NSToolbar重新加载/刷新

6
在我的项目中,我有一个 NSToolBar,其中包含 5 个 NSToolBarItems。我想要删除最后两个 toolbarItems 中的一个是 NSToolbarSpaceItemIdentifier,然后重新加载工具栏。

如何做到这一点? 我卡在这一点上很长时间了。如果我想从 NSToolBar 中删除项目,由于 NSToolbarSpaceItemIdentifier,我会收到约束警告。

我想再次调用委托方法,并将最新的项目数组传递给它。

如何做到这一点?
请帮忙。

2个回答

3

我找不到刷新的方法。不过,Jay是正确的,他的建议可以用来快速重置菜单。

//Factory Method for reseting toolbar
func setCurrentToolBarItems(desiredItems:[String]){
    // remove all toolbar items
    for _ in (window?.toolbar?.items)!{
        window?.toolbar?.removeItem(at: 0)
    }
    // add new items
    for item in desiredItems{
        window?.toolbar?.insertItem(withItemIdentifier: item, at: 0)
    }
}

这里是一些额外的代码,用于以编程方式创建按钮。
import Cocoa


class ToolbarWindowController: NSWindowController, NSToolbarDelegate {

    @IBOutlet var DualToolBar: NSToolbar!

    enum ToolbarItemID : String {
        case DeleteCard = "DeleteSelectedCard", RandomizeCards = "RandomizeCards", CardTest = "CardTest",SwitchFirstCardFaceSeen = "SwitchFirstFace", ExitTest = "ExitTest"

        static let allValues = [DeleteCard, RandomizeCards, CardTest, SwitchFirstCardFaceSeen, ExitTest]
    }


    override func windowDidLoad() {
        super.windowDidLoad()

        // Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
    }

    func test() {
        contentViewController?.performSegue(withIdentifier: "goToSlideShow", sender: contentViewController)
        setCurrentToolBarItems(desiredItems: [ToolbarItemID.RandomizeCards.rawValue, ToolbarItemID.SwitchFirstCardFaceSeen.rawValue])

    }

    //Factory Method for reseting toolbar
    func setCurrentToolBarItems(desiredItems:[String]){
        // remove all toolbar items
        for _ in (window?.toolbar?.items)!{
            window?.toolbar?.removeItem(at: 0)
        }
        // add new items
        for item in desiredItems{
            window?.toolbar?.insertItem(withItemIdentifier: item, at: 0)
        }
    }


    // MARK: - NSToolbarDelegate

    func customToolbarItem(itemForItemIdentifier itemIdentifier: String, label: String, paletteLabel: String, toolTip: String, target: AnyObject, itemImage: NSImage, action: Selector?) -> NSToolbarItem? {

        let toolbarItem = NSToolbarItem(itemIdentifier: itemIdentifier)
        toolbarItem.label = label
        toolbarItem.paletteLabel = paletteLabel
        toolbarItem.toolTip = toolTip
        toolbarItem.target = target
        toolbarItem.action = action
        toolbarItem.image = itemImage
        return toolbarItem
    }


    /*
     NSToolbar delegates require this function.
     It takes an identifier, and returns the matching NSToolbarItem. It also takes a parameter telling
     whether this toolbar item is going into an actual toolbar, or whether it's going to be displayed
     in a customization palette.
     */
    func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: String, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {

        var toolbarItem: NSToolbarItem = NSToolbarItem()

        /* We create a new NSToolbarItem, and then go through the process of setting up its attributes from the master toolbar item matching that identifier in our dictionary of items.
         */

        switch itemIdentifier {
        case ToolbarItemID.CardTest.rawValue:
            let image = NSImage(named: "NSSlideshowTemplate")!
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.CardTest.rawValue, label: "test", paletteLabel: "test", toolTip: "test yourself with this cardset", target: self, itemImage: image, action: #selector(self.test))!
        case ToolbarItemID.RandomizeCards.rawValue:
            let image = NSImage(named: "Randomize Button")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.RandomizeCards.rawValue, label: "randomize", paletteLabel: "randomize", toolTip: "randomize cards so that you are not always tested with the cards in the same order", target: self, itemImage: image!, action: nil)!
        case ToolbarItemID.DeleteCard.rawValue:
            let image = NSImage(named: "deleteButton")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.DeleteCard.rawValue, label: "delete", paletteLabel: "delete", toolTip: "delete card on current selected row", target: self, itemImage: image!, action: nil)!
        case ToolbarItemID.SwitchFirstCardFaceSeen.rawValue:
            let image = NSImage(named: "Switch")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.SwitchFirstCardFaceSeen.rawValue, label: "switch def/term", paletteLabel: "switch def/term", toolTip: "Allows users to test themselves using either the definition or the term first", target: self, itemImage: image!, action: nil)!
        case ToolbarItemID.ExitTest.rawValue:
            let image = NSImage(named: "Return to editing 2")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.ExitTest.rawValue, label: "editor window", paletteLabel: "editor window", toolTip: "Used to exit testing and reenter editing mode", target: self, itemImage: image!, action: nil)!

        default:

            Swift.print("more buttons must be added")
        }


        return toolbarItem
    }

    /*
     NSToolbar delegates require this function.  It returns an array holding identifiers for the default
     set of toolbar items.  It can also be called by the customization palette to display the default toolbar.
     */

    func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [String] {
        if contentViewController is CardViewer{
            return [ToolbarItemID.CardTest.rawValue]
        }else{
            return [ToolbarItemID.RandomizeCards.rawValue]
        }

        /*  Note:
         That since our toolbar is defined from Interface Builder, an additional separator and customize
         toolbar items will be automatically added to the "default" list of items.
         */
    }

我认为这个链接是关于工具栏主题最全面的。我发现示例代码特别有帮助。"cocoa工具栏编程主题": https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/Toolbars/Toolbars.html

2
约束警告似乎是一个单独的问题 - 我们在10.8下看到了这个bug,但是在同一个项目的10.9下没有看到。
据我所知,这是一个框架错误,与API的任何错误使用无关。
至于删除工具栏项:
removeItemAtIndex: 是你要找的方法。
通常情况下,文档是你的朋友。在这种情况下,请阅读这里
Cocoa工具栏编程主题

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