最近我开始学习基于Win32 API的GUI编程。当我向我的简单应用程序添加工具栏控件(从comctl32.lib中)时,我发现它看起来很平面,而菜单栏具有更多“Windows 7友好”的3D外观和感觉(顶部白色发光和从上到下的垂直灰色渐变)。这种差异使它看起来很奇怪。
然而,我发现许多其他应用程序在菜单栏和工具栏上都有一致的外观。例如Notepad++和Notepad 2。
我试图阅读Notepad ++的源代码。 找到了ToolBar.cpp并相应地更改了我的代码,但没有任何变化。 我想我在代码库中迷失了。
这是我调用
InitCommonControlsEx
并创建ToolBar的代码。// in WinMain
INITCOMMONCONTROLSEX icce;
icce.dwSize = sizeof(INITCOMMONCONTROLSEX);
icce.dwICC = ICC_BAR_CLASSES | ICC_COOL_CLASSES | ICC_USEREX_CLASSES;
InitCommonControlsEx(&icce);
// called in WM_CREATE handler, hwnd is the handle of the main window
VOID BuildToolBar(HWND hwnd)
{
HWND hTool;
TBBUTTON tbb[3];
TBADDBITMAP tbab;
hTool = CreateWindowEx(0, TOOLBARCLASSNAME, NULL, WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | TBSTYLE_TOOLTIPS |TBSTYLE_FLAT | CCS_TOP | BTNS_AUTOSIZE, 0, 0, 0, 0, hwnd, (HMENU)IDC_MAIN_TOOL, GetModuleHandle(NULL), NULL);
SendMessage(hTool, TB_BUTTONSTRUCTSIZE, (WPARAM)sizeof(TBBUTTON), 0);
SendMessage(hTool, TB_SETEXTENDEDSTYLE, 0, (LPARAM)TBSTYLE_EX_HIDECLIPPEDBUTTONS);
tbab.hInst = HINST_COMMCTRL;
tbab.nID = IDB_STD_SMALL_COLOR;
SendMessage(hTool, TB_ADDBITMAP, 0, (LPARAM)&tbab);
ZeroMemory(tbb, sizeof(tbb));
tbb[0].iBitmap = STD_FILENEW;
tbb[0].fsState = TBSTATE_ENABLED;
tbb[0].fsStyle = TBSTYLE_BUTTON;
tbb[0].idCommand = ID_FILE_NEW;
tbb[1].iBitmap = STD_FILEOPEN;
tbb[1].fsState = TBSTATE_ENABLED;
tbb[1].fsStyle = TBSTYLE_BUTTON;
tbb[1].idCommand = ID_FILE_OPEN;
tbb[2].iBitmap = STD_FILESAVE;
tbb[2].fsState = TBSTATE_ENABLED;
tbb[2].fsStyle = TBSTYLE_BUTTON;
tbb[2].idCommand = ID_FILE_SAVEAS;
SendMessage(hTool, TB_SETBUTTONSIZE, (WPARAM)0, (LPARAM)MAKELONG(16, 16));
SendMessage(hTool, TB_ADDBUTTONS, sizeof(tbb) / sizeof(TBBUTTON), (LPARAM)&tbb);
SendMessage(hTool, TB_AUTOSIZE, 0, 0);
}
所以,问题是:除了按钮的位图外,我如何为工具栏获得像Notepad++/Notepad2示例中那样的3D外观和感觉?
提前致谢。