如何在使用NSViewRepresentable的SwiftUI应用程序中,在macOS上使用CAEmitterLayer?

3
我希望在基于SwiftUI的macOS应用程序中使用CAEmitterLayer。问题是:该层本身完全可见,但不会发射任何粒子。 → 这是我在GitHub上的演示项目

enter image description here

我基本上为一个自定义类EmitterNSView: NSView构建了一个NSViewRepresentable,它处理粒子发射器层本身。
final class EmitterNSView: NSView {

    private let emitterLayer: CAEmitterLayer = {
        let layer = CAEmitterLayer()
        layer.backgroundColor = NSColor.green.withAlphaComponent(0.33).cgColor
        return layer
    }()

    private let emitterCells: [CAEmitterCell] = {
        // https://developer.apple.com/documentation/quartzcore/caemitterlayer
        let cell = CAEmitterCell()
        cell.name = "someParticle"
        cell.birthRate = 10
        cell.lifetime = 5.0
        cell.velocity = 100
        cell.velocityRange = 50
        cell.emissionLongitude = 0.0
        cell.emissionRange = CGFloat.pi * 2.0
        cell.spinRange = 5
        cell.scale = 1.0
        cell.scaleRange = 0.25
        cell.alphaSpeed = 0.25
        cell.contents = NSImage(named: "whiteParticle.png")!.cgImage
        cell.color = NSColor.systemPink.cgColor
        cell.xAcceleration = 4
        cell.yAcceleration = 3
        cell.zAcceleration = 2
        return [cell]
    }()

    override init(frame frameRect: NSRect) {
        super.init(frame: frameRect)
        self.wantsLayer = true
        self.layer = CALayer()
        self.layer?.autoresizingMask = [.layerWidthSizable, .layerHeightSizable]
        self.configureEmitterLayer()
        self.layer?.addSublayer(self.emitterLayer)
    }

    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    override func layout() {
        super.layout()
        self.configureEmitterLayer()
    }

    override func updateLayer() {
        super.updateLayer()
        self.configureEmitterLayer()
    }

    func configureEmitterLayer() {
        self.emitterLayer.frame = self.frame
        self.emitterLayer.autoresizingMask = [.layerHeightSizable, .layerWidthSizable]
        self.emitterLayer.masksToBounds = false
        self.emitterLayer.drawsAsynchronously = true
        self.emitterLayer.emitterMode = .points
        self.emitterLayer.birthRate = 2
        self.emitterLayer.emitterShape = CAEmitterLayerEmitterShape.line
        self.emitterLayer.emitterSize = CGSize(width: frame.width * 0.5, height: frame.height * 0.5)
        self.emitterLayer.emitterPosition = CGPoint.zero
        self.emitterLayer.renderMode = CAEmitterLayerRenderMode.additive
        self.emitterLayer.emitterCells = self.emitterCells
        self.emitterLayer.zPosition = 10
        self.emitterLayer.beginTime = CACurrentMediaTime()
        self.emitterLayer.speed = 1.5
        self.emitterLayer.emitterCells = self.emitterCells
    
    }

}

我能清楚地看到应用程序中图层的绿色背景,这意味着单元格出了问题?此时感到迷失。
UIKit中非常相似的实现可以正常工作。
如何在基于SwiftUI的macOS应用程序中使用CAEmitterLayer
1个回答

4

在将NSImage转换为CGImage时,请使用cgImage(forProposedRect:context:hints:)

cell.contents = NSImage(named:"whiteParticle.png").flatMap {
    return $0.cgImage(forProposedRect: nil, context: nil, hints: nil)
}

1
这种方法完全正常。非常感谢@RTXGamer,我自己从未想过。那么这是否意味着NSImage上的cgImage属性有问题? 希望能了解这个问题! - ixany
@ixany,没有名为cgImage的属性,请检查定义。您正在调用方法func cgImage(forProposedRect proposedDestRect: UnsafeMutablePointer<NSRect>?, context referenceContext: NSGraphicsContext?, hints: [NSImageRep.HintKey : Any]?) -> CGImage?,其中所有参数都是可选的。 - RTXGamer

网页内容由stack overflow 提供, 点击上面的
可以查看英文原文,
原文链接