也许这与“ExactSpelling = true”有关。
这似乎有效:
public enum LogonType : int
{
Interactive = 2,
Network = 3,
Batch = 4,
Service = 5,
Unlock = 7,
NetworkCleartText = 8,
NewCredentials = 9,
}
public enum LogonProvider : int
{
Default = 0,
}
public class Impersonation : IDisposable
{
#region Dll Imports
[DllImport("kernel32.dll")]
private static extern Boolean CloseHandle(IntPtr hObject);
[DllImport("advapi32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool LogonUser(string username, string domain,
string password, LogonType logonType,
LogonProvider logonProvider,
out IntPtr userToken);
[DllImport("advapi32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool DuplicateToken(IntPtr token, int impersonationLevel,
ref IntPtr duplication);
[DllImport("advapi32.dll", SetLastError = true)]
static extern bool ImpersonateLoggedOnUser(IntPtr userToken);
#endregion
#region Private members
private bool _disposed;
private WindowsImpersonationContext _impersonationContext;
#endregion
#region Constructors
public Impersonation(String username, String domain, String password)
{
IntPtr userToken = IntPtr.Zero;
IntPtr userTokenDuplication = IntPtr.Zero;
bool loggedOn = LogonUser(username, domain, password,
LogonType.Interactive, LogonProvider.Default,
out userToken);
if (loggedOn)
{
try
{
if (DuplicateToken(userToken, 2, ref userTokenDuplication))
{
WindowsIdentity identity = new WindowsIdentity(userTokenDuplication);
_impersonationContext = identity.Impersonate();
}
else
{
throw new Exception("Could not copy token");
}
}
finally
{
if (!userTokenDuplication.Equals(IntPtr.Zero))
{
CloseHandle(userTokenDuplication);
userTokenDuplication = IntPtr.Zero;
}
if (!userToken.Equals(IntPtr.Zero))
{
CloseHandle(userToken);
userToken = IntPtr.Zero;
}
}
}
else
{
throw new Exception("Login failed");
}
}
~Impersonation()
{
Dispose(false);
}
#endregion
#region Public methods
public void Revert()
{
if (_impersonationContext != null)
{
_impersonationContext.Undo();
_impersonationContext = null;
}
}
#endregion
#region IDisposable implementation.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
Revert();
_disposed = true;
}
}
#endregion
}