我想要将屏幕上的图像截屏并保存到照片库中。
我找不到Swift 3实现的答案,所以我来尝试一下。
static func screenshotOf(window: UIWindow) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(window.bounds.size, true, UIScreen.main.scale)
guard let currentContext = UIGraphicsGetCurrentContext() else {
return nil
}
window.layer.render(in: currentContext)
guard let image = UIGraphicsGetImageFromCurrentImageContext() else {
UIGraphicsEndImageContext()
return nil
}
UIGraphicsEndImageContext()
return image
}
这将适用于 Swift 4.2,截图将保存在库中,但请不要忘记编辑 info.plist @ NSPhotoLibraryAddUsageDescription
:
@IBAction func takeScreenshot(_ sender: UIButton) {
//Start full Screenshot
print("full Screenshot")
UIGraphicsBeginImageContext(card.frame.size)
view.layer.render(in: UIGraphicsGetCurrentContext()!)
var sourceImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(sourceImage!, nil, nil, nil)
//Start partial Screenshot
print("partial Screenshot")
UIGraphicsBeginImageContext(card.frame.size)
sourceImage?.draw(at: CGPoint(x:-25,y:-100)) //the screenshot starts at -25, -100
var croppedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(croppedImage!, nil, nil, nil)
}
iOS 7.0及以上版本..
如果你想要对视图 (myView) 进行截屏,只需要一行代码:
[myView snapshotViewAfterScreenUpdates:NO];
以下网站提供两种选项:
选项1:使用UIWindow(尝试过并且完美运行)
// create graphics context with screen size
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
// grab reference to our window
UIWindow *window = [UIApplication sharedApplication].keyWindow;
// transfer content into our context
[window.layer renderInContext:ctx];
UIImage *screengrab = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
选项2:使用UIView
// grab reference to the view you'd like to capture
UIView *wholeScreen = self.splitViewController.view;
// define the size and grab a UIImage from it
UIGraphicsBeginImageContextWithOptions(wholeScreen.bounds.size, wholeScreen.opaque, 0.0);
[wholeScreen.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screengrab = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// grab reference to our window
UIWindow *window = [UIApplication sharedApplication].keyWindow;
// create graphics context with screen size
CGRect screenRect = [[UIScreen mainScreen] bounds];
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(screenRect.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(screenRect.size);
[window.layer renderInContext:UIGraphicsGetCurrentContext()];
}
更多细节请参考:http://pinkstone.co.uk/how-to-take-a-screeshot-in-ios-programmatically/
这篇文章介绍了如何在iOS程序中以编程的方式进行屏幕截图。从视图中获取屏幕截图
-(UIImage *)getScreenshotImage {
if ([[UIScreen mainScreen] scale] == 2.0) {
UIGraphicsBeginImageContextWithOptions(self.view.frame.size, FALSE, 2.0);
} else {
UIGraphicsBeginImageContextWithOptions(self.view.frame.size, FALSE, 1.0);
}
[self.view.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
UIImageWriteToSavedPhotosAlbum(YOUR_IMAGE, nil, nil, nil);
如何做到
UIImageWriteToSavedPhotosAlbum([self getScreenshotImage], nil, nil, nil);
从视图中获取屏幕截图:
- (UIImage *)takeSnapshotView {
CGRect rect = [myView bounds];//Here you can change your view with myView
UIGraphicsBeginImageContextWithOptions(rect.size,YES,0.0f);
CGContextRef context = UIGraphicsGetCurrentContext();
[myView.layer renderInContext:context];
UIImage *capturedScreen = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return capturedScreen;//capturedScreen is the image of your view
}
我做了一个按钮,但按下按钮会导致按钮被捕获,所以首先我要取消高亮显示。
- (IBAction)screenShot:(id)sender {
// Unpress screen shot button
screenShotButton.highlighted = NO;
// create graphics context with screen size
CGRect screenRect = [[UIScreen mainScreen] bounds];
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, [UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(self.view.bounds.size);
}
CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blackColor] set];
CGContextFillRect(ctx, screenRect);
// grab reference to our window
UIWindow *window = [UIApplication sharedApplication].keyWindow;
// transfer content into our context
[window.layer renderInContext:ctx];
UIImage *screengrab = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// save screengrab to Camera Roll
UIImageWriteToSavedPhotosAlbum(screengrab, nil, nil, nil);
}
var target = UIATarget.localTarget();
var app = target.frontMostApp();
var window = app.mainWindow();
var picker = window.pickers()[0];
var wheel = picker.wheels()[2];
var buttons = window.buttons();
var button1 = buttons.firstWithPredicate("name == 'dateButton1'");
var button2 = buttons.firstWithPredicate("name == 'dateButton2'");
function setYear(picker, year) {
var yearName = year.toString();
var yearWheel = picker.wheels()[2];
yearWheel.selectValue(yearName);
}
function setMonth(picker, monthName) {
var wheel = picker.wheels()[0];
wheel.selectValue(monthName);
}
function setDay(picker, day) {
var wheel = picker.wheels()[1];
var name = day.toString();
wheel.selectValue(name);
}
target.delay(1);
setYear(picker, 2015);
setMonth(picker, "July");
setDay(picker, 4);
button1.tap();
setYear(picker, 2015);
setMonth(picker, "December");
setDay(picker, 25);
target.captureScreenWithName("daysShot1");
var nButtons = buttons.length;
UIALogger.logMessage(nButtons + " buttons");
for (var i=0; i<nButtons; i++) {
UIALogger.logMessage("button " + buttons[i].name());
}
var tabBar = window.tabBars()[0];
var barButtons = tabBar.buttons();
var nBarButtons = barButtons.length;
UIALogger.logMessage(nBarButtons + " buttons on tab bar");
for (var i=0; i<nBarButtons; i++) {
UIALogger.logMessage("button " + barButtons[i].name());
}
var weeksButton = barButtons[1];
var monthsButton = barButtons[2];
var yearsButton = barButtons[3];
target.delay(2);
weeksButton.tap();
target.captureScreenWithName("daysShot2");
target.delay(2);
monthsButton.tap();
target.captureScreenWithName("daysShot3");
target.delay(2);
yearsButton.tap();
target.delay(2);
button2.tap();
target.delay(2);
setYear(picker, 2018);
target.delay(2);
target.captureScreenWithName("daysShot4");
if UIScreen.mainScreen().respondsToSelector(Selector("scale")) {
UIGraphicsBeginImageContextWithOptions(self.window!.bounds.size, false, UIScreen.mainScreen().scale)
}
else{
UIGraphicsBeginImageContext(self.window!.bounds.size)
}
self.window?.layer.renderInContext(UIGraphicsGetCurrentContext())
var image : UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
Swift 4:
func makeImage(withView view: UIView) -> UIImage? {
let rect = view.bounds
UIGraphicsBeginImageContextWithOptions(rect.size, true, 0)
guard let context = UIGraphicsGetCurrentContext() else {
assertionFailure()
return nil
}
view.layer.render(in: context)
guard let image = UIGraphicsGetImageFromCurrentImageContext() else {
assertionFailure()
return nil
}
UIGraphicsEndImageContext()
return image
}