我已经寻找这个解决方案有一段时间了,但是还没有找到。例如一个解决方案是
self.navigationItem.setRightBarButtonItem(UIBarButtonItem(barButtonSystemItem: .Stop, target: self, action: nil), animated: true)
这段代码将添加一个带有“停止”图像的按钮。就像这样,还有其他带有“搜索”,“刷新”等的解决方案。但是如果我想以编程方式添加我想要的图像按钮怎么办?
我已经寻找这个解决方案有一段时间了,但是还没有找到。例如一个解决方案是
self.navigationItem.setRightBarButtonItem(UIBarButtonItem(barButtonSystemItem: .Stop, target: self, action: nil), animated: true)
这段代码将添加一个带有“停止”图像的按钮。就像这样,还有其他带有“搜索”,“刷新”等的解决方案。但是如果我想以编程方式添加我想要的图像按钮怎么办?
设置自定义按钮图像而不设置按钮框架:
您可以使用init(image: UIImage?, style: UIBarButtonItemStyle, target: Any?, action: Selector?)
方法,通过指定图像和其他属性来初始化一个新的项目。
let button1 = UIBarButtonItem(image: UIImage(named: "imagename"), style: .plain, target: self, action: Selector("action")) // action:#selector(Class.MethodName) for swift 3
self.navigationItem.rightBarButtonItem = button1
查看这个苹果文档引用
适用于Swift 3.0
let btn1 = UIButton(type: .custom)
btn1.setImage(UIImage(named: "imagename"), for: .normal)
btn1.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
btn1.addTarget(self, action: #selector(Class.Methodname), for: .touchUpInside)
let item1 = UIBarButtonItem(customView: btn1)
let btn2 = UIButton(type: .custom)
btn2.setImage(UIImage(named: "imagename"), for: .normal)
btn2.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
btn2.addTarget(self, action: #selector(Class.MethodName), for: .touchUpInside)
let item2 = UIBarButtonItem(customView: btn2)
self.navigationItem.setRightBarButtonItems([item1,item2], animated: true)
针对 Swift 2.0
及更早版本
let btnName = UIButton()
btnName.setImage(UIImage(named: "imagename"), forState: .Normal)
btnName.frame = CGRectMake(0, 0, 30, 30)
btnName.addTarget(self, action: Selector("action"), forControlEvents: .TouchUpInside)
//.... Set Right/Left Bar Button item
let rightBarButton = UIBarButtonItem()
rightBarButton.customView = btnName
self.navigationItem.rightBarButtonItem = rightBarButton
或者简单地使用init(customView:),如下所示
let rightBarButton = UIBarButtonItem(customView: btnName)
self.navigationItem.rightBarButtonItem = rightBarButton
对于系统的UIBarButtonItem:let camera = UIBarButtonItem(barButtonSystemItem: .Camera, target: self, action: Selector("btnOpenCamera"))
self.navigationItem.rightBarButtonItem = camera
如果需要设置多个项,请使用rightBarButtonItems
,对于左侧请使用leftBarButtonItems
let btn1 = UIButton()
btn1.setImage(UIImage(named: "img1"), forState: .Normal)
btn1.frame = CGRectMake(0, 0, 30, 30)
btn1.addTarget(self, action: Selector("action1:"), forControlEvents: .TouchUpInside)
let item1 = UIBarButtonItem()
item1.customView = btn1
let btn2 = UIButton()
btn2.setImage(UIImage(named: "img2"), forState: .Normal)
btn2.frame = CGRectMake(0, 0, 30, 30)
btn2.addTarget(self, action: Selector("action2:"), forControlEvents: .TouchUpInside)
let item2 = UIBarButtonItem()
item2.customView = btn2
self.navigationItem.rightBarButtonItems = [item1,item2]
使用 setLeftBarButtonItem
或 setRightBarButtonItem
let btn1 = UIButton()
btn1.setImage(UIImage(named: "img1"), forState: .Normal)
btn1.frame = CGRectMake(0, 0, 30, 30)
btn1.addTarget(self, action: Selector("action1:"), forControlEvents: .TouchUpInside)
self.navigationItem.setLeftBarButtonItem(UIBarButtonItem(customView: btn1), animated: true);
对于 swift >= 2.2,应该使用 #selector(Class.MethodName)
来指定动作... 比如:btnName.addTarget(self, action: #selector(Class.MethodName), forControlEvents: .TouchUpInside)
。使用 Swift 4
或 Swift 4.2
更加简单。
在您的 ViewDidLoad
方法中,定义您的按钮并将其添加到导航栏中即可。
override func viewDidLoad() {
super.viewDidLoad()
let logoutBarButtonItem = UIBarButtonItem(title: "Logout", style: .done, target: self, action: #selector(logoutUser))
self.navigationItem.rightBarButtonItem = logoutBarButtonItem
}
那么您需要在action参数中定义您提到的函数,如下所示:
@objc func logoutUser(){
print("clicked")
}
由于它仍在使用旧的东西(Objective C),所以您需要添加@objc
前缀。
只需使用自定义视图设置UIBarButtonItem
例如:
var leftNavBarButton = UIBarButtonItem(customView:yourButton)
self.navigationItem.leftBarButtonItem = leftNavBarButton
或者使用 setFunction
:
self.navigationItem.setLeftBarButtonItem(UIBarButtonItem(customView: yourButton), animated: true);
我刚刚偶然发现了这个问题,这是针对Swift 3和iOS 10的更新:
let testUIBarButtonItem = UIBarButtonItem(image: UIImage(named: "test.png"), style: .plain, target: self, action: nil)
self.navigationItem.rightBarButtonItem = testUIBarButtonItem
使用这种方法创建UIBarButtonItem明显比先创建UIButton并设置所有属性,再将customView添加到UIBarButtonItem中要快得多。
如果您想将图像颜色从默认的蓝色更改为白色,则始终可以更改着色颜色:
test.tintColor = UIColor.white()
PS,你显然应该根据你的应用程序更改选择器等等 :)
UIBarButtonItem:
override func viewDidLoad() {
super.viewDidLoad()
let testUIBarButtonItem = UIBarButtonItem(image: UIImage(named: "test.png"), style: .plain, target: self, action: #selector(self.clickButton))
self.navigationItem.rightBarButtonItem = testUIBarButtonItem
}
@objc func clickButton(){
print("button click")
}
适用于 Swift 5+
let searchBarButtonItem = UIBarButtonItem(image: UIImage(named: "searchIcon"), style: .plain, target: self, action: #selector(onSearchButtonClicked))
self.navigationItem.rightBarButtonItem = searchBarButtonItem
@objc func onSearchButtonClicked(_ sender: Any){
print("SearchButtonClicked")
}
使用原始图片设置LeftBarButton。
let menuButton = UIBarButtonItem(image: UIImage(named: "imagename").withRenderingMode(.alwaysOriginal), style: .plain, target: self, action: #selector(classname.functionname))
self.navigationItem.leftBarButtonItem = menuButton
iOS 11
使用约束设置自定义按钮:
let buttonWidth = CGFloat(30)
let buttonHeight = CGFloat(30)
let button = UIButton(type: .custom)
button.setImage(UIImage(named: "img name"), for: .normal)
button.addTarget(self, action: #selector(buttonTapped(sender:)), for: .touchUpInside)
button.widthAnchor.constraint(equalToConstant: buttonWidth).isActive = true
button.heightAnchor.constraint(equalToConstant: buttonHeight).isActive = true
self.navigationItem.rightBarButtonItem = UIBarButtonItem.init(customView: button)
if #available(iOS 14.0, *) {
let closeAction = UIAction(handler: { [weak self] _ in
//perform action here
})
let closeBarButtonItem = UIBarButtonItem(systemItem: .close, primaryAction: closeAction, menu: nil)
navigationItem.rightBarButtonItem = closeBarButtonItem
}
我遇到了同样的问题,并在另一个主题中阅读了答案,然后用另一种类似的方法解决了。我不知道哪种方法更有效。 类似的问题
//play button
@IBAction func startIt(sender: AnyObject) {
startThrough();
};
//play button
func startThrough() {
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("updateTime"), userInfo: nil, repeats: true);
let pauseButton = UIBarButtonItem(barButtonSystemItem: .Pause, target: self, action: "pauseIt");
self.toolBarIt.items?.removeLast();
self.toolBarIt.items?.append( pauseButton );
}
func pauseIt() {
timer.invalidate();
let play = UIBarButtonItem(barButtonSystemItem: .Play, target: self, action: "startThrough");
self.toolBarIt.items?.removeLast();
self.toolBarIt.items?.append( play );
}
let camera = UIBarButtonItem(barButtonSystemItem: .Camera, target: self, action: #selector(Class.MethodName))
。 - CodeBender