我正在尝试让Guake终端在Unity中正常工作。它的窗口宽度与屏幕宽度相等,但因为Unity左侧栏导致窗口右边框变得不可见。所以,我想设置适当的窗口宽度。它必须小于实际窗口大小。而且代码必须在有或没有Unity的情况下都正确运行。
以下是Guake确定其窗口位置和大小的方法:
def get_final_window_rect(self):
"""Gets the final size of the main window of guake. The height
is the window_height property, width is window_width and the
horizontal alignment is given by window_alignment.
"""
screen = self.window.get_screen()
height = self.client.get_int(KEY('/general/window_height'))
width = 100
halignment = self.client.get_int(KEY('/general/window_halignment'))
# get the rectangle just from the first/default monitor in the
# future we might create a field to select which monitor you
# wanna use
window_rect = screen.get_monitor_geometry(0)
total_width = window_rect.width
window_rect.height = window_rect.height * height / 100
window_rect.width = window_rect.width * width / 100
if width < total_width:
if halignment == ALIGN_CENTER:
window_rect.x = (total_width - window_rect.width) / 2
elif halignment == ALIGN_LEFT:
window_rect.x = 0
elif halignment == ALIGN_RIGHT:
window_rect.x = total_width - window_rect.width
window_rect.y = 0
window_rect.width = 250
return window_rect