当按钮被按下时,子弹会一次性全部射出,但我希望只有当射击按钮被按下时,每0.5秒才射出一次子弹。
我尝试过导入time并延迟子弹,但这只是延迟了pygame本身。
有没有办法控制角色射击的频率?
我尝试过导入time并延迟子弹,但这只是延迟了pygame本身。
有没有办法控制角色射击的频率?
import pygame
pygame.init()
win = pygame.display.set_mode((700, 480))
pygame.display.set_caption("First project")
run = True
red = (255, 0, 0)
green = (0, 255, 0)
def drawbg():
pygame.display.update()
win.fill((255, 255, 255))
for bullet in bullets:
bullet.draw(win)
class person(object):
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.vel = 5
self.IsJump = False
self.jumpCount = 10
self.left = False
self.right = False
class projectile(object):
def __init__(self, x, y, radius, colour, facing):
self.x = x
self.y = y
self.radius = radius
self.colour = colour
self.facing = facing
self.vel = 7 * facing
def draw(self, win):
pygame.draw.circle(win, self.colour, (self.x, self.y), self.radius)
man = person(100, 400, 50, 60)
man2 = person(500, 400, 50, 60)
bullets = []
while run:
pygame.time.delay(25)
for bullet in bullets:
if bullet.x < 700 and bullet.x > 0:
bullet.x += bullet.vel
else:
bullets.pop(bullets.index(bullet))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_g]:
if man.left:
facing = -1
else:
facing = 1
if len(bullets) < 5:
bullets.append(projectile(man.x + man.width//2, round(man.y + man.height/2), 6, (100, 100, 100), facing))
if keys[pygame.K_p]:
if man2.left:
facing = -1
else:
facing = 1
if len(bullets) < 50:
bullets.append(projectile(man2.x + man2.width//2, round(man2.y + man2.height/2), 6, (0, 0, 0), facing))
if keys[pygame.K_LEFT] and man2.x > man2.vel:
man2.x -= man2.vel
man2.left = True
man2.right = False
if keys[pygame.K_RIGHT] and man2.x < 700 - man2.width - man2.vel:
man2.x += man2.vel
man2.right = True
man2.left = False
if keys[pygame.K_a] and man.x > man.vel:
man.x -= man.vel
man.left = True
man.right = False
if keys[pygame.K_d] and man.x < 700 - man.width - man.vel:
man.x += man.vel
man.right = True
man.left = False
if not man.IsJump and keys[pygame.K_w]:
man.IsJump = True
man.JumpCount = 10
if man.IsJump:
if man.JumpCount >= -10:
neg = 1
if man.JumpCount < 0:
neg = -1
man.y -= (man.JumpCount ** 2) / 2 * neg
man.JumpCount -= 1
else:
man.IsJump = False
man.JumpCount = 10
if not man2.IsJump and keys[pygame.K_UP]:
man2.IsJump = True
man2.JumpCount = 10
if man2.IsJump:
if man2.JumpCount >= -10:
neg = 1
if man2.JumpCount < 0:
neg = -1
man2.y -= (man2.JumpCount ** 2) / 2 * neg
man2.JumpCount -= 1
else:
man2.IsJump = False
man2.JumpCount = 10
pygame.draw.rect(win, red, (man.x, man.y, man.width, man.height))
pygame.draw.rect(win, green, (man2.x, man2.y, man2.width, man2.height))
drawbg()
pygame.quit()