Qt信号的继承?

3

编辑:我提供了一个答案,但如果有其他人能够提供解释的话,我会很高兴接受。

我子类化了QPushButton来添加一些功能,但是当我将clicked信号连接到一个槽时,它不会被调用。如果我使用原始的QPushButton,并且不改变任何其他东西,它就可以工作。这是代码:

/// --- imagebutton.h

#ifndef IMAGEBUTTON_H
#define IMAGEBUTTON_H

#include <QPushButton>
#include <QImage>

enum ButtonState
{
    Normal,
    MouseOver,
    Pushed
};

class ImageButton : public QPushButton
{
    Q_OBJECT
private:
    ButtonState state;

public:
    QImage *NormalImage;
    QImage *MouseOverImage;
    QImage *PushedImage;

public:
    explicit ImageButton(QWidget *parent = 0);
    virtual ~ImageButton();
    void enterEvent(QEvent *e);
    void leaveEvent(QEvent *e);
    void mousePressEvent(QMouseEvent *e);
    void mouseReleaseEvent(QMouseEvent *e);
    void paintEvent(QPaintEvent *e);

signals:

public slots:

};

#endif // IMAGEBUTTON_H

/// --- imagebutton.cpp

#include <QPainter>

#include "imagebutton.h"

ImageButton::ImageButton(QWidget *parent) :
    QPushButton(parent)
{
    state = Normal;
}

void ImageButton::enterEvent(QEvent *e)
{
    QPushButton::enterEvent(e);
    state = MouseOver;
    this->repaint();
}

void ImageButton::leaveEvent(QEvent *e)
{
    QPushButton::leaveEvent(e);
    state = Normal;
    this->repaint();
}

void ImageButton::mousePressEvent(QMouseEvent *e)
{
    QPushButton::mousePressEvent(e);
    state = Pushed;
    this->repaint();
}

void ImageButton::mouseReleaseEvent(QMouseEvent *e)
{
    QPushButton::mousePressEvent(e);
    state = MouseOver;
    this->repaint();
}

void ImageButton::paintEvent(QPaintEvent *e)
{
    QPainter painter(this);

    QImage *pic = NULL;

    switch (state)
    {
    case Normal:
        pic = NormalImage;
        break;
    case MouseOver:
        pic = MouseOverImage;
        break;
    case Pushed:
        pic = PushedImage;
        break;
    default:
        pic = NormalImage;
        break;
    }

    painter.drawImage(0, 0, *pic);
}

ImageButton::~ImageButton()
{
    delete NormalImage;
    delete MouseOverImage;
    delete PushedImage;
}

这是我连接信号的方法:

void MainWindow::initInterface()
{
    ImageButton *btn_start = new ImageButton(ui->page);
    btn_start->setText("start");
    connect(btn_start, SIGNAL(clicked()), this, SLOT(btn_clicked()));
    // more buttons connected to the same slot
}

这里可能出了什么问题?

connect 函数返回 true 还是 false?如果是 false,控制台会输出什么信息?如果是调试版本,它应该打印一些调试信息。 - Vitor Py
它返回true,没有输出(尽管它是一个调试版本)。 - Tamás Szelei
2个回答

3
你在你重写的MouseReleaseEvent方法中意外地调用了QPushButton::mousePressEvent(e)。

0

我终于解决了。解决方案是在MouseReleaseEvent中放置一个emit clicked();行。

void ImageButton::mouseReleaseEvent(QMouseEvent *e)
{
    QPushButton::mousePressEvent(e);
    state = MouseOver;
    emit clicked();
    this->repaint();
}

我仍然不知道为什么调用超类的mousePressEvent没有处理它。无论如何,它可以工作。


1
在你的mouseReleaseEvent中,你必须调用QPushButton::mouseReleaseEvent,而不是QPB::mousePressEvent。 - Frank Osterfeld

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