OpenGL超级经典头文件问题

4
最近我买了《OpenGL超级宝典第五版》。很高兴开始阅读,但当我到第一节关于如何正确设置所有内容时,遇到了一些问题,谷歌和其他StackOverflow的问题都无法回答。
请注意,我使用Visual Studio 2010,并且一切链接正确。
我从官方OpenGL Superbible网站下载了库和头文件。
因此,当我编写第一个名为Triangle.cpp的程序并尝试编译它时,会出现以下错误。
1>------ Build started: Project: OpenGL, Configuration: Debug Win32 ------
1>Build started 7/19/2011 9:21:27 PM.
1>InitializeBuildStatus:
1>  Touching "Debug\OpenGL.unsuccessfulbuild".
1>ClCompile:
1>  Triangle.cpp
1>c:\sb5\src\gltools\include\glbatch.h(77): error C2061: syntax error : identifier 'GLenum'
1>c:\sb5\src\gltools\include\glbatch.h(86): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\glbatch.h(89): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(90): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(91): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(92): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(100): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(103): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(106): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\glbatch.h(109): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\glbatch.h(110): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\glbatch.h(113): error C2146: syntax error : missing ';' before identifier 'primitiveType'
1>c:\sb5\src\gltools\include\glbatch.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(115): error C2146: syntax error : missing ';' before identifier 'uiVertexArray'
1>c:\sb5\src\gltools\include\glbatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(116): error C2146: syntax error : missing ';' before identifier 'uiNormalArray'
1>c:\sb5\src\gltools\include\glbatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(117): error C2146: syntax error : missing ';' before identifier 'uiColorArray'
1>c:\sb5\src\gltools\include\glbatch.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(118): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\glbatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(119): error C2146: syntax error : missing ';' before identifier 'vertexArrayObject'
1>c:\sb5\src\gltools\include\glbatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(121): error C2146: syntax error : missing ';' before identifier 'nVertsBuilding'
1>c:\sb5\src\gltools\include\glbatch.h(121): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(121): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(122): error C2146: syntax error : missing ';' before identifier 'nNumVerts'
1>c:\sb5\src\gltools\include\glbatch.h(122): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(122): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(123): error C2146: syntax error : missing ';' before identifier 'nNumTextureUnits'
1>c:\sb5\src\gltools\include\glbatch.h(123): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(123): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glbatch.h(89): error C2065: 'vVerts' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(90): error C2065: 'vNorms' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(91): error C2065: 'vColors' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(92): error C2065: 'vTex' : undeclared identifier
1>c:\sb5\src\gltools\include\glbatch.h(92): error C2065: 'uiTextureLayer' : undeclared identifier
1>c:\sb5\src\gltools\include\glshadermanager.h(85): error C2146: syntax error : missing ';' before identifier 'uiShaderID'
1>c:\sb5\src\gltools\include\glshadermanager.h(85): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(85): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(99): error C2146: syntax error : missing ';' before identifier 'GetStockShader'
1>c:\sb5\src\gltools\include\glshadermanager.h(99): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(99): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(99): warning C4183: 'GetStockShader': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(102): error C2146: syntax error : missing ';' before identifier 'UseStockShader'
1>c:\sb5\src\gltools\include\glshadermanager.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(102): warning C4183: 'UseStockShader': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(107): error C2146: syntax error : missing ';' before identifier 'LoadShaderPair'
1>c:\sb5\src\gltools\include\glshadermanager.h(107): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(107): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(107): warning C4183: 'LoadShaderPair': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(110): error C2146: syntax error : missing ';' before identifier 'LoadShaderPairSrc'
1>c:\sb5\src\gltools\include\glshadermanager.h(110): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(110): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(110): warning C4183: 'LoadShaderPairSrc': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(113): error C2146: syntax error : missing ';' before identifier 'LoadShaderPairWithAttributes'
1>c:\sb5\src\gltools\include\glshadermanager.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(113): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(113): warning C4183: 'LoadShaderPairWithAttributes': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(114): error C2146: syntax error : missing ';' before identifier 'LoadShaderPairSrcWithAttributes'
1>c:\sb5\src\gltools\include\glshadermanager.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(114): warning C4183: 'LoadShaderPairSrcWithAttributes': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(117): error C2146: syntax error : missing ';' before identifier 'LookupShader'
1>c:\sb5\src\gltools\include\glshadermanager.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(117): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(117): warning C4183: 'LookupShader': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\glshadermanager.h(120): error C2146: syntax error : missing ';' before identifier 'uiStockShaders'
1>c:\sb5\src\gltools\include\glshadermanager.h(120): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\glshadermanager.h(120): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(96): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C2146: syntax error : missing ';' before identifier 'GetIndexCount'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C2433: 'GLTriangleBatch::GLuint' : 'inline' not permitted on data declarations
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): warning C4183: 'GetIndexCount': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C2146: syntax error : missing ';' before identifier 'GetVertexCount'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C2433: 'GLTriangleBatch::GLuint' : 'inline' not permitted on data declarations
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): warning C4183: 'GetVertexCount': missing return type; assumed to be a member function returning 'int'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(109): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(109): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(109): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(114): error C2146: syntax error : missing ';' before identifier 'nMaxIndexes'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(114): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(115): error C2146: syntax error : missing ';' before identifier 'nNumIndexes'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(115): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(116): error C2146: syntax error : missing ';' before identifier 'nNumVerts'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(116): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(118): error C2146: syntax error : missing ';' before identifier 'bufferObjects'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(118): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(119): error C2146: syntax error : missing ';' before identifier 'vertexArrayBufferObject'
1>c:\sb5\src\gltools\include\gltrianglebatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(119): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltrianglebatch.h(101): error C2065: 'nNumIndexes' : undeclared identifier
1>c:\sb5\src\gltools\include\gltrianglebatch.h(102): error C2065: 'nNumVerts' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'GLint' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'nMajor' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'GLint' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2065: 'nMinor' : undeclared identifier
1>c:\sb5\src\gltools\include\gltools.h(144): error C2182: 'gltGetOpenGLVersion' : illegal use of type 'void'
1>c:\sb5\src\gltools\include\gltools.h(144): error C2078: too many initializers
1>c:\sb5\src\gltools\include\gltools.h(153): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\gltools.h(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(157): error C2143: syntax error : missing ';' before '*'
1>c:\sb5\src\gltools\include\gltools.h(157): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(157): error C2086: 'int GLbyte' : redefinition
1>          c:\sb5\src\gltools\include\gltools.h(153) : see declaration of 'GLbyte'
1>c:\sb5\src\gltools\include\gltools.h(157): error C2061: syntax error : identifier 'GLint'
1>c:\sb5\src\gltools\include\gltools.h(157): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(162): error C2146: syntax error : missing ';' before identifier 'gltGrabScreenTGA'
1>c:\sb5\src\gltools\include\gltools.h(162): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(162): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(167): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(168): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(169): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(170): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(171): error C2061: syntax error : identifier 'GLfloat'
1>c:\sb5\src\gltools\include\gltools.h(174): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(175): error C2061: syntax error : identifier 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(177): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPair'
1>c:\sb5\src\gltools\include\gltools.h(177): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(177): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(178): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPairWithAttributes'
1>c:\sb5\src\gltools\include\gltools.h(178): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(178): error C2086: 'int GLuint' : redefinition
1>          c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(178): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(180): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPairSrc'
1>c:\sb5\src\gltools\include\gltools.h(180): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(180): error C2086: 'int GLuint' : redefinition
1>          c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(180): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(181): error C2146: syntax error : missing ';' before identifier 'gltLoadShaderPairSrcWithAttributes'
1>c:\sb5\src\gltools\include\gltools.h(181): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(181): error C2086: 'int GLuint' : redefinition
1>          c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\sb5\src\gltools\include\gltools.h(181): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sb5\src\gltools\include\gltools.h(183): error C2146: syntax error : missing ')' before identifier 'progName'
1>c:\sb5\src\gltools\include\gltools.h(183): warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
1>c:\sb5\src\gltools\include\gltools.h(183): error C2059: syntax error : ')'
1>c:\sb5\src\gltools\include\gltools.h(184): error C2146: syntax error : missing ')' before identifier 'width'
1>c:\sb5\src\gltools\include\gltools.h(184): error C2182: 'gltGenerateOrtho2DMat' : illegal use of type 'void'
1>c:\sb5\src\gltools\include\gltools.h(184): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(46): error C2378: 'GLbyte' : redefinition; symbol cannot be overloaded with a typedef
1>          c:\sb5\src\gltools\include\gltools.h(153) : see declaration of 'GLbyte'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(48): error C2378: 'GLint' : redefinition; symbol cannot be overloaded with a typedef
1>          c:\sb5\src\gltools\include\gltools.h(162) : see declaration of 'GLint'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(52): error C2378: 'GLuint' : redefinition; symbol cannot be overloaded with a typedef
1>          c:\sb5\src\gltools\include\gltools.h(177) : see declaration of 'GLuint'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1154): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1154): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2146: syntax error : missing ')' before identifier 'i'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2182: 'glArrayElement' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2491: 'glArrayElement' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1155): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1157): error C2061: syntax error : identifier 'GLuint'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2146: syntax error : missing ')' before identifier 'list'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2182: 'glCallList' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2491: 'glCallList' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1160): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2146: syntax error : missing ')' before identifier 's'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2182: 'glClearStencil' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2491: 'glClearStencil' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1167): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2146: syntax error : missing ')' before identifier 'red'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2182: 'glColor3b' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2491: 'glColor3b' : definition of dllimport data not allowed
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1169): error C2059: syntax error : ')'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1170): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1170): error C2143: syntax error : missing ',' before '*'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): error C2146: syntax error : missing ')' before identifier 'red'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): warning C4229: anachronism used : modifiers on data are ignored
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): error C2182: 'glColor3i' : illegal use of type 'void'
1>c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h(1175): fatal error C1003: error count exceeds 100; stopping compilation
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.67
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

似乎标题本身存在问题,尽管我已经从官方网站下载了它们。 我还尝试在Visual Studio 2010 C ++ Express中编译相同的代码,但出现了相同的错误。 我不想使用Code :: blocks,因为我找不到使用类似东西的优势。 这一切似乎都很麻烦。 我更喜欢在Visual Studio中工作。 编辑(添加源代码):
// Triangle.cpp
// Our first OpenGL program that will just draw a triangle on the screen.

#include <GLTools.h>            // OpenGL toolkit
#include <GLShaderManager.h>    // Shader Manager Class

#ifdef __APPLE__
#include <glut/glut.h>          // OS X version of GLUT
#else
#define FREEGLUT_STATIC
#include <GL/glut.h>            // Windows FreeGlut equivalent
#endif

GLBatch triangleBatch;
GLShaderManager shaderManager;

///////////////////////////////////////////////////////////////////////////////
// Window has changed size, or has just been created. In either case, we need
// to use the window dimensions to set the viewport and the projection matrix.
void ChangeSize(int w, int h)
{
    glViewport(0, 0, w, h);
}


///////////////////////////////////////////////////////////////////////////////
// This function does any needed initialization on the rendering context. 
// This is the first opportunity to do any OpenGL related tasks.
void SetupRC()
{
    // Blue background
    glClearColor(0.0f, 0.0f, 1.0f, 1.0f );

    shaderManager.InitializeStockShaders();

    // Load up a triangle
    GLfloat vVerts[] = { -0.5f, 0.0f, 0.0f, 
                          0.5f, 0.0f, 0.0f,
                          0.0f, 0.5f, 0.0f };

    triangleBatch.Begin(GL_TRIANGLES, 3);
    triangleBatch.CopyVertexData3f(vVerts);
    triangleBatch.End();
}



///////////////////////////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void)
{
    // Clear the window with current clearing color
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

    GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
    shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
    triangleBatch.Draw();

    // Perform the buffer swap to display back buffer
    glutSwapBuffers();
}


///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
    gltSetWorkingDirectory(argv[0]);

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Triangle");
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);

    GLenum err = glewInit();
    if (GLEW_OK != err) {
        fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
        return 1;
    }

    SetupRC();

    glutMainLoop();
    return 0;
}

你能给我们展示一下你的代码吗?我猜测一下,你在glbatch.h之后是否包含了windows.h? - Bart
我知道我忘了什么!一旦我弄清楚如何编辑,我就会去做。另外,不,我没有。 - Frank
你可能需要告诉编译器,你包含的头文件是C风格的,使用extern "C" { #include "gl.h" }。 - Steven Behnke
似乎当我在编辑器中添加代码时,它会说需要使用CTRL + K缩进,但这并没有起作用。因此,这是pastebin链接:http://pastebin.com/DtAtgFZB - Frank
确保在包含gltools.h之前,要先包含windows.h。 - Bart
搞定了!谢谢!我终于可以开始学习了。呼。在glbatch.h上面包含windows.h完美解决了问题。 - Frank
1个回答

6
你看到的错误在Windows操作系统上第一次使用OpenGL开发软件时经常出现。尽管在这种情况下,错误信息被glbatch.h略微遮盖,而通常错误会指向gl.h。
如果你在Windows上工作,请确保在包含gl.h或任何间接包含gl.h的其他文件之前包含windows.h,如MSDN所述,这是使OpenGL正常工作所必需的。请注意不要删除html标签。

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