我需要一个函数,在鼠标按下时从中心点 (x, y) 开始绘制多个圆形,并拖动鼠标到 deltaX、deltaY,从而创建每个圆的半径 r。这些圆不能填充(需要透明),以便用户清楚地看到它们相交的位置。我的当前代码在拖动鼠标时绘制圆形,这是预期的,但它也会留下额外的圆形。我只需要在鼠标松开时保留一个圆形。感谢您的帮助。谢谢 :).
<html>
<head>
</head>
<body style="margin:0">
<canvas id="canvas" width="500" height="500" style="border:1px solid"></canvas>
<script>
var canvas=document.getElementById('canvas');
var context=canvas.getContext('2d');
var radius=50;
var nStartX = 0;
var nStartY = 0;
var bIsDrawing = false;
var putPoint = function(e){
nStartX = e.clientX;nStartY = e.clientY;
bIsDrawing = true;
radius = 0;
}
var drawPoint = function(e){
if(!bIsDrawing)
return;
var nDeltaX = nStartX - e.clientX;
var nDeltaY = nStartY - e.clientY;
radius = Math.sqrt(nDeltaX * nDeltaX + nDeltaY * nDeltaY)
context.beginPath();
context.arc(nStartX, nStartY, radius, 0, Math.PI*2);
context.strokeStyle="#000000";
//context.fillStyle="#FFFFFF";
context.fillStyle = 'rgba(0, 0, 0, 0)';
context.stroke();
context.fill();
}
var stopPoint = function(e){
//context.clip();
//context.clearRect(0, 0, canvas.width, canvas.height);
bIsDrawing = false;
}
canvas.addEventListener('mousedown',putPoint);
canvas.addEventListener('mousemove',drawPoint);
canvas.addEventListener('mouseup',stopPoint);
</script>
</body>
</html>