我有以下贪心算法,但是它给了我以下错误:
Playground 执行中止:错误:执行被中断,原因:EXC_BAD_INSTRUCTION(code=EXC_I386_INVOP,subcode=0x0)。进程已停留在中断点处,请使用“thread return -x”返回表达式评估之前的状态。
类:
// This class represents an undirected graph using adjacency list
public class Graph{
var V: Int // number of vertices
var adj: [[Int]] = [[]] //Adjacency List
public init(v: Int) {
V = v
adj = [[Int]](repeating: [], count: v)
}
// Function to add an edge into the graph
public func addEdge(v: Int, w: Int){
adj[v].append(w)
adj[w].append(v) // Graph is undirected
}
// Assigns colors (starting from 0) to all vertices and
// prints the assignment of colors
public func greedyColoring() {
var result = [Int]()
//Assign the first color to first vertex
result[0] = 0
//Initialize the remaining V-1 vertices as unassigned
for i in 0 ..< V{
//No Color is assigned
result[i] = -1
}
// A temporary array to store the available colors. True
// value of available[cr] would mean that the color cr is
// assigned to one of its adjacent vertices
var available = [Bool]()
for cr in 0 ..< V{
available[cr] = false
}
// Assign colors to remaining V-1 vertices
for i in 1 ..< V{
//Process all adjacent vertices and flag their colors as unavailable
for un in 0 ..< adj[i].count{
if result[un] != -1 {
available[result[un]] = true
}
}
//find the first available color
for cr in 0 ..< V{
if available[cr] == false{
result[i] = cr
break
}
}
//Reset the values back to false for the next iteraation
for un in 0 ..< adj[i].count{
if result[un] != -1 {
available[result[un]] = true
}
}
}
//Print result
for r in 0 ..< V{
print("Vertex \(r) --> Color \(result[r])")
}
}
}
这是我称呼它的方式:
import Foundation
import UIKit
import XCPlayground
var g1 = Graph(v: 5)
g1.addEdge(v: 0, w: 1)
g1.addEdge(v: 0, w: 2)
g1.addEdge(v: 1, w: 2)
g1.addEdge(v: 1, w: 3)
g1.addEdge(v: 2, w: 3)
g1.addEdge(v: 3, w: 4)
g1.greedyColoring() // Fails HERE
前些时间我在代码中遇到了一些错误,这些错误与我如何使用数组有关。为什么Playground没有给出像 “下标越界” 这样的明确错误?我的Debug控制台没有任何输出...是什么导致了我的代码错误呢?