这个问题已经被问过了,并且已经为我正在使用的Picasso版本做出了承诺:如何使用Picasso将圆形位图发送到ImageView?我是Picasso的新手,唯一使用过的东西是
Picasso.with(context).load(url).resize(w, h).into(imageview);
我已经找到了https://gist.github.com/julianshen/5829333,但我不确定如何以不尴尬的方式将它与上一行结合起来。
这个问题已经被问过了,并且已经为我正在使用的Picasso版本做出了承诺:如何使用Picasso将圆形位图发送到ImageView?我是Picasso的新手,唯一使用过的东西是
Picasso.with(context).load(url).resize(w, h).into(imageview);
我已经找到了https://gist.github.com/julianshen/5829333,但我不确定如何以不尴尬的方式将它与上一行结合起来。
在查找答案之前,稍微进行一些研究。无论如何,请遵循此链接并仔细阅读以了解如何使用它。
尝试这个:
import com.squareup.picasso.Transformation;
public class CircleTransform implements Transformation {
@Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float r = size / 2f;
canvas.drawCircle(r, r, r, paint);
squaredBitmap.recycle();
return bitmap;
}
@Override
public String key() {
return "circle";
}
}
然后就像这样应用它:
Picasso.with(activity).load(mayorShipImageLink).transform(new CircleTransform()).into(ImageView);
BitmapShader.TileMode.CLAMP
不再存在了,我已经更新了答案。 - sud007signal 6 (SIGABRT),code -6 (SI_TKILL),fault addr --------11-12 00:03:47.941 29091 29091 F DEBUG:Abort message:'Error,cannot access an invalid/free'd bitmap here!'
-> **Abort message: 'Error, cannot access an invalid/free'd bitmap here!**因为它被垃圾回收器从内存中清除。我理解bitmap.recycle
是用于旧版Android设备的。 - Haroun Hajem这里有一些由support-v4库提供的东西!看看RoundedBitmapDrawable。无需自己开发:
Picasso.with(context).load(url)
.resize(w, h)
.into(myImageView, new Callback() {
@Override
public void onSuccess() {
Bitmap imageBitmap = ((BitmapDrawable) myImageView.getDrawable()).getBitmap();
RoundedBitmapDrawable imageDrawable = RoundedBitmapDrawableFactory.create(getResources(), imageBitmap);
imageDrawable.setCircular(true);
imageDrawable.setCornerRadius(Math.max(imageBitmap.getWidth(), imageBitmap.getHeight()) / 2.0f);
myImageView.setImageDrawable(imageDrawable);
}
@Override
public void onError() {
myImageView.setImageResource(R.drawable.default_image);
}
});
注意:Picasso 还有一个 .transform(customTransformation) 调用,理论上您可以使用它,但是我在使用时遇到了问题。上面的代码可以正常工作,祝好运!
有一个适用于Picasso的转换库。
只需添加Gradle依赖项即可。
implementation 'jp.wasabeef:picasso-transformations:2.4.0'
使用结束
Picasso.with(context)
.load(url)
.resize(w, h)
.transform(new CropCircleTransformation())
.into(imageview);
我发现的另一个选择是这位开发者的库。它可以独立使用,也可以与 Picasso 结合使用。我选择了 Picasso 的路线,如下所示:
https://github.com/vinc3m1/RoundedImageView
Transformation transformation = new RoundedTransformationBuilder()
.borderColor(Color.BLACK)
.borderWidthDp(3)
.cornerRadiusDp(30)
.oval(false)
.build();
Picasso.with(context)
.load(url)
.fit()
.transform(transformation)
.into(imageView);
对我很有帮助!
Picasso.with(getActivity())
.load(url)
.error(R.drawable.image2)
.placeholder(R.drawable.ic_drawer)
.resize(200, 200)
.transform(new ImageTrans_CircleTransform())
.into(imageView1);
那么就这样做 --------
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Shader.TileMode;
import com.squareup.picasso.Transformation;
public class ImageTrans_CircleTransform implements Transformation {
@Override
public Bitmap transform(Bitmap source) {
if (source == null || source.isRecycled()) {
return null;
}
final int width = source.getWidth() + borderwidth;
final int height = source.getHeight() + borderwidth;
Bitmap canvasBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
BitmapShader shader = new BitmapShader(source, TileMode.CLAMP, TileMode.CLAMP);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);
Canvas canvas = new Canvas(canvasBitmap);
float radius = width > height ? ((float) height) / 2f : ((float) width) / 2f;
canvas.drawCircle(width / 2, height / 2, radius, paint);
//border code
paint.setShader(null);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(bordercolor);
paint.setStrokeWidth(borderwidth);
canvas.drawCircle(width / 2, height / 2, radius - borderwidth / 2, paint);
//--------------------------------------
if (canvasBitmap != source) {
source.recycle();
}
return canvasBitmap;
}
@Override
public String key() {
return "circle";
}
}
使用此库来创建圆形ImageView。 要制作圆形ImageView,请将此CircularImageView库添加到您的项目中 并在您的布局XML中添加CircularImageView。
<com.pkmmte.view.CircularImageView
android:layout_width="250dp"
android:layout_height="250dp"
android:src="@drawable/image"
app:border_color="#EEEEEE"
app:border_width="4dp"
app:shadow="true" />`
然后使用Picasso将所需的图像加载到此imageView中。Picasso会处理所有缓存,您不必担心它
使用以下代码包含类型为Layer-list的xml drawable
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@+id/shape_status">
<shape android:shape="oval">
<solid android:color="@android:color/black"/>
</shape>
</item>
<item android:drawable="@drawable/ic_status_content"/></layer-list>
<ImageView
android:id="@+id/iconStatus"
android:layout_width="55dp"
android:layout_height="55dp"
android:layout_gravity="right"
android:src="@drawable/ic_circle_status"
android:layout_alignParentTop="true"
android:layout_alignParentEnd="true"/>
@Anirudh Sharma提供了一个很好的答案。以下是他的答案翻译成Kotlin。
class CircleTransform : Transformation {
override fun transform(source: Bitmap): Bitmap {
val size = Math.min(source.width, source.height)
val x = (source.width - size) / 2
val y = (source.height - size) / 2
val squaredBitmap = Bitmap.createBitmap(source, x, y, size, size)
if (squaredBitmap != source) {
source.recycle()
}
val bitmap = Bitmap.createBitmap(size, size, source.config)
val canvas = Canvas(bitmap)
val paint = Paint()
val shader = BitmapShader(
squaredBitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP
)
paint.shader = shader
paint.isAntiAlias = true
val r = size / 2f
canvas.drawCircle(r, r, r, paint)
squaredBitmap.recycle()
return bitmap
}
override fun key(): String {
return "circle"
}
}
这个与当前的Picasso 3快照一起工作:
class CircleTransformation : Transformation {
override fun transform(source: RequestHandler.Result): RequestHandler.Result {
if (source.bitmap == null) {
return source
}
var bitmap: Bitmap
// since we cant transform hardware bitmaps create a software copy first
if (VERSION.SDK_INT >= VERSION_CODES.O && source.bitmap!!.config == Config.HARDWARE) {
val softwareCopy = source.bitmap!!.copy(Config.ARGB_8888, true)
if (softwareCopy == null) {
return source
} else {
bitmap = softwareCopy
source.bitmap!!.recycle()
}
} else {
bitmap = source.bitmap!!
}
var size = bitmap.width
// if bitmap is non-square first create square one
if (size != bitmap.height) {
var sizeX = size
var sizeY = bitmap.height
size = Math.min(sizeY, sizeX)
sizeX = (sizeX - size) / 2
sizeY = (sizeY - size) / 2
val squareSource = Bitmap.createBitmap(bitmap, sizeX, sizeY, size, size)
bitmap.recycle()
bitmap = squareSource
}
val circleBitmap = Bitmap.createBitmap(size, size, Config.ARGB_8888)
val canvas = Canvas(circleBitmap)
val paint = Paint()
val shader = BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
paint.shader = shader
paint.isAntiAlias = true
val centerAndRadius = size / 2f
canvas.drawCircle(centerAndRadius, centerAndRadius, centerAndRadius, paint)
bitmap.recycle()
return RequestHandler.Result(circleBitmap, source.loadedFrom, source.exifRotation)
}
override fun key(): String {
return "circleTransformation()"
}
}
这是我在使用Picasso v2.71828时的解决方案
class CircleTransform : Transformation {
override fun transform(source: Bitmap?): Bitmap? {
if (source == null) {
return source
}
var bitmap: Bitmap
// since we cant transform hardware bitmaps create a software copy first
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O && source.config == Bitmap.Config.HARDWARE) {
val softwareCopy = source.copy(Bitmap.Config.ARGB_8888, true)
if (softwareCopy == null) {
return source
} else {
bitmap = softwareCopy
source.recycle()
}
} else {
bitmap = source
}
var size = bitmap.width
// if bitmap is non-square first create square one
if (size != bitmap.height) {
var sizeX = size
var sizeY = bitmap.height
size = Math.min(sizeY, sizeX)
sizeX = (sizeX - size) / 2
sizeY = (sizeY - size) / 2
val squareSource = Bitmap.createBitmap(bitmap, sizeX, sizeY, size, size)
bitmap.recycle()
bitmap = squareSource
}
val circleBitmap = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888)
val canvas = Canvas(circleBitmap)
val paint = Paint()
val shader = BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
paint.shader = shader
paint.isAntiAlias = true
val centerAndRadius = size / 2f
canvas.drawCircle(centerAndRadius, centerAndRadius, centerAndRadius, paint)
bitmap.recycle()
return circleBitmap
}
override fun key(): String {
return "circleTransformation()"
}
}