我正在创建一个针对长按按钮的脚本。长按按钮已经起作用了,唯一的问题是如果长按按钮触发,我想防止按钮的点击。
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
public class LongPressButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
{
[Tooltip("How long must pointer be down on this object to trigger a long press")]
public float durationThreshold = 1.0f;
public UnityEvent onLongPress = new UnityEvent();
private bool isPointerDown = false;
private bool longPressTriggered = false;
private float timePressStarted;
private void Update()
{
if (isPointerDown && !longPressTriggered)
{
if (Time.time - timePressStarted > durationThreshold)
{
longPressTriggered = true;
onLongPress.Invoke();
}
}
}
public void OnPointerDown(PointerEventData eventData)
{
timePressStarted = Time.time;
isPointerDown = true;
longPressTriggered = false;
}
public void OnPointerUp(PointerEventData eventData)
{
isPointerDown = false;
}
public void OnPointerExit(PointerEventData eventData)
{
isPointerDown = false;
}
}
我知道有方法可以防止事件传播到3D世界,但是否有一种方法可以防止在按钮脚本上的传播呢?