有人知道WxWidgets库是否与现代着色器风格的openGL(3.3+)兼容吗?我找到的所有东西似乎都在使用旧的样式。我想要在我的应用程序中使用QT或WxWidgets,但似乎让着色器与小部件一起工作可能是一场噩梦。有人有经验吗?
有人知道WxWidgets库是否与现代着色器风格的openGL(3.3+)兼容吗?我找到的所有东西似乎都在使用旧的样式。我想要在我的应用程序中使用QT或WxWidgets,但似乎让着色器与小部件一起工作可能是一场噩梦。有人有经验吗?
wxGLContext
应该可以工作:
wxGLContextAttrs cxtAttrs;
cxtAttrs.CoreProfile().OGLVersion(3, 3).EndList();
//We create a wxGLContext in this constructor.
//We do OGL initialization at OnSize().
MyGLCanvas::MyGLCanvas(MyFrame* parent, const wxGLAttributes& canvasAttrs)
: wxGLCanvas(parent, canvasAttrs)
{
m_parent = parent;
m_oglManager = NULL;
m_winHeight = 0; // We have not been sized yet
// Explicitly create a new rendering context instance for this canvas.
wxGLContextAttrs ctxAttrs;
#ifndef __WXMAC__
// An impossible context, just to test IsOk()
ctxAttrs.PlatformDefaults().OGLVersion(99, 2).EndList();
m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
if ( !m_oglContext->IsOK() )
{
#if wxUSE_LOGWINDOW
wxLogMessage("Trying to set OpenGL 99.2 failed, as expected.");
#endif // wxUSE_LOGWINDOW
delete m_oglContext;
ctxAttrs.Reset();
#endif //__WXMAC__
ctxAttrs.PlatformDefaults().CoreProfile().OGLVersion(3, 2).EndList();
m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
#ifndef __WXMAC__
}
#endif //__WXMAC__
if ( !m_oglContext->IsOK() )
{
wxMessageBox("This sample needs an OpenGL 3.2 capable driver.\nThe app will end now.",
"OpenGL version error", wxOK | wxICON_INFORMATION, this);
delete m_oglContext;
m_oglContext = NULL;
}
else
{
#if wxUSE_LOGWINDOW
wxLogMessage("OpenGL Core Profile 3.2 successfully set.");
#endif // wxUSE_LOGWINDOW
}
}