将LTR转换为RTL?

4

如您所知,许多UI组件和开发工具不支持RTL,我们可以称之为翻转文本,因为结果相同,例如:

LTR

سلام salam متن راهنما word

RTL

word متن راهنما salam  سلام

有没有办法将这个LTR转换为RTL,我不知道怎么做,语言没有关系

实际上,我正在寻找一种解决方案,以在RAD Studio Firemonkey应用程序中完成此操作,正如您所知,Firemonkey应用程序不支持rtl,它已经在rad studio的路线图上,但尚未实现


2
我认为你很难在FMX上移植一个修复程序来使其工作。也许可以针对文本输出完成,但我想让编辑工作起来会是一个挑战。你可能需要等到FMX完成。 - David Heffernan
相关的Mac OS X API是“ATSUI”或Apple Type Services for Unicode Imaging,而Win32 API是UNISCRIBE。在FMX提供一个包装两者的公共API库之前,祝你好运。我相信QT已经有了这个功能,所以实现这个功能的人可以研究一下他们在QT中是如何实现的。 - Warren P
3个回答

4
在Windows下,您可以通过UniScribe API来实现此功能。我曾经使用它将Unicode文本转换为一组字形,用于我们的开源PDF作者。您可以在SynPdf.pas单元中查看源代码样本。请参阅TPdfWrite.AddUnicodeHexTextUniScribe方法。
function TPdfWrite.AddUnicodeHexTextUniScribe(PW: PWideChar;
  WinAnsiTTF: TPdfFontTrueType; NextLine: boolean; Canvas: TPdfCanvas): boolean;
var L, i,j: integer;
    res: HRESULT;
    max, count, numSp: integer;
    Sp: PScriptPropertiesArray;
    W: PWideChar;
    items: array of TScriptItem;
    level: array of byte;
    VisualToLogical: array of integer;
    psc: pointer; // opaque Uniscribe font metric cache
    complex,R2L: boolean;
    complexs: array of byte;
    glyphs: array of TScriptVisAttr;
    glyphsCount: integer;
    OutGlyphs, LogClust: array of word;
procedure Append(i: Integer);
// local procedure used to add glyphs from items[i] to the PDF content stream
var L: integer;
    W: PWideChar;
procedure DefaultAppend;
var tmpU: array of WideChar;
begin
  SetLength(tmpU,L+1); // we need the text to be ending with #0
  move(W^,tmpU[0],L*2);
  AddUnicodeHexTextNoUniScribe(pointer(tmpU),WinAnsiTTF,false,Canvas);
end;
begin
  L := items[i+1].iCharPos-items[i].iCharPos; // length of this shapeable item
  if L=0 then
    exit; // nothing to append
  W := PW+items[i].iCharPos;
  if not GetBit(complexs[0],i) then begin
    // not complex items are rendered as fast as possible
    DefaultAppend;
    exit;
  end;
  res := ScriptShape(0,psc,W,L,max,@items[i].a,
    pointer(OutGlyphs),pointer(LogClust),pointer(glyphs),glyphsCount);
  case res of
    E_OUTOFMEMORY: begin // max was not big enough (should never happen)
      DefaultAppend;
      exit;
    end;
    E_PENDING, USP_E_SCRIPT_NOT_IN_FONT: begin // need HDC and a selected font object
      res := ScriptShape(Canvas.FDoc.GetDCWithFont(WinAnsiTTF),
        psc,W,L,max,@items[i].a,
        pointer(OutGlyphs),pointer(LogClust),pointer(glyphs),glyphsCount);
      if res<>0 then begin // we won't change font if necessary, sorry
        // we shall implement the complex technic as stated by
        // http://msdn.microsoft.com/en-us/library/dd374105(v=VS.85).aspx
        DefaultAppend;
        exit;
      end;
    end;
    0: ; // success -> will add glyphs just below
    else exit;
  end;
  // add glyphs to the PDF content
  // (NextLine has already been handled: not needed here)
  AddGlyphs(pointer(OutGlyphs),glyphsCount,Canvas);
end;
begin
  result := false; // on UniScribe error, handle as Unicode
  // 1. Breaks a Unicode string into individually shapeable items
  L := StrLenW(PW)+1; // include last #0
  max := L+2; // should be big enough
  SetLength(items,max);
  count := 0;
  if ScriptItemize(PW,L,max,nil,nil,pointer(items),count)<>0 then
    exit; // error trying processing Glyph Shaping -> fast return
  // 2. guess if requiring glyph shaping or layout
  SetLength(complexs,(count shr 3)+1);
  ScriptGetProperties(sP,numSp);
  complex := false;
  R2L := false;
  for i := 0 to Count-2 do // don't need Count-1 = Terminator
    if fComplex in sP^[items[i].a.eScript and (1 shl 10-1)]^.fFlags then begin
      complex := true;
      SetBit(complexs[0],i);
    end else
      if fRTL in items[i].a.fFlags then
        R2L := true;
  if not complex then begin
    // no glyph shaping -> fast append as normal Unicode Text
    if R2L then begin
      // handle Right To Left but not Complex text
      W := pointer(items); // there is enough temp space in items[]
      W[L] := #0;
      dec(L);
      for i := 0 to L do
        W[i] := PW[L-i];
      AddUnicodeHexTextNoUniScribe(W,WinAnsiTTF,NextLine,Canvas);
      result := true; // mark handled here
    end;
    exit;
  end;
  // 3. get Visual Order, i.e. how to render the content from left to right
  SetLength(level,count);
  for i := 0 to Count-1 do
    level[i] := items[i].a.s.uBidiLevel;
  SetLength(VisualToLogical,count);
  if ScriptLayout(Count,pointer(level),pointer(VisualToLogical),nil)<>0 then
    exit;
  // 4. now we have enough information to start drawing
  result := true;
  if NextLine then
    Canvas.MoveToNextLine; // manual NextLine handling
  // 5. add glyphs for all shapeable items
  max := (L*3)shr 1+32; // should be big enough - allocate only once
  SetLength(glyphs,max);
  SetLength(OutGlyphs,max);
  SetLength(LogClust,max);
  psc := nil; // cached for the same character style used
  if Canvas.RightToLeftText then
    // append from right to left visual order
    for j := Count-2 downto 0 do // Count-2: ignore last ending item
      Append(VisualToLogical[j]) else
    // append from left to right visual order
    for j := 0 to Count-2 do // Count-2: ignore last ending item
      Append(VisualToLogical[j]);
end;

当然,这只适用于Windows系统。因此,在Mac OS X下无法使用。您需要在Mac OS X下使用另一个库...

1

你有类似示例的东西吗? - Ritsaert Hornstra
FMX 可以包装 ICU 作为一个例子。这甚至可能是 FMX 团队的计划。 - Warren P

0

如果你在使用MFC,这里是如何设置文本方向和对齐方式。假设你的CEdit控件名为m_TextEdit

void MyDialog::SetLangDirection(bool RTL)
{
    DWORD w_dwStyle;

    w_dwStyle = GetWindowLong(m_TextEdit.GetSafeHwnd(), GWL_EXSTYLE);

    if (RTL)
    {
        w_dwStyle -= WS_EX_LEFT | WS_EX_LTRREADING;
        w_dwStyle |= WS_EX_RIGHT | WS_EX_RTLREADING;
    }
    else
    {
        w_dwStyle -= WS_EX_RIGHT | WS_EX_RTLREADING;
        w_dwStyle |= WS_EX_LEFT | WS_EX_LTRREADING;
    }

    SetWindowLong(m_TextEdit.GetSafeHwnd(), GWL_EXSTYLE, w_dwStyle);
}

请查看我的技巧


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