Flutter中FutureBuilder的未处理异常

5

我尝试在Flutter中使用FutureBuilder小部件从网络获取一些数据。为此,我使用以下代码:

Future<List<Product>> getWishList() async {
http.Response response = await http.post(
  MY_URL,
  headers: {
    HttpHeaders.acceptHeader: 'application/json',
    HttpHeaders.contentTypeHeader: 'application/json; charset=utf-8'
  },
);
if (response.statusCode == 200) {
  List<Product> ret = List();
  Map<String, dynamic> result;
  try {
    result = json.decode(response.body);
    for (var i = 0; i < result['data'].length; i++) {
        ret.add(Product.fromJson(result['data'][i]));
    }
    return ret;
  } catch (e) {
    return throw Exception("Json parse error");
  }
} else {
  return throw Exception("network connection failed");
}
}

AND:

FutureBuilder(
            future: getWishList(),
            builder: (BuildContext context, AsyncSnapshot snapshot) {
              if(snapshot.connectionState == ConnectionState.done){
                  if(snapshot.hasError){
                    controller.forward(from: 0.0);
                    return Material(
                      child: Container(
                        margin: const EdgeInsets.only(top: 36.0),
                        width: double.infinity,
                        child: FadeTransition(
                          opacity: animation,
                          child: PButton(
                            onPressed: (){
                              setState(() {
                                getWishList();
                              });
                            },
                            child: Column(
                              children: <Widget>[
                                Icon(Icons.perm_scan_wifi,color: Colors.black,size: 76.0,),
                                SizedBox(height:24.0),
                                Text("Try again",style: TextStyle(fontSize: 16.0,color: const Color(0XFF222222)),),

                              ],
                            ),
                          ),
                        ),
                      ),
                    );
                  }else{
                    return new ListView(
                        children: <Widget>[
                          GestureDetector(
                              onTap:(){
                                setState(() {
                                  getWishList();
                                });
                              },
                              child: new Text("Every thing ok"))
                        ]);
                  }
              }else{
                return Center(
                  child: Container(
                      margin: const EdgeInsets.only(top: 36.0),
                      child: CircularProgressIndicator()),
                );
              }
            })

现在,如果 HTTP 响应在第一次返回错误,一切都好,但是点击“重试”按钮并且再次出现错误时,控制台会显示以下信息:

[VERBOSE-2:shell.cc(184)] Dart 错误:未处理的异常:Exception: 网络连接失败 _WishListState.getWishList (package:parchino/screen/screen_wish_list.dart:127:14) _WishListState.build... (package:parchino/screen/screen_wish_list.dart:65:33) State.setState (package:flutter/src/widgets/framework.dart:1130:30) _WishListState.build.. (package:parchino/screen/screen_wish_list.dart:64:31) GestureRecognizer.invokeCallback (package:flutter/src/gestures/recognizer.dart:102:24) TapGestureRecognizer._checkUp (package:flutter/src/gestures/tap.dart:242:9) TapGestureRecognizer.handlePrimaryPointer (package:flutter/src/gestures/tap.dart:175:7) PrimaryPointerGestureRecognizer.handleEvent (package:flutter/src/gestures/recognizer.dart:315:9) PointerRouter._dispatch (package:flutter/src/gestures/pointer_router.dart<…>

1个回答

5
当你调用 setState 时,你将小部件标记为脏的,并告诉框架在调用 setState 后重新构建它,但是只有在调用 setState 中的 getWishList 后才这样做。由于它是一个 async 方法,它会快速启动并重新构建小部件。
通过重建小部件,你重建了尝试评估其future的 FutureBuilder。由于future是一个函数,它调用它并对 getWishList 进行新的调用。
这样就会很快地对同一方法进行两次调用,因此会很快地对http服务器进行两次调用。这些调用可能会冲突并引发错误。
你不应该直接在 FutureBuilder 中调用 Future,而应使用先前获取的 future
Future<List<Product>> myFuture;

@override
void initState() {
  myFuture = getWishList();
  super.initState();
}

Future<List<Product>> getWishList() async {
 //Do your stuff
}

在您的构建中,将myFuture设置为FutureBuilder的未来,并在您的setState中再次设置myFuture

FutureBuilder(
  future: myFuture,
  builder: (BuildContext context, AsyncSnapshot snapshot) {
      //...
      setState(() {
        myFuture = getWishList();
      });
      //...
  }
);

这将使setStatemyFuture中设置一个新的future,并要求widget重新构建。当FutureBuilder重新构建时,它会评估myFuture而不是再次调用http。


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