Firebase 图片存储 - 缩略图

3
我在我的安卓应用中使用了Picasso,因此我可以从Firebase存储中检索图像URL到我的RecyclerView并显示它。现在,我想添加一个占位符,使用户在图片加载时能看到它。但是,我想像每个应用程序一样进行操作,首先将图像模糊处理成低分辨率缩略图,然后再显示原始图像(未模糊)。

我在Stack Overflow上搜索过,找到了很好的解决方案,例如制作两个Picasso语句,一个用于缩略图,然后通过onSuccess方法传递给我原始图像。但问题是,我需要2张图片,即原始图像的缩略图和完整的原始图像。

那么,如果我只上传了一张图片到服务器,如何检索到2张图片呢?下面是我在SO上发现的一点内容:

Transformation blurTransformation = new Transformation() {
    @Override
    public Bitmap transform(Bitmap source) {
        Bitmap blurred = Blur.fastblur(LiveImageView.this.context, source, 10);
        source.recycle();
        return blurred;
    }
 
    @Override
    public String key() {
        return "blur()";
    }
};
 
Picasso.with(context)
    .load(thumbUrl) // thumbnail url goes here
    .placeholder(R.drawable.placeholder)
    .resize(imageViewWidth, imageViewHeight)
    .transform(blurTransformation)
    .into(imageView, new Callback() {
        @Override
        public void onSuccess() {
            Picasso.with(context)
                    .load(url) // image url goes here
                    .resize(imageViewWidth, imageViewHeight)
                    .placeholder(imageView.getDrawable())
                    .into(imageView);
        }
 
        @Override
        public void onError() {
        }
    });

你尝试过通过XML将占位图添加到ImageView中(将占位图添加到drawable文件夹中),然后使用Picasso加载原始图像吗?或者如果要同时使用Picasso处理两种图像,则可以手动将占位图上传到Firebase存储,并从Firebase控制台获取下载URL。 - RamithDR
@RamithDR 是的,我可以在我的drawable中放置一个标准图像,但我不想显示一个标准图像,我想在完全加载之前显示我上传到服务器的模糊缩略图,看一下这个链接 https://abdelhadymu.files.wordpress.com/2015/02/whatsapp.png?w=634 - user6099735
请记住,上传到服务器的图片是随机的,并不是每次都相同的,这就是为什么我无法放置一个标准的占位符。 - user6099735
请查看下面我的答案。 - RamithDR
1个回答

3

我知道了,得说这是个相当棘手的难题!

步骤1

首先,您需要创建一个模糊的Java类:

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;

/**
 * Created by RamithRD on 9/12/2016.
 */
public class Blur {

    @SuppressLint("NewApi")
    public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {

        if (Build.VERSION.SDK_INT > 16) {
            Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

            final RenderScript rs = RenderScript.create(context);
            final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
                    Allocation.USAGE_SCRIPT);
            final Allocation output = Allocation.createTyped(rs, input.getType());
            final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
            script.setRadius(radius /* e.g. 3.f */);
            script.setInput(input);
            script.forEach(output);
            output.copyTo(bitmap);
            return bitmap;
        }

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (bitmap);
    }
}

模糊效果的代码来自:MichaelEvans - EtsyBlurExample

步骤 2

现在创建模糊转换:

Transformation blurTransformation = new Transformation() {
            @Override
            public Bitmap transform(Bitmap source) {
                Bitmap blurred = Blur.fastblur(MainActivity.this, source, 10);
                source.recycle();
                return blurred;
            }

            @Override
            public String key() {
                return "blur()";
            }
        };

第三步

使用Picasso加载图像:

Picasso.with(context)
    .load(url) // thumnail url goes here
    .transform(blurTransformation)
    .into(imageView, new Callback() {
        @Override
        public void onSuccess() {
            Picasso.with(context)
                    .load(url) // original image url goes here
                    .placeholder(imageView.getDrawable())
                    .into(imageView);
        }

        @Override
        public void onError() {
        }
    });

当我启动应用程序时,它首先显示原始图像但是模糊,然后显示原始图像。
为使其更加高效,我建议以下操作:将图像上传到Firebase存储时,您可以缩小图像的大小并将其与原始图像一起存储(可以使用Firebase数据库轻松完成,只需存储缩略图和原始图像的下载URL),并在通过Picasso加载图像时,可以先加载缩略图,然后再加载原始图像。
为了测试目的,我只使用了相同的URL。
有关重新调整图像大小的解答,请参考 此处
这是我的示例应用程序的GIF: enter image description here
(来源:giphy.com

非常准确的答案,做得非常好,非常感谢!还有一个问题@RamithDR,假设我上传了两张图片而不是一张,就像你说的那样,在我的存储中,只需将缩略图URL带到.thumbnail(URL)中,然后再显示原始图片,这比使用相同的图片模糊并显示更容易。我这样做的原因是因为我只想在用户看到最终结果之前快速加载预览,仅用于加速目的,我不想让他们等待直到图像加载完成,因为他们只看到空白空间,然后在2秒钟后图像弹出。 - user6099735
1
@ArmandoBarreda 是的,正如我说的,如果你要上传两张缩略图和原始图片,确保在上传缩略图之前将其图像大小缩小,然后虚化的缩略图将非常快速地显示给用户,并且如果图像质量低也没关系,因为它是虚化的 ;) - RamithDR
1
请查看此链接(http://stackoverflow.com/questions/25629230/get-image-urls-from-json-into-an-array)如果您前往JSON中的IMAGE子项,您可以看到它存储了3张不同的图像,即 low_resolution、thumbnail 和 full_resolution。这些图像都有不同的宽度和高度,然后应用程序在调用完整图像之前只调用缩略图。这就是我想表达的 :) @RamithDR - user6099735

网页内容由stack overflow 提供, 点击上面的
可以查看英文原文,
原文链接