了解使用ColorMatrix和ColorMatrixColorFilter修改可绘制对象色调

123

我正在为一个应用程序设计UI,尝试使用灰度图标并允许用户更改主题颜色。为此,我尝试对可绘制的对象应用某种颜色过滤器来覆盖颜色。我已经尝试使用PorterDuff.Mode.MULTIPLY,它基本上可以满足我的需求,但是白色也会被覆盖成该颜色。理想情况下,我正在寻找的是Photoshop中的“颜色”混合模式,其中图形保留其透明度和亮度,并仅修改图像的颜色。例如:

alt text 变成 alt text

经过一些研究,似乎ColorMatrixColorFilter类可能做到我所需的,但我无法找到任何资源指向如何使用矩阵。这是一个4x5矩阵,但我需要知道的是如何设计矩阵。有什么想法吗?

编辑:好吧,就目前而言,我发现以下内容:

1 0 0 0 0 //red
0 1 0 0 0 //green
0 0 1 0 0 //blue
0 0 0 1 0 //alpha

这个矩阵是一个单位矩阵(应用它不会产生任何变化),数字范围在0到1之间(浮点数)。该矩阵将与每个像素相乘,以转换为新颜色。因此,我开始感到有些模糊。我认为每个像素都应该是一个包含argb值的1 x 4向量(例如0.2, 0.5, 0.8, 1),将被与转换矩阵进行点积运算。因此,要使图像的红色强度加倍,您可以使用以下矩阵:

2 0 0 0 0 
0 1 0 0 0 
0 0 1 0 0 
0 0 0 1 0 
这将给你一个向量(颜色)0.4,0.5,0.8,1。经过有限的测试,这似乎是正确的,并且可以正常工作,但实际上我仍然遇到了同样的问题(即白色增益着色)。进一步阅读告诉我,这是因为它在RGB值上进行转换,而对于色相移位,应该先将值转换为HSL值。因此,可能我可以编写一个类来读取图像并转换颜色,并使用新颜色重新绘制图像。这会创建另一个问题,即StateListDrawables,因为我不确定如何在代码中获取每个Drawable并修改所有Drawable以及该过程的速度有多慢。:/

嗯,好的,那么我想知道是否可以使用矩阵将RGB转换为具有亮度信息的另一种颜色空间,例如Lab或HSL?如果可以,那么我只需将该矩阵乘以用于转换的矩阵,然后对该矩阵进行色调调整,然后将该矩阵应用为ColorFilter。


7
我发现这个主题最好的文章在这里:http://active.tutsplus.com/tutorials/effects/manipulate-visual-effects-with-the-colormatrixfilter-and-convolutionfilter/comment-page-1/#comment-45378 - Richard Lalancette
11个回答

80

这是我在游戏中使用的内容。这是从各种网站的各种文章中汇编而来的。感谢原作者和参考链接。 请注意,使用颜色矩阵可以做更多的事情,包括反转等...

public class ColorFilterGenerator
{
    /**
 * Creates a HUE ajustment ColorFilter
 * @see http://groups.google.com/group/android-developers/browse_thread/thread/9e215c83c3819953
 * @see http://gskinner.com/blog/archives/2007/12/colormatrix_cla.html
 * @param value degrees to shift the hue.
 * @return
 */
public static ColorFilter adjustHue( float value )
{
    ColorMatrix cm = new ColorMatrix();

    adjustHue(cm, value);

    return new ColorMatrixColorFilter(cm);
}

/**
 * @see http://groups.google.com/group/android-developers/browse_thread/thread/9e215c83c3819953
 * @see http://gskinner.com/blog/archives/2007/12/colormatrix_cla.html
 * @param cm
 * @param value
 */
public static void adjustHue(ColorMatrix cm, float value)
{
    value = cleanValue(value, 180f) / 180f * (float) Math.PI;
    if (value == 0)
    {
        return;
    }
    float cosVal = (float) Math.cos(value);
    float sinVal = (float) Math.sin(value);
    float lumR = 0.213f;
    float lumG = 0.715f;
    float lumB = 0.072f;
    float[] mat = new float[]
    { 
            lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0, 
            lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
            lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 
            0f, 0f, 0f, 1f, 0f, 
            0f, 0f, 0f, 0f, 1f };
    cm.postConcat(new ColorMatrix(mat));
}

protected static float cleanValue(float p_val, float p_limit)
{
    return Math.min(p_limit, Math.max(-p_limit, p_val));
}
}
为了完成这个问题,我需要添加一个例子:
ImageView Sun = (ImageView)findViewById(R.id.sun);
Sun.setColorFilter(ColorFilterGenerator.adjustHue(162)); // 162 degree rotation

4
它确保不超出边界并导致伪影。 - Richard Lalancette
1
@RichardLalancette 你能解释一下为什么你代码中的矩阵mat有5行吗?它不应该只有4行(每个R G B A一个)吗? - ilomambo
1
在查看了ColorMatrix的源代码后,我收回之前的说法。mat中的最后一行根本没有被使用。ColorMatrix构造函数只取前4行(复制给定源矩阵的前20个浮点数)。 - ilomambo
2
我刚刚测试了一下,去掉第五行后结果似乎是一样的。 - miguel
2
什么是浮点数lumR = 0.213f; lumG = 0.715f; lumB = 0.072f; 为什么选择这些值? - Sujay U N
显示剩余10条评论

51

如果您想调整亮度、对比度、饱和度和色调,这里是完整的代码。享受吧!非常感谢@RichardLalancette。

public class ColorFilterGenerator {

private static double DELTA_INDEX[] = {
    0,    0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1,  0.11,
    0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24,
    0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42,
    0.44, 0.46, 0.48, 0.5,  0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 
    0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98,
    1.0,  1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54,
    1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0,  2.12, 2.25, 
    2.37, 2.50, 2.62, 2.75, 2.87, 3.0,  3.2,  3.4,  3.6,  3.8,
    4.0,  4.3,  4.7,  4.9,  5.0,  5.5,  6.0,  6.5,  6.8,  7.0,
    7.3,  7.5,  7.8,  8.0,  8.4,  8.7,  9.0,  9.4,  9.6,  9.8, 
    10.0
};

/**
 * @see http://groups.google.com/group/android-developers/browse_thread/thread/9e215c83c3819953
 * @see http://gskinner.com/blog/archives/2007/12/colormatrix_cla.html
 * @param cm
 * @param value
 */
public static void adjustHue(ColorMatrix cm, float value)
{
    value = cleanValue(value, 180f) / 180f * (float) Math.PI;
    if (value == 0){
        return;
    }

    float cosVal = (float) Math.cos(value);
    float sinVal = (float) Math.sin(value);
    float lumR = 0.213f;
    float lumG = 0.715f;
    float lumB = 0.072f;
    float[] mat = new float[]
    { 
            lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0, 
            lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
            lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 
            0f, 0f, 0f, 1f, 0f, 
            0f, 0f, 0f, 0f, 1f };
    cm.postConcat(new ColorMatrix(mat));
}

public static void adjustBrightness(ColorMatrix cm, float value) {
    value = cleanValue(value,100);
    if (value == 0) {
        return;
    }

    float[] mat = new float[]
    { 
        1,0,0,0,value,
        0,1,0,0,value,
        0,0,1,0,value,
        0,0,0,1,0,
        0,0,0,0,1
    };
    cm.postConcat(new ColorMatrix(mat));
}

public static void adjustContrast(ColorMatrix cm, int value) {
    value = (int)cleanValue(value,100);
    if (value == 0) { 
        return; 
    }
    float x;
    if (value < 0) {
        x = 127 + (float) value / 100*127;
    } else {
        x = value % 1;
        if (x == 0) {
            x = (float)DELTA_INDEX[value];
        } else {
            //x = DELTA_INDEX[(p_val<<0)]; // this is how the IDE does it.
            x = (float)DELTA_INDEX[(value<<0)]*(1-x) + (float)DELTA_INDEX[(value<<0)+1] * x; // use linear interpolation for more granularity.
        }
        x = x*127+127;
    }

    float[] mat = new float[]
    { 
            x/127,0,0,0, 0.5f*(127-x),
            0,x/127,0,0, 0.5f*(127-x),
            0,0,x/127,0, 0.5f*(127-x),
            0,0,0,1,0,
            0,0,0,0,1
    };
    cm.postConcat(new ColorMatrix(mat));

}

public static void adjustSaturation(ColorMatrix cm, float value) {
    value = cleanValue(value,100);
    if (value == 0) {
        return;
    }

    float x = 1+((value > 0) ? 3 * value / 100 : value / 100);
    float lumR = 0.3086f;
    float lumG = 0.6094f;
    float lumB = 0.0820f;

    float[] mat = new float[]
    { 
        lumR*(1-x)+x,lumG*(1-x),lumB*(1-x),0,0,
        lumR*(1-x),lumG*(1-x)+x,lumB*(1-x),0,0,
        lumR*(1-x),lumG*(1-x),lumB*(1-x)+x,0,0,
        0,0,0,1,0,
        0,0,0,0,1
    };
    cm.postConcat(new ColorMatrix(mat));
}



protected static float cleanValue(float p_val, float p_limit)
{
    return Math.min(p_limit, Math.max(-p_limit, p_val));
}

public static ColorFilter adjustColor(int brightness, int contrast, int saturation, int hue){
    ColorMatrix cm = new ColorMatrix();
    adjustHue(cm, hue);
    adjustContrast(cm, contrast);
    adjustBrightness(cm, brightness);
    adjustSaturation(cm, saturation);

    return new ColorMatrixColorFilter(cm);
}
}

能否仅针对一种颜色(蓝色)改变饱和度? - filipst
"value<<0"与"value"相同。 - Amir Uval
感谢您提供宝贵的代码。关于您的adjustContrast方法,有两点评论:**(1)** 表达式value<<0似乎是多余的,因为它总是等于(只是)value。**(2)** 由于value是整数,value % 1是否总是等于0? - Bliss
亮度的可能值范围是错误的。它应该在-255和255之间或在之后进行转换。 - woodii

13

对于任何对如何使用ColorMatrixColorFilter感兴趣的人。我在这里使用的示例,在将位图绘制到画布上时将每个像素转换为红色。

类中的注释来自:http://developer.android.com/reference/android/graphics/ColorMatrix.html,这为您提供了一些关于它是如何工作的见解。

@Override
protected void onDraw(Canvas canvas) {

    // The matrix is stored in a single array, and its treated as follows: [ a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t ]
    // When applied to a color [r, g, b, a], the resulting color is computed as (after clamping) ;
    //   R' = a*R + b*G + c*B + d*A + e; 
    //   G' = f*R + g*G + h*B + i*A + j; 
    //   B' = k*R + l*G + m*B + n*A + o; 
    //   A' = p*R + q*G + r*B + s*A + t; 

    Paint paint = new Paint();
    float[] matrix = { 
        1, 1, 1, 1, 1, //red
        0, 0, 0, 0, 0, //green
        0, 0, 0, 0, 0, //blue
        1, 1, 1, 1, 1 //alpha
    };
    paint.setColorFilter(new ColorMatrixColorFilter(matrix));

    Rect source = new Rect(0, 0, 100, 100);
    Rect dest = new Rect(0, 0, 100, 100);

    Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.sampleimage);
    canvas.drawBitmap(bitmap , source, dest, paint);
}

您的代码在我的情况下完美地工作,我需要为一些PNG着色:https://gist.github.com/puelocesar/9710910 - 谢谢! - Paulo Cesar

9
下面的类是对已经发布的答案的改进。这使得从位图中读取和创建ColorFilter更加容易。
使用示例:
ImageView imageView = ...;
Drawable drawable = imageView.getDrawable();
ColorFilter colorFilter = ColorFilterGenerator.from(drawable).to(Color.RED);
imageView.setColorFilter(colorFilter);

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.PictureDrawable;
import android.widget.ImageView;

/**
 * Creates a {@link ColorMatrixColorFilter} to adjust the hue, saturation, brightness, or
 * contrast of an {@link Bitmap}, {@link Drawable}, or {@link ImageView}.
 * <p/>
 * Example usage:
 * <br/>
 * {@code imageView.setColorFilter(ColorFilterGenerator.from(Color.BLUE).to(Color.RED));}
 *
 * @author Jared Rummler <jared.rummler@gmail.com>
 */
public class ColorFilterGenerator {

  // Based off answer from StackOverflow
  // See: https://dev59.com/PW855IYBdhLWcg3wbjnO#15119089

  private ColorFilterGenerator() {
    throw new AssertionError();
  }

  public static From from(Drawable drawable) {
    return new From(drawableToBitmap(drawable));
  }

  public static From from(Bitmap bitmap) {
    return new From(bitmap);
  }

  public static From from(int color) {
    return new From(color);
  }

  // --------------------------------------------------------------------------------------------

  private static final double DELTA_INDEX[] = {
      0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18,
      0.20, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42, 0.44,
      0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89,
      0.92, 0.95, 0.98, 1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54, 1.60, 1.66, 1.72,
      1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25, 2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6,
      3.8, 4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0, 7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4,
      9.6, 9.8, 10.0
  };

  public static void adjustHue(ColorMatrix cm, float value) {
    value = cleanValue(value, 180f) / 180f * (float) Math.PI;
    if (value == 0) {
      return;
    }

    float cosVal = (float) Math.cos(value);
    float sinVal = (float) Math.sin(value);
    float lumR = 0.213f;
    float lumG = 0.715f;
    float lumB = 0.072f;
    float[] mat = new float[]{
        lumR + cosVal * (1 - lumR) + sinVal * (-lumR),
        lumG + cosVal * (-lumG) + sinVal * (-lumG),
        lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
        lumR + cosVal * (-lumR) + sinVal * (0.143f),
        lumG + cosVal * (1 - lumG) + sinVal * (0.140f),
        lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
        lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)),
        lumG + cosVal * (-lumG) + sinVal * (lumG),
        lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 0f,
        0f, 1f
    };
    cm.postConcat(new ColorMatrix(mat));
  }

  public static void adjustBrightness(ColorMatrix cm, float value) {
    value = cleanValue(value, 100);
    if (value == 0) {
      return;
    }

    float[] mat = new float[]{
        1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0, 0, 0, 0, 0,
        1
    };
    cm.postConcat(new ColorMatrix(mat));
  }

  public static void adjustContrast(ColorMatrix cm, int value) {
    value = (int) cleanValue(value, 100);
    if (value == 0) {
      return;
    }
    float x;
    if (value < 0) {
      x = 127 + value / 100 * 127;
    } else {
      x = value % 1;
      if (x == 0) {
        x = (float) DELTA_INDEX[value];
      } else {
        x = (float) DELTA_INDEX[(value << 0)] * (1 - x)
            + (float) DELTA_INDEX[(value << 0) + 1] * x;
      }
      x = x * 127 + 127;
    }

    float[] mat = new float[]{
        x / 127, 0, 0, 0, 0.5f * (127 - x), 0, x / 127, 0, 0, 0.5f * (127 - x), 0, 0,
        x / 127, 0, 0.5f * (127 - x), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1
    };
    cm.postConcat(new ColorMatrix(mat));

  }

  public static void adjustSaturation(ColorMatrix cm, float value) {
    value = cleanValue(value, 100);
    if (value == 0) {
      return;
    }

    float x = 1 + ((value > 0) ? 3 * value / 100 : value / 100);
    float lumR = 0.3086f;
    float lumG = 0.6094f;
    float lumB = 0.0820f;

    float[] mat = new float[]{
        lumR * (1 - x) + x, lumG * (1 - x), lumB * (1 - x), 0, 0, lumR * (1 - x),
        lumG * (1 - x) + x, lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x),
        lumB * (1 - x) + x, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1
    };
    cm.postConcat(new ColorMatrix(mat));
  }

  // --------------------------------------------------------------------------------------------

  private static float cleanValue(float p_val, float p_limit) {
    return Math.min(p_limit, Math.max(-p_limit, p_val));
  }

  private static float[] getHsv(int color) {
    float[] hsv = new float[3];
    Color.RGBToHSV(Color.red(color), Color.green(color), Color.blue(color), hsv);
    return hsv;
  }

  /**
   * Converts a {@link Drawable} to a {@link Bitmap}
   *
   * @param drawable
   *     The {@link Drawable} to convert
   * @return The converted {@link Bitmap}.
   */
  private static Bitmap drawableToBitmap(Drawable drawable) {
    if (drawable instanceof BitmapDrawable) {
      return ((BitmapDrawable) drawable).getBitmap();
    } else if (drawable instanceof PictureDrawable) {
      PictureDrawable pictureDrawable = (PictureDrawable) drawable;
      Bitmap bitmap = Bitmap.createBitmap(pictureDrawable.getIntrinsicWidth(),
          pictureDrawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
      Canvas canvas = new Canvas(bitmap);
      canvas.drawPicture(pictureDrawable.getPicture());
      return bitmap;
    }
    int width = drawable.getIntrinsicWidth();
    width = width > 0 ? width : 1;
    int height = drawable.getIntrinsicHeight();
    height = height > 0 ? height : 1;
    Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap);
    drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
    drawable.draw(canvas);
    return bitmap;
  }

  /**
   * Calculate the average red, green, blue color values of a bitmap
   *
   * @param bitmap
   *     a {@link Bitmap}
   * @return
   */
  private static int[] getAverageColorRGB(Bitmap bitmap) {
    int width = bitmap.getWidth();
    int height = bitmap.getHeight();
    int size = width * height;
    int[] pixels = new int[size];
    int r, g, b;
    r = g = b = 0;
    bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
    for (int i = 0; i < size; i++) {
      int pixelColor = pixels[i];
      if (pixelColor == Color.TRANSPARENT) {
        size--;
        continue;
      }
      r += Color.red(pixelColor);
      g += Color.green(pixelColor);
      b += Color.blue(pixelColor);
    }
    r /= size;
    g /= size;
    b /= size;
    return new int[]{
        r, g, b
    };
  }

  /**
   * Calculate the average color value of a bitmap
   *
   * @param bitmap
   *     a {@link Bitmap}
   * @return
   */
  private static int getAverageColor(Bitmap bitmap) {
    int[] rgb = getAverageColorRGB(bitmap);
    return Color.argb(255, rgb[0], rgb[1], rgb[2]);
  }

  // Builder
  // --------------------------------------------------------------------------------------------

  public static final class Builder {

    int hue;

    int contrast;

    int brightness;

    int saturation;

    public Builder setHue(int hue) {
      this.hue = hue;
      return this;
    }

    public Builder setContrast(int contrast) {
      this.contrast = contrast;
      return this;
    }

    public Builder setBrightness(int brightness) {
      this.brightness = brightness;
      return this;
    }

    public Builder setSaturation(int saturation) {
      this.saturation = saturation;
      return this;
    }

    public ColorFilter build() {
      ColorMatrix cm = new ColorMatrix();
      adjustHue(cm, hue);
      adjustContrast(cm, contrast);
      adjustBrightness(cm, brightness);
      adjustSaturation(cm, saturation);
      return new ColorMatrixColorFilter(cm);
    }
  }

  public static final class From {

    final int oldColor;

    private From(Bitmap bitmap) {
      oldColor = getAverageColor(bitmap);
    }

    private From(int oldColor) {
      this.oldColor = oldColor;
    }

    public ColorFilter to(int newColor) {
      float[] hsv1 = getHsv(oldColor);
      float[] hsv2 = getHsv(newColor);
      int hue = (int) (hsv2[0] - hsv1[0]);
      int saturation = (int) (hsv2[1] - hsv1[1]);
      int brightness = (int) (hsv2[2] - hsv1[2]);
      return new ColorFilterGenerator.Builder()
          .setHue(hue)
          .setSaturation(saturation)
          .setBrightness(brightness)
          .build();
    }
  }

}

8

Hue和RGB之间没有线性关系。Hue被分为60度一块进行定义(参见http://en.wikipedia.org/wiki/HSL_color_space#General_approach),因此HSV和RGB之间没有简单的矩阵转换关系。 要改变图像的色调,可以使用以下方法:

public Bitmap changeHue( Bitmap source, double hue ) {
    Bitmap result = Bitmap.createBitmap( source.getWidth(), source.getHeight(), source.getConfig() );

    float[] hsv = new float[3];
    for( int x = 0; x < source.getWidth(); x++ ) {
        for( int y = 0; y < source.getHeight(); y++ ) {
            int c = source.getPixel( x, y );
            Color.colorToHSV( c, hsv );
            hsv[0] = (float) ((hsv[0] + 360 * hue) % 360);
            c = (Color.HSVToColor( hsv ) & 0x00ffffff) | (c & 0xff000000);
            result.setPixel( x, y, c );
        }
    }

    return result;
}

7

和其他答案一样,我使用了一个颜色矩阵来实现这个行为,但是你可以传入一个普通的Android颜色资源。该矩阵将颜色映射到图像值和白色之间的范围。

/**
 * Color everything that isn't white, the tint color
 * @param tintColor the color to tint the icon
 */
public void setInverseMultiplyFilter(Drawable imgCopy, @ColorInt int tintColor) {

    Drawable imgCopy = imageView.getDrawable().getConstantState().newDrawable();

    float colorRed = Color.red(tintColor) / 255f;
    float colorGreen = Color.green(tintColor) / 255f;
    float colorBlue = Color.blue(tintColor) / 255f;

    imgCopy.setColorFilter(new ColorMatrixColorFilter(new ColorMatrix(new float[]{
            1 - colorRed, 0,              0,             0,     colorRed * 255,
            0,            1 - colorGreen, 0,             0,     colorGreen * 255,
            0,            0,              1 - colorBlue, 0,     colorBlue * 255,
            0,            0,              0,             Color.alpha(tintColor) / 255f, 0,
    })));

    imageView.setImageDrawable(imgCopy);
    imageView.invalidate();
}

你好,本杰明。通过使用上述矩阵,我们可以除了绿色以外的所有颜色都进行着色吗?另外,我们是否可以组合多个要保留的颜色?例如保留白色和绿色,对其余部分进行着色。请回答,谢谢。 - user954299

7

1
请注意,这种方法不会像上面展示的ColorFilterGenerator方法那样改变色调。要查看它可能产生的效果,请在Photoshop或GIMP中打开位图。在图像顶部创建一个图层,并用所需的颜色填充它。然后将叠加层的图层模式设置为“乘法”。将图层模式设置为“色调”以预览ColorFilterGenerator方法的效果。 - Kevin Mark

2

我做了一个小的ColorMatrixFilter测试器,基于以下代码片段:

private Bitmap setColorFilter(Bitmap drawable) {                
            Bitmap grayscale  = Bitmap.createBitmap(drawable.getWidth(), drawable.getHeight(), drawable.getConfig());
            //if(isRenderMode) bOriginal.recycle();
            Canvas c = new Canvas(grayscale );
            Paint p = new Paint();

            final ColorMatrix matrixA = new ColorMatrix();
            matrixA.setSaturation(sauturationValue/2);


            float[] mx = {
                    r1Value,  r2Value,  r3Value,  r4Value,  r5Value,
                    g1Value,  g2Value,  g3Value,  g4Value,  g5Value,
                    b1Value,  b2Value,  b3Value,  b4Value,  b5Value,
                    a1Value,  a2Value,  a3Value,  a4Value,  a5Value
                    };
                    final ColorMatrix matrixB = new ColorMatrix(mx);

            matrixA.setConcat(matrixB, matrixA);

            final ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrixA);
            p.setColorFilter(filter);
            c.drawBitmap(drawable, 0, 0, p);
            return grayscale;               
        } 

您可以在此处查看: https://play.google.com/store/apps/details?id=org.vaelostudio.colormatrixtester

1
尽管使用ColorMatrix可以实现许多有用的效果,但我个人认为应该使用ColorMap[]ImageAttributes。通过这样做,我们可以定义哪些颜色应该被替换为哪些颜色。

什么是 ColorMap?我认为标准的java / android库中没有这样的类可用。 - ılǝ

1
我解决的方法是从灰度图像开始。 original ---> grayImage 您可以在Photoshop中轻松完成此操作,或者如果需要在代码中执行此操作,则可以使用以下方法。
private fun changeImageToGreyScale() {
   val matrix = ColorMatrix()
   matrix.setSaturation(0f)

   val originalBitmap = BitmapFactory.decodeResource(resources, originalImageID)
   val bitmapCopy = Bitmap.createBitmap(originalBitmap.width, 
   originalBitmap.height, Bitmap.Config.ARGB_8888)
   val canvas = Canvas(bitmapCopy)

   val paint = Paint()
   val colorFilter = ColorMatrixColorFilter(matrix)
   paint.colorFilter = colorFilter
   canvas.drawBitmap(originalBitmap, 0f, 0f, paint)
   grayScaleImage = bitmapCopy
}

在获得灰度图像后,您可以使用PorterDuff OVERLAY模式添加所需的颜色。

private fun applyFilterToImage() {

    val bitmapCopy = Bitmap.createBitmap(grayScaleImage.width, grayScaleImage.height, Bitmap.Config.ARGB_8888)
    val canvas = Canvas(bitmapCopy)

    val rnd = java.util.Random()
    val randomColor = Color.rgb(rnd.nextInt(256), rnd.nextInt(256), rnd.nextInt(256))

    val paint = Paint()
    val porterDuffMode = PorterDuff.Mode.OVERLAY
    paint.colorFilter = PorterDuffColorFilter(randomColor, porterDuffMode)

    val maskPaint = Paint()
    maskPaint. xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_ATOP)

    canvas.drawBitmap(grayScaleImage, 0f, 0f, paint) 

    /**
    Note OVERLAY will disregard the alpha channel and will turn transparent 
    pixels into the randomColor. To resolve this I clip out that transparent area by 
    drawing the image again with the DST_ATOP XferMode
    **/
    canvas.drawBitmap(grayScaleImage, 0f, 0f, maskPaint)

    imageView.setImageBitmap(bitmapCopy)
}

上述结果如下所示 randomColorGif

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