我还是一个刚接触Java编程的新手,请帮忙指正我可能忽略的任何错误或提供改进程序的提示。
好了,许多问题已经得到解决,现在我有一个CardLayout,但是我仍然对如何使我的管道显示在其中有疑问。
当我尝试添加刷新率计时器和速度计时器时,我遇到了声明和初始化布尔变量的问题。
此外,在编译和运行此游戏时,我会得到文件,例如Game$1.class
。是否有一种方法可以清理这些文件,并且有人能解释为什么会发生这种情况吗? 这些对最终产品有影响吗?(当游戏被编译并打包成JAR时。)
当点击播放按钮时,我想将playerIsReady设置为true。从那里开始,当if语句为true时,就切换到一个显示管道的面板,并开始在屏幕上移动管道。 最好是三个实例的管道,每个管道在不同的时间开始,但无论您能提供什么样的帮助都可以。
这段代码中有一些需要修改的地方,所以我注释了一些部分并留下了注释。
这个游戏的其他问题可以在这里找到。
以下是当前的代码:
Game.java
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingUtilities;
public class Game {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
// the GUI as seen by the user (without frame)
final CardLayout cl = new CardLayout();
final JPanel gui = new JPanel(cl);
// remove if no border is needed
gui.setBorder(new EmptyBorder(10,10,10,10));
JPanel menu = new JPanel(new GridBagLayout());
JButton playGame = new JButton("Play!");
ActionListener playGameListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cl.show(gui, "game");
}
};
playGame.addActionListener(playGameListener);
Insets margin = new Insets(20, 50, 20, 50);
playGame.setMargin(margin);
menu.add(playGame);
gui.add(menu);
cl.addLayoutComponent(menu, "menu");
final JPanel pipes = new Pipes();
gui.add(pipes);
cl.addLayoutComponent(pipes, "game");
JFrame f = new JFrame("Pipes Game");
f.add(gui);
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://dev59.com/7Ww05IYBdhLWcg3wmC6_#7143398 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
/*if (playerIsReady) {
Timer speed = new Timer(10, new ActionListener() { //pipe speed
@Override
public void actionPerformed(ActionEvent e) {
pipes.move();
}
});
speed.start();
Timer refresh = new Timer(30, new ActionListener() { //refresh rate
@Override
public void actionPerformed(ActionEvent e) {
pipes.repaint();
}
});
refresh.start();
}*/
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}
Pipes.java
// What import(s) do I need for ArrayList?
public class Pipes {
List<Pipe> pipes = new ArrayList<Pipe>();
public Pipes() {
pipes.add(new Pipe(50, 100));
pipes.add(new Pipe(150, 100));
pipes.add(new Pipe(250, 100));
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for ( Pipe pipe : pipes ){
pipe.drawPipe(g);
}
}
}
PipeObject.java
import java.awt.Graphics;
public class PipeObject {
//Declare and initialiaze variables
int x1 = 754; //xVal start
int x2 = 75; //pipe width
//total width is 83
int y1 = -1; //yVal start
int y2 = setHeightVal(); //pipe height
int gap = 130; //gap height
public void drawPipe(Graphics g) {
g.clearRect(0,0,750,500); //Clear screen
g.drawRect(x1,y1,x2,y2); //Draw part 1
g.drawRect(x1-3,y2-1,x2+6,25); //Draw part 2
g.drawRect(x1-3,y2+25+gap,x2+6,25); //Draw part 3
g.drawRect(x1,y2+25+gap+25,x2,500-y2-49-gap); //Draw part 4
}
public void move() {
x1--;
}
public int getMyX() { //To determine where the pipe is horizontally
return x1-3;
}
public int getMyY() { //To determine where the pipe is vertically
return y2+25;
}
public int setHeightVal() { //Get a random number and select a preset height
int num = (int)(9*Math.random() + 1);
int val = 0;
if (num == 9)
{
val = 295;
}
else if (num == 8)
{
val = 246;
}
else if (num == 7)
{
val = 216;
}
else if (num == 6)
{
val = 185;
}
else if (num == 5)
{
val = 156;
}
else if (num == 4)
{
val = 125;
}
else if (num == 3)
{
val = 96;
}
else if (num == 2)
{
val = 66;
}
else
{
val = 25;
}
return val;
}
}
CardLayout
。 - Tdorno.java
文件中的每个内部类在__javac__执行将它们转换为字节码时都被视为一个新的.class
。这就是为什么第一个内部类的Main$1.class
。您可以使用java.beans.EventHandler,它不会随意创建类,但要小心使用它们。对于后者,请参见示例和CardLayout。 - nIcE cOwPipes
应该是一个JPanel
类。你想使用PipeObject
对象而不是Pipe
对象。你甚至没有一个Pipe
类。 - Paul Samsotha