我找不到任何关于如何调整Ycbcr双平面的文档或示例,这应该是苹果公司在iOS上应该使用的主要格式。我尝试像这样调整两个平面:
// resize luma
vImage_Buffer originalYBuffer = { CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0), CVPixelBufferGetHeightOfPlane(pixelBuffer, 0), CVPixelBufferGetWidthOfPlane(pixelBuffer, 0), CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0) };
vImage_Buffer resizedYBuffer;
vImageBuffer_Init(&resizedYBuffer, IMAGE_HEIGHT, IMAGE_WIDTH, 8 * sizeof(Pixel_8), kvImageNoFlags);
error = vImageScale_Planar8(&originalYBuffer, &resizedYBuffer, NULL, kvImageNoFlags);
assert(!error);
cv::Mat grey(IMAGE_HEIGHT, IMAGE_WIDTH, CV_8UC1, resizedYBuffer.data);
// resize chroma
vImage_Buffer originalUVBuffer = { CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1), CVPixelBufferGetHeightOfPlane(pixelBuffer, 1), CVPixelBufferGetWidthOfPlane(pixelBuffer, 1), CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1) };
vImage_Buffer resizedUVBuffer;
vImageBuffer_Init(&resizedUVBuffer, IMAGE_HEIGHT / 2, IMAGE_WIDTH / 2, 8 * sizeof(Pixel_16U), kvImageNoFlags);
error = vImageScale_Planar8(&originalUVBuffer, &resizedUVBuffer, NULL, kvImageNoFlags);
assert(!error);
但颜色完全混乱了。亮度通道本身可以工作,所以这是与色度有关的问题。该格式应该使用2个字节的色度,尽管不是完全确定。如果我使用
vImageScale_Planar8
,我会得到屏幕的一半是绿色的问题,否则如果我使用vImageScale_Planar16U
,整个图像上就会出现蓝黄噪点。