didChangeAppLifecycleState(AppLifecycleState state) {
  super.didChangeAppLifecycleState(state);
  if (state == AppLifecycleState.resumed) {
    _viewDidAppear();
  } else {
    hasRunViewDidAppearThisAppOpening = false;
  }
}

Future<void> _viewDidAppear() async {
  if (!hasRunViewDidAppearThisAppOpening) {
    hasRunViewDidAppearThisAppOpening = true;
    // Do your _viewDidAppear code here
  }
}


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